Heal: Difference between revisions

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*'''Heal''' - the most basic version of the spell
*'''Heal''' - the most basic version of the spell
* or  - heals more HP than does regular Heal
* '''Midheal''' or Healmore - heals more HP than does regular Heal
* or - fully restores the target's HP
* '''Fullheal''' or Healall - fully restores the target's HP
*or - restores HP to every member of the party
*'''Multiheal '''or Healus  - restores HP to every member of the party
* or  - fully restores every party member's HP
* '''Omniheal''' or Healusall - fully restores every party member's HP


Heal and its variations are commonly learned by [[Cleric]]s and the game's [[Hero]]. [[Healslime]]s also know Heal, with more powerful palette swaps knowing better versions of the spell.
Heal and its variations are commonly learned by [[Cleric]]s and the game's [[Hero]]. [[Healslime]]s also know Heal, with more powerful palette swaps knowing better versions of the spell.
[[Category:Spells]]
[[Category:Spells]]

Revision as of 14:19, 7 December 2009

Heal is a spell in the Dragon Quest series. As its name suggests, it functions to restore the Hit Points of the character it is used on.

Heal comes in several variations:

  • Heal - the most basic version of the spell
  • Midheal or Healmore - heals more HP than does regular Heal
  • Fullheal or Healall - fully restores the target's HP
  • Multiheal or Healus  - restores HP to every member of the party
  • Omniheal or Healusall - fully restores every party member's HP

Heal and its variations are commonly learned by Clerics and the game's Hero. Healslimes also know Heal, with more powerful palette swaps knowing better versions of the spell.