Editing Squelch
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==={{DQM2}}=== | ==={{DQM2}}=== | ||
Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[Baleen mage|WhaleMage]]. | Antidote now requires 47 {{Intelligence}} to learn. It is no longer naturally learned by the [[Ewwnicorn|Unicorn]] and [[Baleen mage|WhaleMage]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
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*[[Cleanser]] (4 points) | *[[Cleanser]] (4 points) | ||
*[[Green Finger]] (4 points) | *[[Green Finger]] (4 points) | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
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|monsters=N/a | |monsters=N/a | ||
}} | }} | ||
==={{DQTreasures}}=== | |||
{{Descriptions | |||
|DQTR=Completely removes sleep, stun, poison, paralysis, bedazzle, and silencing status effects from a single ally.<ref>Nintendo Switch version.</ref> | |||
}} | |||
Squelch can be known naturally by [[Sham hatwitch]]es, [[Orc chieftain]]s, and [[Elysium bird]]s at level 1. In this game, the spell is an enhanced version of the ordinary Squelch that can cure a single ally of multiple negative status effects, including poison, sleep, stun, [[paralysis]], bedazzling, and silencing for 5 {{MP}}. | |||
==In Other Languages== | ==In Other Languages== | ||
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[[Category:Dragon Quest Monsters spells]] | [[Category:Dragon Quest Monsters spells]] | ||
[[Category:Dragon Quest Monsters 2 spells]] | [[Category:Dragon Quest Monsters 2 spells]] | ||
[[Category:Dragon Quest Monsters: Joker spells]] | [[Category:Dragon Quest Monsters: Joker spells]] | ||
[[Category:Dragon Quest Monsters: Joker 2 spells]] | [[Category:Dragon Quest Monsters: Joker 2 spells]] | ||
[[Category:Dragon Quest | [[Category:Dragon Quest Tact spells]] | ||
[[Category:Dragon Quest Treasures spells]] | [[Category:Dragon Quest Treasures spells]] | ||