Dragon Quest Builders: Difference between revisions

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|artist=[[Akira Toriyama]]
|artist=[[Akira Toriyama]]
|composer=[[Kōichi Sugiyama]]
|composer=[[Kōichi Sugiyama]]
|released={{vgrelease|JP=January 28, 2016}}{{vgrelease|NA=October 11, 2016}}{{vgrelease|EU=October 14, 2016}}
|released=Original release:<br>{{vgrelease|JP=January 28, 2016}}{{vgrelease|NA=October 11, 2016}}{{vgrelease|EU=October 14, 2016}}Nintendo Switch:<br>{{vgrelease|JP=March 1, 2018}}{{vgrelease|NA=February 9, 2018}}{{vgrelease|EU=February 9, 2018}}
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]
|genre=[[Wikipedia:Console role-playing game|Console role-playing game]]
|modes=[[Wikipedia:Single player|Single player]]
|modes=[[Wikipedia:Single player|Single player]]
Line 24: Line 24:


==Setting==
==Setting==
The game is set in [[Alefgard]], the world of the original ''[[Dragon Quest]]'' game, and players gradually rebuild each area of it. This includes [[Cantlin]], [[Rimuldar]], [[Kol]] and [[Galenholm]], using materials they find to overcome the specific blights each area is beset by. The game is based on a parallel ending of ''Dragon Quest'': before the final battle, the hero accepted the evil Dragonlord's suggestion - each rules a half of the world. But that's indeed a trap, and the hero was eliminated, then the world was dominated by monsters. With time passing by, a new hero (the player character) appears to revive the desolate world.
The game is set in [[Alefgard]], the world of the original ''[[Dragon Quest]]'' game, and players gradually rebuild each area of it. This includes [[Cantlin]], [[Rimuldar]], [[Kol]]. [[Galenholm]] and [[Tantegel]], using materials they find to overcome the specific blights each area is beset by. The game is based on an alternative ending of ''Dragon Quest'': before the final battle, the hero accepted the evil Dragonlord's suggestion - of ruling half of the world. But that's indeed a trap, and the world was engulfed by darkness. The [[King_of_Darkness|fallen hero]] was given a fortress called "Half of the world" by the Dragonlord, who also took the capacity of building away from humans. Eventually, [[Rubiss]] sent someone with the power to build in order to restore the world to its former glory and prepare it for the time a new hero who can defeat the Dragonlord is born.


==Gameplay==
==Gameplay==
''Builders'' is divided into chapters, with the aim in each to restore light to the land by rebuilding the central town, with both the quality and quantity of the buildings and decorations contributing to an overall Base Level. The higher a town's Base Level, the more citizens it will attract, and better quality items will become available. Inhabitants of a town will give the player quests in order to better their surroundings, defend the town if monsters penetrate the defenses, and cook/craft items for the player to use. The game also features a [[Day-night Cycle|day/night cycle]] which affects the type of monsters that appear as well as their ferocity. Monsters can attack what the player has built and lower the town's "experience" as a result, though the Base Level can never actually decrease. Furthermore, the player will periodically need to defend the town against an organized horde of monsters, usually led by a boss monster.
The main mechanic of the game is placing and destroying blocks in a 3d world, similar to other voxel games like [https://en.wikipedia.org/wiki/Minecraft Minecraft]. Some differences with Minecraft include the progression system, the designed areas (as opposed to the procedurally generated worlds in Minecraft), the forced third person view, the combat techniques, and more. Players can use tools and weapons to have a better control of how they interact with the environments.


The player character has both a health meter and a hunger bar, both of which can be restored through healing items and food items, respectively. The game also features a crafting system by accessing workbenches. New crafting recipes can be discovered as the player progresses through the story, as well as acquiring new resources.
''Builders'' is divided into chapters, with the aim in each to restore light to the land by rebuilding a central town, with both the quality and quantity of the buildings and decorations contributing to an overall Base Level. The higher a town's Base Level, the more citizens it will attract, and better quality items will become available. Inhabitants of a town will give the player quests in order to better their surroundings, defend the town if monsters penetrate the defenses, and cook/craft items for the player to use. Each area has a set structure but certain elements like trees, rocks, flowers, and even caves are randomized upon starting the chapter. The game also features a [[Day-night Cycle|day/night cycle]] which affects the type of monsters that appear as well as their ferocity. Monsters can attack what the player has built and lower the town's "experience" as a result, though the Base Level can never actually decrease. Furthermore, the player will periodically need to defend the town against an organized horde of monsters, usually led by a boss monster.  


The game is divided into chapters (one for each town) accessible through the main menu once unlocked. At the end of each chapter, a boss is fought (a [[Golem|golem]] for Cantlin, a [[Hades' Condor|hades condor]] for Rimuldar, etc.). Each chapter can be replayed until the desired points are accumulated using a checklist as a guideline.
The player character has both a health meter and a hunger bar, both of which can be restored through healing items and food items, respectively. The game also features a crafting system by accessing workbenches. New crafting recipes can be discovered as the player progresses through the story, as well as acquiring new resources. The builder, unlike heroes, cannot level up and stat gains are obtained via equipped weapons, armor and accessories. The equipment in this game degrades with usage, to the point of breaking and disappearing from the inventory. Monsters do not drop experience, but they drop materials and other useful items.
 
The game is divided into four chapters (one for each town), accessible through the main menu once unlocked. At the end of each chapter, a boss is fought (a [[Golem|golem]] for Cantlin, a [[Hades' Condor|hades condor]] for Rimuldar, etc.). Each chapter is standalone -meaning the builder starts with nothing at the start of each chapter-, and can be replayed indefinitely. There are [[Challenges (Dragon Quest Builders)|challenges]] that unlock recipes for the [[Terra Incognita|free mode]], which is unlocked after finishing the first chapter.
 
Some limited player customization can be done at the start of the game, and can be later edited in a sub-menu accessible from the main menu.


==List of characters==
==List of characters==
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| The leader of the thugs who has been abducted by monsters. Though as crude as her cohorts, she tries her hardest to fight against the Dragonlord's curse and develop new weapons and defences. Studied under Galeleo a long time ago, and would prefer not to talk about it.
| The leader of the thugs who has been abducted by monsters. Though as crude as her cohorts, she tries her hardest to fight against the Dragonlord's curse and develop new weapons and defences. Studied under Galeleo a long time ago, and would prefer not to talk about it.
|-
|-
| <!--4:1 from 19x18-->
| [[File:nopic.png|70px|center]]<!--4:1 from 19x18-->
| '''Galeleo'''
| '''Galeleo'''
|  [[Kol]] and [[Galenholm]]
|  [[Kol]] and [[Galenholm]]
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| '''Androoo'''
| '''Androoo'''
|  [[Tantegel]]
|  [[Tantegel]]
| Androoo is a monster taking on the appearance of a human that can potentially be recruited to the base. Androoo has been shunned by other monsters because he doesn’t hate humans. Androo works so hard at passing for human that he’s willing to attack other monsters when they attack the castle.
| Androoo is a [[Drohl drone|monster]] taking on the appearance of a human that can potentially be recruited to the base. Androoo has been shunned by other monsters because he doesn’t hate humans. Androo works so hard at passing for human that he’s willing to attack other monsters when they assault the castle.
|-
|-
|[[File:DQB Dragonlord polygon model.png|103px|center]]<!--4:1 from 19x18-->
|[[File:DQB Dragonlord polygon model.png|103px|center]]<!--4:1 from 19x18-->
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DQB Hero looking at Chardock Castle.jpg
DQB Hero looking at Chardock Castle.jpg
</gallery>
</gallery>
{{stub}}
 
==Trivia==
*Although ''Dragon Quest Builders'' marks '''Myrlund''''s first in-game appearance in any Dragon Quest game, his japanese name (ムツヘタ "Mutsuketa") is mentioned in the manual from the Famicom version of [[Dragon Quest|the first game]].<ref name="note">[http://vjump.shueisha.co.jp/dqnext/webno034.html V-Jump article confirming Myrlund's appearence in the Famicom manual of DQ1.]. </ref>
*Dragon Quest Builders is the first Dragon Quest title for [[Sony PlayStation|PlayStation Vita]]. A special PlayStation Vita console with a [[metal slime]] theme released alongside it.
*The Nintendo Switch version of the game has the peculiarity of having been released in western territories before releasing in Japan. To this day, it's the only Dragon Quest game released first internationally and later in Japan.


==External link==
==External link==
*[http://www.dragonquest.jp/builders/ Official site]
*[http://www.dragonquest.jp/builders/ Official site]


==References==
<references />
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{{DQBI}}
{{DQBI}}
[[Category:Dragon Quest Builders]]
[[Category:Dragon Quest Builders]]
[[Category:Spinoff games]]
[[Category:Spinoff games]]
[[fr:Dragon Quest Builders]]
[[fr:Dragon Quest Builders]]
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