Day-night cycle: Difference between revisions

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It takes 88 steps to shift from day to evening, and another 32 steps for true night to set in for a total of 120 (and vice versa) Several castles will bar entry during night, claiming that the monarch has already retired.  Using the [[Chimaera wing]] or [[Zoom]] spell will reset the time to day.
It takes 88 steps to shift from day to evening, and another 32 steps for true night to set in for a total of 120 (and vice versa) Several castles will bar entry during night, claiming that the monarch has already retired.  Using the [[Chimaera wing]] or [[Zoom]] spell will reset the time to day.


Time will never pass in the Underworld, as it is shrouded in a veil of perpetual darkness.
Time will never pass in the [[Alefgard|Underworld]], as it is shrouded in a veil of perpetual darkness.


==={{DQ4}}===
==={{DQ4}}===
''IV'' retains the 120 step rotation in all versions, with the 3D remakes also adding early morning and evening periods to towns and castles. These new time-frames function identically to day and night respectively, with only the lighting being affected.
{{IV}} retains the 120 step rotation in all versions, with the 3D remakes also adding early morning and evening periods to towns and castles. These new time-frames function identically to day and night respectively, with only the lighting being affected.


During {{DQ4 Chapter 3}}, the time will ultimately change to night if the player works until closing time at the [[Weapon shop]] of [[Lakanaba]].
During {{DQ4 Chapter 3}}, the time will ultimately change to night if the player works until closing time at the [[Weapon shop]] of [[Lakanaba]].
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==={{DQ5}}===
==={{DQ5}}===
Time will not pass when traveling the world map as a child, with certain scenes taking place at night such as the investigation of [[Uptaten Towers]].
Time will not pass when traveling the world map as a child, with certain scenes taking place at night such as the investigation of [[Uptaten Towers]].
In adulthood, time functions as it did in the previous two games. The sample of [[Lunar Zoombloom]] and the [[Wagon]] can only be obtained at night, as well as [['The Big Book of Beasts']] and the [[Knick-knacks]] known as the Slime curio.
In adulthood, time functions as it did in the previous two games. The sample of [[Lunar Zoombloom]] and the [[Wagon]] can only be obtained at night, as well as [['The Big Book of Beasts']] and the [[Knick-knacks]] known as the {{Slime curio}}.


==={{DQ6}}===
==={{DQ6}}===
Day and night cycles do not exist in any version of ''VI'', with time only passing during cutscenes. In a Febuary 9th, 1996 interview with Famitsu magazine [[Yuji Horii]] explains the reasoning for the removal of the feature as:
Day and night cycles do not exist in any version of {{VI}}, with time only passing during cutscenes. In a Febuary 9th, 1996 interview with Famitsu magazine [[Yuji Horii]] explains the reasoning for the removal of the feature as:
{{quote|style=1|quote='''''The story of {{Dragon Quest VI}} concerns the world of dreams and the real world, with the player moving back and forth frequently. Adding in the day and night system on top of the two worlds would make things very complicated, both from a developer's standpoint and a player's point of view.'''''|source=|console=|align=center|bgcolor=66b3ff}}
{{quote|style=1|quote='''''The story of {{Dragon Quest VI}} concerns the world of dreams and the real world, with the player moving back and forth frequently. Adding in the day and night system on top of the two worlds would make things very complicated, both from a developer's standpoint and a player's point of view.'''''|source=|console=|align=center|bgcolor=66b3ff}}


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==={{DQ9}}===
==={{DQ9}}===
Time flows on a hidden clock as in ''VIII'', only it will now pass during battle as well. This has no effect on an encounter aside from presentation. Time will no longer pass in towns.
Time flows on a hidden clock as in {{VIII}}, only it will now pass during battle as well. This has no effect on an [[encounter]] aside from presentation. Time will no longer pass in towns.


Certain [[List of quests in Dragon Quest IX|quests]] can only be undertaken at night.
Certain [[List of quests in Dragon Quest IX|Quests]] can only be undertaken at night.


==={{DQ10}}===
==={{DQ10}}===
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==={{DQ11}}===
==={{DQ11}}===
Time behaves similarly to the presentation in ''VIII'', in that time will pass in towns and the camera will briefly shift to the sky if the time of day changes while the party is in town. In this game, a clock is viewable on the map screen. The shift from day to night takes considerably longer than it did in ''X'', necessitating the new camping system for players to exercise control over when they set forth to adventure.
Time behaves similarly to the presentation in {{VIII}}, in that time will pass in towns and the camera will briefly shift to the sky if the time of day changes while the party is in town. In this game, a clock is viewable on the map screen. The shift from day to night takes considerably longer than it did in {{X}}, necessitating the new camping system for players to exercise control over when they set forth to adventure.


Players can change the time of day by staying at an inn or campsite. However, methods of staying the night that are free of charge but are ''not'' campsites do not work like this; staying at a free inn such as the hero's house in [[Cobblestone]] will automatically change the time to the next morning.
Players can change the time of day by staying at an inn or campsite. However, methods of staying the night that are free of charge but are ''not'' campsites do not work like this; staying at a free inn such as the hero's house in [[Cobblestone]] will automatically change the time to the next morning.
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