Yangus: Difference between revisions

664 bytes added ,  18:16, 26 January 2017
(adding voice box)
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==Abilities==
==Abilities==
As Yangus has the highest strength throughout the bulk of the game, he will deal the most damage out of any character physically. But Yangus will gain access access to Healing spells and [[Kabuff]] if you dabble in his humanity skillset. This will help immensely in the beginning of the game, but as the journey progresses he will be outclassed by [[Angelo]] and the Hero. Each of Yangus' weapon paths has high damage modifiers and various bonus attributes: Scythes if you want to steal items or have access to the Big Banga attack. Axes are the most helpful for fighting bosses and metal slimes. Clubs if you want to farm gold easier, as well as pound away pesky material monsters. Humanity will lead to Yangus' more comedic abilities, like Underpants Dance and Golden Oldies. Yangus also has the most useful fisticuffs skillset.  
As Yangus has the highest strength throughout the bulk of the game, he will deal the most damage out of any character physically. But Yangus will also gain access access to Healing spells and the vital Share Magic if you dabble in his humanity skillset, giving him some flexibility. This will help immensely in the beginning of the game, but as the journey progresses he will be outclassed by [[Angelo]]'s and the Hero's support and healing options.  
 
Each of Yangus' weapon paths has high damage modifiers and various bonus attributes: Scythes if you want to steal items or have access to instant death attacks, Axes for the most helpful skills against metal slimes and inflict bonus damage to various monsters families, and Clubs if you want to farm gold easier as well as break a foe's concentration. Humanity will lead to Yangus' more comedic abilities, like Underpants Dance and Golden Oldies, as well as the aforementioned healing and support abilities. His Fsticuffs skillset is considered by many players to be the most useful variant as well.


===Axe===
===Axe===
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| --
| --
| --
| --
|Increases chance of critical hit with axes to 1/32.
|Increases chance of critical hit with axes from 1/64 to 1/32.
| --
| --
|-
|-
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|One
|One
|Yes
|Yes
|Single strike that does 50% more damage than a normal attack to a single enemy and has an 1/8th chance of paralyzing the enemy for 5-8 turns.
|Single strike that does 30% more damage than a normal attack to a single enemy and has an 1/8th chance of paralyzing the enemy for 5~8 turns.
|yes
|yes
|-
|-
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|Group
|Group
|Yes
|Yes
|Attacks a group of enemies.
|Attacks a group of enemies with wind. Damage modifiers are 80% -> 64% -> 56% -> 40% -> 24% -> 16%.
|first hit
|First hit
|-
|-
!bgcolor="#fa8072"|[[Hatchet Man|Executioner]]
!bgcolor="#fa8072"|[[Hatchet Man|Executioner]]
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|One
|One
|Yes
|Yes
|Single strike that does 50% more damage than a normal attack and deals double damage to beasts.
|Single strike that does 50% more damage than a normal attack and deals double damage to beasts. Carries the wind element, further modifying damage.
|
|Yes
|}
|}


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|Yes
|Yes
|Single strike that deals normal damage and has a 1/8th chance of stunning an enemy for one turn.
|Single strike that deals normal damage and has a 1/8th chance of stunning an enemy for one turn.
|
|Yes
|-
|-
!bgcolor="#fa8072"|[[Penny Pincher]]
!bgcolor="#fa8072"|[[Penny Pincher]]
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|Yes
|Yes
|Single strike that deals normal damage and steals an extra 10% of gold from the enemy.
|Single strike that deals normal damage and steals an extra 10% of gold from the enemy.
|
|Yes
|-
|-
!bgcolor="#fa8072"|[[Monster Masher]]
!bgcolor="#fa8072"|[[Monster Masher]]
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|Yes
|Yes
|Single strike that deals 10% more damage than a normal attack and deals 50% more damage to enemies of the [[material family]].
|Single strike that deals 10% more damage than a normal attack and deals 50% more damage to enemies of the [[material family]].
|
|Yes
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|Attack +10
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| --
| --
| --
| --
|Increases chance of critical hit with clubs to 1/32.
|Increases chance of critical hit with clubs from 1/64 to 1/32.
| --
| --
|-
|-
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|One
|One
|Yes
|Yes
|Single strike that deals 25% more damage than a normal attack and has a 1/4 chance of causing an enemy to lose one turn.
|Single strike that deals 25% more damage than a normal attack and has a 1/4 chance of causing an enemy to lose a turn.
|
|
|-
|-
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|One
|One
|Yes
|Yes
|Single strike that deals double damage to enemies of the demon or material family, and slightly more damage to all other types.
|Single strike that deals double damage to enemies of the demon or material family, and 10% more damage to all other types.
|
|Yes
|}
|}


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|Yes
|Yes
|Single strike with a chance of stealing an item from the target. Success rate is 1/4th the normal item's drop rate.
|Single strike with a chance of stealing an item from the target. Success rate is 1/4th the normal item's drop rate.
|
|Yes
|-
|-
!bgcolor="#fa8072"|[[Wind Sickles]]
!bgcolor="#fa8072"|[[Wind Sickles]]
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|One
|One
|Yes
|Yes
|Deals damage based on level to a single target.
|Deals damage based on level to a single target, up to level 57.
|
|No
|-
|-
!bgcolor="#fa8072"|Attack +10
!bgcolor="#fa8072"|Attack +10
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|Group
|Group
|Yes
|Yes
|Attacks a group of enemies with a chance of instantly killing the targets. Effect accuracy depends on foe's resistance to [[whack]].
|Attacks a group of enemies with a chance of instantly killing the targets. Effect accuracy depends on foe's resistance to [[whack]]. Damage modifiers are 75% -> 60% -> 52% -> 37% -> 22% ->15%
|
|First hit
|-
|-
!bgcolor="#fa8072"|Critical Hit Up
!bgcolor="#fa8072"|Critical Hit Up
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| --
| --
| --
| --
|Increases chance of critical hit with scythes to 1/32.
|Increases chance of critical hit with scythes from 1/64 to 1/32.
| --
| --
|-
|-
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|Yes
|Yes
|Single strike with a chance of stealing an item from the target; success rate is half the item's normal drop rate and damage is 25% higher than a normal blow.
|Single strike with a chance of stealing an item from the target; success rate is half the item's normal drop rate and damage is 25% higher than a normal blow.
|
|Yes
|-
|-
!bgcolor="#fa8072"|Attack +25
!bgcolor="#fa8072"|Attack +25
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|Group
|Group
|Yes
|Yes
|Attacks a group of enemies with a small chance of instantly killing the targets; bonus 25% damage against the [[zombie family]].
|Attacks a group of enemies with a small chance of instantly killing the targets; bonus 25% damage against the [[zombie family]]. Damages modifiers are 80% -> 70% -> 50% -> 30% -> 20%
|
|
|-
|-
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|All
|All
|Yes
|Yes
|Heavy damage to all enemies.
|Heavy frizz damage to all enemies; 175~225 initial damage, 300~400 after level 54.
|
|No
|}
|}


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|2
|2
|12
|12
|one
|One
|no
|No
|Inflicts 150% damage to a single enemy.
|Inflicts 150% damage to a single enemy.
|yes
|Yes
|-
|-
!bgcolor="#fa8072"|Critical Hit Up
!bgcolor="#fa8072"|Critical Hit Up
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|2
|2
|42
|42
|all
|All
|yes
|Yes
|Inflicts up to 132 points of damage on all enemies.
|Inflicts up to 132 points of damage on all enemies.
|no
|No
|-
|-
!bgcolor="#fa8072"|[[Multifists]]
!bgcolor="#fa8072"|[[Multifists]]
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|60
|60
|1-4
|1-4
|yes
|Yes
|4 blows per attack each at approx: 33%.
|4 blows per attack each at 33% damage each.
|yes
|First hit
|-
|-
!bgcolor="#fa8072"|Attack +45
!bgcolor="#fa8072"|Attack +45
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|4
|4
|100
|100
|all
|All
|yes
|Yes
|Inflicts 72-104 damage on all enemies.
|Inflicts 72-104 damage on all enemies.
|no
|No
|}
|}
===Humanity===
===Humanity===
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| Ally
| Ally
| Yes
| Yes
|Gives about 40% of Yangus' MP to the targeted party member.
|Gives some of Yangus' MP to the targeted party member. MP donated is ''Level/2 +10'', will not exceed current MP.
| --
| --
|-
|-
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| 1-4
| 1-4
| No
| No
|Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5.
|Summons a bunch of geezers who strike random enemies four times. Damage per strike is Yangus' level multiplied by 1.5, plus or minus 10%
|  
|  
|}
|}