Donk

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Donk is a spell introduced in Dragon Quest Monsters: Joker 2. When cast, it reduces an enemy's HP by a fixed amount. Resistance to this spell is based on accuracy, rather than damage mitigation. It's successor, Kadonk, affects a wider range of enemies.

The spell itself first appeared in Dragon Quest: Dai no Daibouken, however, in the manga, the spell itself was gravity-based and creates a high-pressure gravity field to attack the opponent.

Appearances[edit]

Dragon Quest X[edit]

Donk makes its main series debut as an enemy exclusive spell. It costs 18 MP to cast, and will deal 75% of a character's maximum HP as damage.

Dragon Quest Monsters: Joker 2[edit]

Donk is learned through the Cursader, Muspell, Diabolist, Rigor Mortex, Bjorn, and Ruin skill sets and costs 12 MP to cast. It affects one group of enemies, and deals 25% of the target's current HP. As such, the spell will deal immense damage if a target is at full health, and inflict paltry wounds if they are already weakened.

Dragon Quest Monsters: Joker 3[edit]

Donk requires 2 MP to cast, but now only reduces the target's HP by 1/8th.