Click: Difference between revisions
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The spell could open up the doors normally requiring a [[Silver Key]], [[Golden Key]], [[Jailers Key]], [[Thief's Key]], [[Magic Key]] or [[Ultimate Key]]. | The spell could open up the doors normally requiring a [[Silver Key]], [[Golden Key]], [[Jailers Key]], [[Thief's Key]], [[Magic Key]] or [[Ultimate Key]]. | ||
The spell was handy in that it | The spell was handy in that it eliminated the need to have keys in the player's inventory, saving room for other essential items. With the addition of the [[bag]] in later games, the spell no longer was needed. | ||
==Appearances== | ==Appearances== |
Revision as of 02:11, 12 October 2019
Click | |
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Japanese | アバカム |
Rōmaji | Abakamu |
Older names | Open |
Click (Originally called Open[1])is a spell that briefly appeared in the Dragon Quest series.
Effect and use
The spell could open up the doors normally requiring a Silver Key, Golden Key, Jailers Key, Thief's Key, Magic Key or Ultimate Key.
The spell was handy in that it eliminated the need to have keys in the player's inventory, saving room for other essential items. With the addition of the bag in later games, the spell no longer was needed.
Appearances
Dragon Quest II
The spell is learned by the Princess of Moonbrooke at Level 23, and costs 2 units of MP.
Dragon Quest III
The spell is learned by Mages and Sages at Level 35. It requires no unit of MP.
Gallery
Princessa using the "Open" spell
Reference
- ↑ Referred as such in the Nintendo Entertainment System and Game Boy Color Versions of: