Editing Balhib

From Dragon Quest Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Monster Infobox
{{Monster Infobox
|title=Balhib
|title=Balhib
|image=[[File:DQV_DS Balhib.png|300px|center]]
|image=[[File:DQV_Balhib.png|360px|center]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=ゴールデンゴーレム
|kanji=
|romanji={{tt|Gōruden gōremu|Golden golem}}
|romanji=
|old=GoldGolem
|firstappear=''[[Dragon Quest V]]''
|firstappear={{Dragon Quest V}}
}}
}}
The '''Balhib''' is a recurring {{MFamilies}} in the {{DQSeries}}. Introduced in {{Dragon Quest V}}, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.
The '''balhib''' (originally '''Gold Golem''' / '''GoldGolem''' due to display constraints; not to be confused with the [[golem]]  [[gold golem|palette swap]], and '''Golden Golem''' in fan-translations) is a recurring monster in the ''[[Dragon Quest series]]''. Introduced in ''[[Dragon Quest V]]'', it is a winged, centaur-like monster armed with an axe and brilliant, gold skin.


==Characteristics==
==Characteristics==
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently [[Material family|made of gold]] and will drop a very large sum when defeated.
Balhibs are centaur-like, having an upper torso emerging from where the neck of a quadrupedal beast would start. They have six limbs: two arms with metal wristbands and four legs armed with talons. They are winged and have a single thick tail, have purple facial hair and a flowing mane, and wield a large axe.
 
They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently made of gold and will drop a very large amount of it when defeated.


==Appearances==
==Appearances==
==={{DQ5}}===
===''[[Dragon Quest V]]''===
{{DQ5Enemy
{{Enemy
|name=Balhib
|name = Balhib
|kanji=ゴールデンゴーレム
|game = Dragon Quest V
|romanji=Gōruden gōremu
|console = DS
|bestiaryNumber=#153
|image=[[File:Balhib DQV DS.png]]
|sprite=[[File:Balhib DQV SNES.png]]
|hp = 280
|hp=280
|mp = 23
|mp=23
|attack = 175
|attack=175
|defense = 130
|defense=130
|agility = 125
|agility=125
|experience = 130
|exp=130
|gold = 1023
|gold=1,023
|droppedItem = [[Hela hammer]]
|tameRate=N/A
|skills =  
|spells=[[Kaswoosh]]
|spells = [[Kaswoosh]]
|skills=Flails its weapon about fiercely (125% damage)
|bestiaryNumber=153
|item=[[Hela's hammer]]{{fraction|1|64}}
|captureRate=
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|locations=[[Talon Tower]]<br>[[Nadiria]]<br>[[Mt. Zugzwang]]
|evasion={{fraction|0|64}}
|frizz-resist=20%
|sizz-resist=20%
|fire-breath-resist=20%
|bang-resist=20%
|crack-resist=20%
|cool-breath-resist=20%
|woosh-resist=67%
|zap-resist=20%
|whack-resist=100%
|kamikazee-resist=67%
|poof-resist=0%
|snooze-resist=20%
|fuddle-resist=100%
|dazzle-resist=67%
|fizzle-resist=0%
|drain-resist=0%
|sap-resist=20%
|poison-resist=67%
|stun-resist=100%
|ps2-sprites=[[File:Balhib DQV PS2.png]]
|ds-mobile-sprites=[[File:Balhib DQV DS.png]]
}}
}}
Introduced as a monster found around the end of the game in places such as [[Talon Tower]] and [[Nadiria]]. They have a large amount of {{HP}}, can deliver strong physical attacks, and cast [[Kaswoosh]] on the player's {{Party 5}}. The amount of [[gold]] they drop is usually worth the risk of fighting them, though.
 
Introduced as a monster found around the end of the game in places such as Talon Tower and Nadiria. They have a large amount of HP, can deliver strong physical attacks, and cast Kaswoosh on the player's party. The amount of gold they drop is usually worth the risk of fighting them, though.
{{Clear}}
{{Clear}}


==={{DQ10}}===
===''[[Dragon Quest Monsters]]''===
Balhibs only appear as a boss in this entry, being faced from 1.3 onwards.
 
==={{DQ11}}===
{{DQ11Enemy
|name=Balhib
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|bestiaryNumber=#333
|family={{Demon}} & {{Floating}}
|description=Great, golden statues magically filled with life force. Once they have identified an enemy, they will not rest until it has been utterly annihilated.
|sprite=[[Image:Balhib XI sprite.png]]
|hp=566
|mp=20
|attack=303
|defense=245
|agility=146
|exp=1,457
|gold=523
|spells=[[Kaswoosh]]
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each).
|items=[[Drasilian sovereign]]{{fraction|1|64}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[The Hotto Steppe - Southern Whale Way Station]] (second act)<br>[[Fortress of Fear]] (second act)<br>[[Ruby Path of Doom]] (2D mode of {{3DS}} and ''Definitive Edition'' only)
|evasion=N/a
|fire-resist=0%
|ice-resist=0%
|wind-resist=25%
|rock-resist=0%
|light-resist=25%
|dark-resist=25%
|zap-resist=0%
|drain-resist=0%
|whack-resist=100%
|poof-resist=50%
|poison-resist=0%
|paralysis-resist=50%
|fuddle-resist=50%
|snooze-resist=50%
|dazzle-resist=50%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=75%
|stun-resist=99%
|stumble-resist=100%
|charm-resist=50%
|beguile-resist=50%
|double-down-resist=0%
|elemental-resist=0%
}}
====Malicious====
{{DQ11Enemy
|name=Malicious balhib
|kanji=ゴールデンゴーレム・邪
|romanji={{tt|Gōruden gōremu・ja|Golden golem・evil}}
|bestiaryNumber=#529
|family={{Demon}} & {{Floating}}
|description=Balhibs who have morphed into a truly malevolent form under the malign influence of infinite evil.
|sprite=[[Image:Balhib XI sprite.png]]
|hp=650
|mp=40
|attack=342
|defense=283
|agility=166
|exp=3,085
|gold=823
|spells=[[Kaswoosh]]
|skills=Deflects attacks<br>Brings its weapon crashing down (125% damage)<br>Swings its weapon with reckless abandon (Three random attacks on {{Party 11}} members at 60% damage each)
|items=[[Drasilian sovereign]]{{fraction|1|32}}<br>[[Gold bar]]{{fraction|1|128}}
|locations=[[Gallopolis Region]] (third act)<br>[[Mount Pang-Lai]] (third act)
|evasion=N/a
|fire-resist=0%
|ice-resist=0%
|wind-resist=25%
|rock-resist=0%
|light-resist=25%
|dark-resist=25%
|zap-resist=0%
|drain-resist=0%
|whack-resist=100%
|poof-resist=50%
|poison-resist=0%
|paralysis-resist=50%
|fuddle-resist=50%
|snooze-resist=50%
|dazzle-resist=50%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=75%
|stun-resist=99%
|stumble-resist=100%
|charm-resist=50%
|beguile-resist=50%
|double-down-resist=0%
|elemental-resist=0%
}}
Appearing as a normal enemy properly in the main series for the first time since ''V'', they are encountered near the end of the main game and can be summoned by [[Jasper]] in his Unbound form as a mockery of his [[Hendrik|former friend]]. Later in the postgame, they are brainwashed by the [[Calasmos|Dark One]] after his revival, but otherwise act the same as in the main game.
 
==={{DQM}}===
{{DQMEnemy
|name=GoldGolem
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|sprite=[[File:Balhib dqm1.png]]
|level=75
|hp=3/5
|mp=2/5
|attack=3/5
|defense=5/5
|wisdom=5/5
|agility=5/5
|family= {{Material}}
|in-game-description=Made out of an elastic & durable metal.
|abilities=[[TatsuCall]], [[Wave of Relief|Surge]], [[Big Banga|BigBang]]
|habitat=Only obtainable through breeding
|breeding=[[Firn fiend|IceMan]] x [[Magmalice|LavaMan]]
|frizz-resist=Strong
|sizz-resist=Strong
|fire-breath-resist=Strong
|bang-resist=Strong
|crack-resist=Strong
|ice-breath-resist=Strong
|woosh-resist=Strong
|rock-resist=Weak
|zap-resist=Weak
|water-resist=Strong
|gigaslash-resist=Weak
|magic-burst-resist=Weak
|drain-resist=Immune
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Immune
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Strong
|decelerate-resist=Strong
|fizzle-resist=Immune
|stun-resist=Strong
|ban-dance-resist=Strong
|gobstopper-resist=Strong
|curse-resist=Immune
}}
 
==={{DQM2}}===
{{DQM2Enemy
|name=GoldGolem
|kanji= ゴールデンゴーレム
|romanji=Gōruden gōremu
|sprite=[[File:Goldgolem.png]]
|level=75
|hp=7/10
|mp=6/10
|attack=7/10
|defense=8/10
|wisdom=7/10
|agility=6/10
|family= {{Material}}
|in-game-description=
|abilities=[[Big Banga|BigBang]], [[Qave of Relief|Surge]], [[TatsuCall]]
|habitat=
|breeding=[[Firn fiend|IceMan]] x [[Magmalice|LavaMan]]<br>[[Magmalice|LavaMan]] x [[Boss troll|BossTroll]]
|frizz-resist=Strong
|sizz-resist=Strong
|fire-breath-resist=Strong
|bang-resist=Strong
|crack-resist=Strong
|ice-breath-resist=Strong
|woosh-resist=Strong
|rock-resist=Weak
|zap-resist=Weak
|water-resist=Strong
|gigaslash-resist=Weak
|magic-burst-resist=Weak
|drain-resist=Immune
|whack-resist=Immune
|kamikazee-resist=Immune
|poison-resist=Immune
|paralysis-resist=Immune
|fuddle-resist=Immune
|snooze-resist=Immune
|dazzle-resist=Immune
|sap-resist=Strong
|decelerate-resist=Strong
|fizzle-resist=Immune
|stun-resist=Strong
|ban-dance-resist=Strong
|gobstopper-resist=Strong
|curse-resist=Immune
}}
 
==={{DQMJ2}}===
{{DQMJ2monster
|name = Balhib
|image = 
|family = {{Material}}
|rank = A
|size = S
|weapons = {{Sword}}s, {{Axe}}s, {{Spear}}s, [[Wand Weapon Family|Staves]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Gold Getter]], [[List of Traits in Dragon Quest Monsters: Joker|Crafty Devil]]
|resistances = Immune to [[Woosh]], [[Drain Magic]], and [[Dim]]
|skill = [[Cursader]]
|location = -
|breeding chart = [[Gold golem (Recurring)|Gold golem]] x [[Firn fiend]] x [[Golem]] x [[Magmalice]]
}}
{{clear}}
 
==={{DQM3}}===
{{DQM3Enemy
|name=Balhib
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|icon=[[File:Balhib DQM3 portrait.png|100px]]
|family=[[File:DQM3 material family icon.png|link=Material family]]
|hp=<big><big>1,350</big></big>
|mp=<big><big>280</big></big>
|attack=<big><big>590</big></big>
|defense=<big><big>680</big></big>
|wisdom=<big><big>440</big></big>
|agility=<big><big>460</big></big>
|bestiary=#339
|rank=<big><big>'''B'''</big></big>
|in-game-description=Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger
|talents=[[Just Ruler]] (lv. 1)
|traits=[[Metal Medley]] (lv. 1)<br>[[Bossesbane]] (lv. 20)<br>[[Dodge Denier]] (lv. 40)
|ltraits=[[Tactical Genius]] (lv. 1)<br>[[Sleep Twitch]] (lv. 1)<br>[[Defensive Impulse]] (lv. 60)
|habitat=This monster has no natural habitat
|items=N/A
|synthesis=[[File:Coralossus DQM3 portrait.png|64px|link=Coralossus]] X [[File:Stone golem DQM3 portrait.png|64px|link=Stone golem]] X [[File:Firn fiend DQM3 portrait.png|64px|link=Firn fiend]] X [[File:Magmalice DQM3 portrait.png|64px|link=Magmalice]] = [[File:Balhib DQM3 portrait.png|64px]]<br>(Two generation synthesis)
|fusions=
|fire-resist=0%
|water-resist=0%
|wind-resist=-25%
|earth-resist=25%
|explosion-resist=0%
|ice-resist=50%
|electricity-resist=50%
|light-resist=0%
|dark-resist=0%
|debilitation-resist=0%
|bedazzlement-resist=0%
|antimagic-resist=50%
|mp-absorption-resist=50%
|confusion-resist=50%
|sleep-resist=-25%
|paralysis-resist=0%
|stun-resist=25%
|poison-resist=50%
|instant-death-resist=0%
}}
 
==={{DQMSL}}===
{{Stub}}


==={{DQStars}}===
===''[[Dragon Quest Monsters 2]]''===
{{Stub}}


==={{DQTact}}===
===''[[Dragon Quest Monsters: Joker 2]]''===
Balhib appears as an A-rank {{MFamilies}} of the [[Material family|Inorganic family]] as part of the ''Dragon Quest V'' event, appearing alongside [[Nimzo|Grandmaster Nimzo]] on his banner. It can participate in [[Slon the Rook]]'s Battle Road as a party member. The balhib could eventually be scouted from any limited banner, as well.
The Balhib is a Rank A monster in ''Dragon Quest Monsters: Joker 2''. One can be synthesized by mixing four monsters: a [[Magmalice|magmalice]], a [[Firn fiend|firn fiend]], a [[Golem|golem]] and a [[Gold golem|gold golem]].
{{DQTactEnemy
|name=Balhib
|kanji=ゴールデンゴーレム
|romanji=Gōruden gōremu
|sprite=[[Image:DQT Balhib.png|325px]]
|family=[[Image:Tact Icon Material.png|48px]]<br>Inorganic
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|role=[[Image:DQTact AttackType.png|48px]]<br>Attack
|lvl=130
|hp=753
|mp=242
|move=4
|attack=548
|defense=422
|agility=340
|wisdom=200
|weight=35
|bskill1=[[Dazzling Slash]]
|bskill2=[[Tempest Slash]]{{tt|*|Level 22}}
|bskill3=[[Dazzling Multislash]]{{tt|*|Level 44}}
|askill1=Rare Buff/Stats Up
|askill2=Sizz Res +25/Stats Up
|askill3=Dazzling Multislash Potency +5%/Stats Up
|askill4=Crack Res +25/Stats Up
|askill5=Dazzling Multislash Potency +5%/Stats Up
|lperk1=Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it.
|bperk1=ATK +10
|bperk2=DEF +15
|bperk3=Dazzling Multislash Potency +2%
|aperk1='''Rare Buff''': Rarely greatly [[Buff|raises DEF]] for 4 turns at action start.
|frizz-resist=Normal
|sizz-resist=Half Res
|crack-resist=Half Res
|woosh-resist=Very Weak
|bang-resist=Normal
|zap-resist=Normal
|zam-resist=Very Weak
|snooze-resist=Normal
|poison-resist=Immune
|physical-seal-resist=Normal
|spell-seal-resist=Normal
|martial-seal-resist=Normal
|breath-seal-resist=Normal
|hobble-resist=Super Weak
|stun-resist=Normal
|blind-resist=Normal
|curse-resist=Normal
|paralysis-resist=Half Res
|confusion-resist=Super Weak
|charm-resist=Normal
}}


==Trivia==
==Related Monsters==
* The word ''balhib'' is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.
 
==Similar species==
*[[Bilhaw]]
*[[Bilhaw]]
*[[Emerald demon]] ({{Dragon Quest X}})
*[[Harmachis]]


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Balhib Super Famicom.png|{{Super Famicom}} artwork.
File:Balhib Super Famicom.png|Super Famicom artwork
DQXI Balhib.jpg|{{XI}} polygon model.
Image:Goldgolem.png
DQXI Malicious Balhib.jpg|A Malicious balhib.
Balhib psx.gif|{{1·2}} sprite.
Balhib joker 2.png|{{Joker 2}} model.
DQMBR Balhib.png|''Battle Road Victory'' cut-in.
DQMBRV Balhib1.png|
DQMSL Golden Golem.jpg|Appearance in ''Super Light''.
DQotS Balhib.jpg|{{Stars}} model.
DQT Balhib Nimzo.jpg|Balhib and Grandmaster [[Nimzo]] in {{Tact}}.
DQTCG Balhib.jpg|''DQ'' Trading Card.
DQSB Balhib.jpg|''Scan Battlers'' card.
</gallery></center>
</gallery></center>
[[Category:Egyptian mythology]]
[[Category:Floating enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest V enemies]]
[[Category:Dragon Quest X enemies]]
[[Category:Dragon Quest X bosses]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Joker 2 enemies]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D enemies]]
[[Category:Dragon Quest Monsters: Joker 2 Pro enemies]]{{Wikia}}
[[Category:Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies]]
[[Category:Dragon Quest Monsters: The Dark Prince enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest: Scan Battlers enemies]]
 
[[fr:Phix]]
Please note that all contributions to Dragon Quest Wiki are released under the Creative Commons Attribution-ShareAlike License (see Dragon Quest Wiki:Copyrights).
Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)