From Dragon Quest Wiki

Maelstrom is a powerful spell that first appeared in Dragon Quest VII. When conjured, it crushes a group of foes with a biblical deluge of water. Despite the spells' nautical nature, it actually uses the woosh attribute for resistance checks when cast by the player.


Dragon Quest IV: Chapters of the Chosen[edit]

Appearing only in the remakes, the spell is put to use by the menacing Croaked king and hits all party members for 120~150 damage. Because no armor or shield in IV dampens the spell, it makes encounters with the colossal catfish especially dangerous.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

In the original version, Maelstrom can only be learned by mastering the Pirate vocation. In the 3DS remake, it can now be learned by reaching rank 7 as a Pirate, rank 2 as a Druid, and rank 5 as a Hero. In either case, it deals 120~150 damage for 12 MP.

When used by monsters, it carries no element at all and can only be weathered by donning the Bottlenose buckler and Aeras shield.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Maelstrom is an enemy-only spell, being used by sea monsters such as Alizarin. It deals around 80 damage to all party members, marking the first break from the traditional range. While all other water-themed abilities use the ice element, Maelstrom stubbornly sticks to wind as a reference to VII.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Nera can use Maelstrom as one of her exclusive skills. It works as a vortex and crowd control ability, dealing no damage, but drawing in monsters and trapping them in a surge of water briefly. Additionally, the vortex affects the flight pattern of Nera's Hubble Bubbles to draw them into the center.

Battle Visuals[edit]