|Older translations||Chaos, PanicAll|
Fuddle is a spell in the Dragon Quest series. It has a 100% chance to confuse a group of enemies, barring resistance, and costs 5 mp.
Fuddle itself doesn't appear in II per se, but it's effect is present as one of the results of Hocus Pocus.
Fuddle debuts as a proper spell in III, withMagi and Sages will learn it at level 27. The spell targets only a single enemy, somewhat limiting it's usefulness compared to Snooze and Dazzle. If a party member is afflicted by the spell, they can be snapped out of it by striking them; this safety feature is limited to III, however.
Fuddle is learned by Borya at level 30, and has the same range as before. The spell is more useful than in III, as only a handful of enemies have an immunity--even into the final areas and bonus dungeon.
Fuddle's range has increased to affect a group of enemies now, greatly improving the spell's usability all the way to the end game.
Fuddle is very scarce in the seventh game, only being learned by reaching rank 6 of the goodybag vocation.
Jessica learns this spell after investing 26 points into her "Sex Appeal" skill and costs 5 mp. The spell, along with the newly added Kafuddle, is the most reliable status ailment in the post-game, where nearly every monster is immune to Dazzle and Kasnooze.
Fuddle is learned by mages at level 19 and armamentalists at level 20. It costs 5 MP to cast with a base accuracy of 50%, and will become more accurate once the caster's magical might surpasses 50. Once the value reaches 999, the spell will be accurate 100% barring enemy resistance.