Editing Bruise the Ooze

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It is like a slightly more complicated version of "Whack-A-Mole", but with [[slime]]s instead of moles.
It is like a slightly more complicated version of "Whack-A-Mole", but with [[slime]]s instead of moles.


At first, only regular [[Slime]]s appear, but soon the game requires the player to hit [[Slime]]s, [[She-slime]]s, and eventually [[Metal slime]]s in a given pattern. [[She-slime]]s and [[Metal slime]]s are worth more points, but also give a higher penalty if the player hits the slimes in the wrong order. [[Medicinal herb]]s also appear; they are unrelated to the point system, but any [[Medicinal herb]]s the player hits will go into the item [[bag]].
At first, only regular [[Slime]]s appear, but soon the game requires the player to hit [[Slime]]s, [[She-slime]]s, and eventually [[Metal slime]]s in a given pattern. She-slime]]s and [[Metal slime]]s are worth more points, but also give a higher penalty if the player hits the slimes in the wrong order. [[Medicinal herb]]s also appear; they are unrelated to the point system, but any [[Medicinal herb]]s the player hits will go into the item [[bag]].


At the top of the screen, there is a [[Rockbomb]] that serves as a timer. It rolls across the top of the screen, but resets itself whenever the player completes a pattern. If the player takes long enough on a pattern that the [[Rockbomb]] rolls into the image of the {{Hero 5}} and explodes, the game of Bruise the Ooze ends and the player's score is calculated.
At the top of the screen, there is a [[Rockbomb]] that serves as a timer. It rolls across the top of the screen, but resets itself whenever the player completes a pattern. If the player takes long enough on a pattern that the [[Rockbomb]] rolls into the image of the {{Hero 5}} and explodes, the game of Bruise the Ooze ends and the player's score is calculated.
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