The Druid (天地雷鳴士, Heaven and Earth Raimeishi) is a high ranking magical vocation that first appeared in Dragon Quest VII: Fragments of the Forgotten Past. Beginning with the Nintendo 3DS remake of VII in 2013, the Druid's design is based on the traditional vestments of the Japanese Shinto priests.
The Druid's magical power is unparalleled by any human, the very forces of nature bowing to their every whim. The tides, the storms, even the cracking fury of the earth itself is under their control. Simply put, the druid has access to every worthwhile spell in the game and has more than enough MP to put them to use.
The Druid also casts spells for less MP, much like the Sage. In order to become a Druid, one must master both the Sage and Luminary vocations. The druid has managed to negate most of the physical stat reductions that afflicted the aforementioned classes, having to endure only a slight cut to HP and strength and even enjoying a faint increase to resilience.
Dragon Quest VII
In order to become a Druid, one must master both the Sage and Luminary vocations.
|Battles to Master||250|
|Mastery Bonus||+30 Bonus to MP|
- Called Summoner in the previous localization
|1||Theurgist||Meditate||1||Self||Heals ~500 to the caster||0|
|2||Conjuror||Kathwack||30||All Enemies||Has a chance of instantly killing all enemies||15|
|3||Geomancer||Magma Blast||60||All Enemies||Causes ~80HP in flame damage||0|
|4||Elemental||King Fissure||90||All Enemies||Has a chance of instantly killing all enemies||15|
|5||Maelstrom||Hellfire||120||All Enemies||Causes ~210 HP in fire damage||20|
|6||Tempest||Disruptive Wave||150||All Enemies||Removes all positive statuses from all enemies||0|
|7||Fury||Lightning Storm||200||All Enemies||Causes ~270 HP in electric damage||25|
|8||Ragnarok||That Special Summon||250||Self||Summons one of the four great deities to fight for your side||20|
|3||Door-to-Door Druid||Disruptive Wave
|4||Wandering Druid||King Fissure
Pyre o' Fire
|5||Deep Meditator||Lightning Storm||120|
|7||Force of Nature||Big Banga||200|
|8||Archdruid||That Special Summon||250|
Dragon Quest X
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The Druid appeared as an advanced vocation starting with Version 4.0 of the game and start at level 50 like the other unlockable vocations. Contrary to the vocation's status as the ultimate magical profession in VII, Druids in X have a very paltry selection of spells that focus only on general party support. Instead, Druids specialize in summoning phantom spirits to aid them in battle as well as the usage of nature-manipulating skills. They can equip fans, wands, and heavy wands.
NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms
|Japanese name||English name||Description||MP||Required|
|げんま召喚||That Special Summon||Beckons one of four spirits for 120 seconds||4||0|
|全職業でこうげき魔力+10||Natural magical might +10||Permanently increases magical might by 10 in all vocations||N/A||8|
(Voided MP cost)
|N/A||Occasionally voids the MP cost for skills and spells||N/A||16|
|全職業できようさ+10||Natural deftness +10||Permanently increases deftness by 10 in all vocations||N/A||28|
|ひばしら||Pyre o' Fire||Deals up to 935~965 Fire damage to one enemy within 15 meters||12||40|
|じわれ||Fissure||Deals up to 895~925 Earth damage to enemies in a straight 15 meter line
33% chance to reduce target's Lightning resistance by 25% for 30 seconds
|全職業でこうげき魔力+10||Natural magical might +10||Permanently increases magical might by 10 in all vocations||N/A||70|
|いなずま||Lightning||Deals up to 835~865 Lightning damage to enemies around the Druid||18||80|
|全職業でさいだいMP+20||Natural max MP +10||Permanently increases max MP by 10 in all vocations||N/A||90|
|めいどうふうま||King Fissure||Deals up to 1,035~1,065 Earth damage in a 7 meter radius around the Druid
33% chance to reduce Wind resistance by 25% for 30 seconds
|こうげき魔力+30||Natural magical might +30||Permanently increases magical might by 30 when the character is a Druid||N/A||110|
|マグマ||Magma Blast||Deals up to 1,330 to 1,370 Fire damage to one enemy
33% chance to reduce Earth resistance by 25% for 30 seconds
|さいだいHP+30||Natural max HP +10||Permanently increases max HP by 10 in all vocations||N/A||130|
|N/A||Summoned spirit is now able to use its signature ability once per battle||15||140|
|N/A||Deals up to 1,470 to 1,530 Wind damage to one enemy||25||150|
|れんごく火炎||Hellfire||Deals up to 1,820 to 1,880 Fire damage to one enemy||28||180|
|N/A||Deals up to 1,970 to 2,070 Wind damage to one enemy||30||200|
|Evac||3||52||Party||Teleports out of dungeons|
|Drain Magic||N/A||55||One enemy||Drains up to 100 MP|
|Fizzle||3||59||One enemy||Seals spells for 90 seconds|
|Acceleratle||4||63||Party||Reduces the time between actions for 120 seconds|
|2||66||Party||Increases weight of allies by 50% for 90 seconds|
|Magic Barrier||4||75||Party||Raises allies magic resistance up to 40%|
Druids were the learned class of people in ancient Celtic tradition, serving as the priests and teachers of society. First recorded approximately in the third century BC, the title translates from the Celtic language as "Knowing the Oak trees". Training for becoming a Druid was strenuous, as written language was not present in Celtic society and all knowledge expected of one bearing the title must be memorized perfectly.
Though the use of the title for a vocation that is very clearly inspired by the Japanese Shinto religion seems obtuse at first glance, Druid beliefs and Shinto practices share several points of similarity:
- The presence of souls or life forces inhabiting natural phenomena
- The immortality of the soul
- Reverence for the natural world
- Theurgy is the practice of rituals used to call upon the aid of one or more gods. One who practices theurgy is called a therugist.
- Ragnarok comes from Norse mythology. It is the time of a great battle between gods and monsters which will herald the end of the gods themselves and the end of the world itself.