Balhib
| Dragon Quest monster | |
|---|---|
| Balhib | |
Error creating thumbnail: Unable to save thumbnail to destination Art by Akira Toriyama | |
| Japanese | ゴールデンゴーレム |
| Romaji | Gōruden gōremu |
| First appearance | Dragon Quest V |
| Old localization | GoldGolem |
The Balhib is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest V, it is a winged, centaur-like monster armed with an axe and brilliant, golden skin.
Characteristics[edit]
Balhibs are absurd parodies of the classic centaur, having a reptilian lower half that terminates in a long tail and a back covered by two bat wings. Their upper body is that of a muscular older man with a tall pair of horns, a wild mane of long purple hair, and a bushy mustache and eyebrows. They are usually portrayed as powerful monsters, having many strengths granted to them. As indicated by their original names, they are apparently made of gold and will drop a very large sum when defeated.
Appearances[edit]
Dragon Quest V: Hand of the Heavenly Bride[edit]
Introduced as a monster found around the end of the game in places such as Talon Tower and Nadiria. They have a large amount of HP, can deliver strong physical attacks, and cast Kaswoosh on the player's party. The amount of gold they drop is usually worth the risk of fighting them, though.
Dragon Quest X[edit]
Balhibs only appear as a boss in this entry, being faced from 1.3 onwards.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Malicious[edit]
Appearing as a normal enemy properly in the main series for the first time since V, they are encountered near the end of the main game and can be summoned by Jasper in his Unbound form as a mockery of his former friend. Later in the postgame, they are brainwashed by the Dark One after his revival, but otherwise act the same as in the main game.
Dragon Quest Monsters[edit]
| Sprite | Level cap * | HP growth | MP growth |
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75 | 3/5 | 2/5 |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 3/5 | 5/5 | 5/5 | 5/5 |
| Family | Material |
| In-game description | Made out of an elastic & durable metal. |
| Abilities | TatsuCall, Surge, BigBang |
| Habitat | Only obtainable through breeding |
| Breeding chart | IceMan x LavaMan |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Strong | Strong | Strong | Strong |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | Strong | Weak |
| Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance | Drain Magic Resistance * |
| Weak | Weak | Weak | Immune |
| Whack Resistance * | Kamikazee Resistance * | Poison Resistance * | Paralysis Resistance * |
| Immune | Immune | Immune | Immune |
| Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | Fizzle Resistance |
| Immune | Immune | Immune | Immune |
| Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * | Sap Resistance * |
| Strong | Strong | Strong | Strong |
| Decelerate Resistance * | Curse Resistance | ||
| Strong | Immune | ||
Dragon Quest Monsters 2[edit]
| Sprite | Level cap * | HP growth | MP growth |
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75 | 7/10 | 6/10 |
| Strength growth | Resilience growth | Wisdom growth | Agility growth |
| 7/10 | 8/10 | 7/10 | 6/10 |
| Family | Material |
| In-game description | |
| Abilities | BigBang, Surge, TatsuCall |
| Habitat | |
| Breeding chart | IceMan x LavaMan LavaMan x BossTroll |
| Frizz Resistance * | Sizz Resistance * | Fire Breath Resistance * | Bang Resistance * |
| Strong | Strong | Strong | Strong |
| Crack Resistance * | Ice Breath Resistance * | Woosh Resistance * | Rock/Army Resistance * |
| Strong | Strong | Strong | Weak |
| Water Resistance * | Zap Resistance * | Gigaslash Resistance | Magic Burst Resistance |
| Strong | Weak | Weak | Weak |
| Drain Magic Resistance * | Whack Resistance * | Kamikazee Resistance * | Poison Resistance * |
| Immune | Immune | Immune | Immune |
| Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * |
| Immune | Immune | Immune | Immune |
| Fizzle Resistance | Ban Dance Resistance | Gobstopper Resistance | Stun Resistance * |
| Immune | Strong | Strong | Strong |
| Sap Resistance * | Decelerate Resistance * | Curse Resistance | |
| Strong | Strong | Immune | |
Dragon Quest Monsters: Joker 2[edit]
| Balhib | |
|---|---|
| Family | Material |
| Rank | A |
| Size | S |
| Weapons | Swords, Axes, Spears, Staves |
| Traits | Gold Getter, Crafty Devil |
| Resistances | Immune to Woosh, Drain Magic, and Dim |
| Skill | Cursader |
| Location | - |
| Breeding chart | Gold golem x Firn fiend x Golem x Magmalice |
Dragon Quest Monsters: The Dark Prince[edit]
| Icon | Family | Max HP* | Max MP* |
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1,350 | 280 |
| Max Attack* | Max Defence * | Max Agility * | Max Wisdom * |
| 590 | 680 | 460 | 440 |
| Bestiary No. | #339 |
| Rank | B |
| In-game description | Golden golems brought to life by a magician. They wield giant axes with ease, unleashing deadly attacks and also excelling at using themselves defensively. Half-man, half-beast, but all danger |
| Talents | Just Ruler (lv. 1) |
| Guaranteed traits | Metal Medley (lv. 1) Bossesbane (lv. 20) Dodge Denier (lv. 40) |
| Large-size exclusive traits | Tactical Genius (lv. 1) Cragmeister (lv. 1) Crafty Devil (lv. 60) |
| Habitat | This monster has no natural habitat |
| Items | N/A |
| Synthesis chart | Error creating thumbnail: Unable to save thumbnail to destination X Error creating thumbnail: Unable to save thumbnail to destination X Error creating thumbnail: Unable to save thumbnail to destination X Error creating thumbnail: Unable to save thumbnail to destination = Error creating thumbnail: Unable to save thumbnail to destination (Two generation synthesis) |
| Notable synthesis | |
| Fire Resistance * | Water Resistance * | Wind Resistance * | Earth Resistance * |
| 0% | 0% | -25% | 25% |
| Explosion Resistance * | Ice Resistance * | Electricity Resistance * | Light Resistance * |
| 0% | 50% | 50% | 0% |
| Dark Resistance * | Antimagic Resistance * | Bedazzlement Resistance * | Confusion Resistance * |
| 0% | 50% | 0% | 50% |
| Debilitation Resistance* | MP Absorption Resistance * | Paralysis Resistance * | Poison Resistance * |
| 0% | 50% | 0% | 50% |
| Sleep Resistance * | Stun Resistance * | ||
| -25% | 25% | ||
| Instant Death Resistance * | |||
| 0% | |||
Dragon Quest Monsters: Super Light[edit]
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Dragon Quest of the Stars[edit]
|
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This article is a stub. You can help by expanding it. |
Dragon Quest Tact[edit]
Balhib appears as an A-rank monster of the Inorganic family as part of the Dragon Quest V event, appearing alongside Grandmaster Nimzo on his banner. It can participate in Slon the Rook's Battle Road as a party member. The balhib could eventually be scouted from any limited banner, as well.
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| Family | Rank | Role | ||
Error creating thumbnail: Unable to save thumbnail to destination Inorganic |
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Error creating thumbnail: Unable to save thumbnail to destination Attack |
||
| Max Level | HP | MP | Move | |
| 130 | 753 | 242 | 4 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 548 | 422 | 340 | 200 | 35 |
| First | Second | Third | ||
| Dazzling Slash | Tempest Slash* | Dazzling Multislash* | ||
| First | Second | Third |
| Rare Buff/Stats Up | Sizz Res +25/Stats Up | Dazzling Multislash Potency +5%/Stats Up |
| Fourth | Fifth | |
| Crack Res +25/Stats Up | Dazzling Multislash Potency +5%/Stats Up | |
| First | |
| Raises physical potency of inorganic allies, including itself, by 10% in a 5x5 square around it. | |
| First | Second | Third |
| ATK +10 | DEF +15 | Dazzling Multislash Potency +2% |
| First | |
| Rare Buff: Rarely greatly raises DEF for 4 turns at action start. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Normal | Half Res | Half Res | Very Weak | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Normal | Very Weak | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Immune | Normal | Normal | Normal | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Super Weak | Normal | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Half Res | Super Weak | Normal |
Trivia[edit]
- The word balhib is a term used by medieval Egyptians to refer to the Great Sphinx of Giza, a statue depicting a sphinx, which is a mythological creature that had the head of a man and the body of a lion.
Similar species[edit]
Gallery[edit]
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Super Famicom artwork.
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XI polygon model.
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A Malicious balhib.
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DQM1·2 sprite.
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Joker 2 model.
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Battle Road Victory cut-in.
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Appearance in Super Light.
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Stars model. (Cell phone)
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Balhib and Grandmaster Nimzo in Tact. (Cell phone)
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DQ Trading Card.
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Scan Battlers card.
- Stubs
- Egyptian mythology
- Floating enemies
- Dragon Quest V enemies
- Dragon Quest X enemies
- Dragon Quest X bosses
- Dragon Quest XI enemies
- Dragon Quest Monsters enemies
- Dragon Quest Monsters 2 enemies
- Dragon Quest Monsters: Joker 2 enemies
- Dragon Quest Monsters: Terry's Wonderland 3D enemies
- Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key enemies
- Dragon Quest Monsters: The Dark Prince enemies
- Dragon Quest Monsters: Super Light enemies
- Dragon Quest of the Stars enemies
- Dragon Quest Walk enemies
- Dragon Quest Tact monsters
- Dragon Quest: Scan Battlers enemies