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*'''[[Pilgrim’s Perdition]]''' - When [[Cardinal Sin]] drains the powers of people looking to change classes, he sends them to Pilgrim’s Perdition. It is a town made up of people tricked by the monsters. Strom is the current boss of Pilgrim’s Perdition. After the party liberates Alltrades Abbey, people are free to leave. | *'''[[Pilgrim’s Perdition]]''' - When [[Cardinal Sin]] drains the powers of people looking to change classes, he sends them to Pilgrim’s Perdition. It is a town made up of people tricked by the monsters. Strom is the current boss of Pilgrim’s Perdition. After the party liberates Alltrades Abbey, people are free to leave. | ||
*'''[[Western Cave]]''' - West of Alltrades Abbey, this cave connects to the Abbey. In the present, this becomes the [[Bandits' Base]]. | *'''[[Western Cave]]''' - West of Alltrades Abbey, this cave connects to the Abbey. In the present, this becomes the [[Bandits' Base]]. | ||
*'''Precipice Pass''' - Carved into a mountain, this settlement is where the monsters hold the priests who worked in Alltrades Abbey. When Alltrades Abbey is liberated, the priests vacate the settlement. It is inaccessible in the present. | *'''[[Precipice Pass]]''' - Carved into a mountain, this settlement is where the monsters hold the priests who worked in Alltrades Abbey. When Alltrades Abbey is liberated, the priests vacate the settlement. It is inaccessible in the present. | ||
*'''[[Allblades Arena]]''' - Built under Alltrades Abbey. The monsters created it to pit humans against each other so that their fighting energies strengthened the [[Orgodemir|Demon Lord]]. | *'''[[Allblades Arena]]''' - Built under Alltrades Abbey. The monsters created it to pit humans against each other so that their fighting energies strengthened the [[Orgodemir|Demon Lord]]. | ||