Sage

From Dragon Quest Wiki
Sage3male.png
Sage3female.png
A master of attack and recovery magic who is also able to call on the power of the spirits. --Description from Dragon Quest VII

The Sage (賢者, Kenja) is a recurring Vocation in the Dragon Quest series. Proficient with both schools of magic, they are often the most powerful casters in their respective games. The original sages were depicted as ascetic monks wearing tattered clothing, where as the ninth game altered the profession's design to resemble scholars of high academia.

Characteristics[edit]

Sages are renowned for their mastery of the magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest MP pool by far. As of the ninth game sages have more restricted spell lists than before, but compensate for this by having equally high Magical Might and Magical Mending stats that allow them to alternate between crowd control and healing with ease.

Sages often appear as important NPCs in several titles, being characters the protagonists turn to for advice or posthumous characters that leave behind artifacts that are important to a game's plotline. Sage NPCs are also accomplished alchemists, having created the eponymous stone that appears in several games.


Dragon Quest III: The Seeds of Salvation[edit]

In order for a party member to become a Sage, they must be Level 20 and have the Words of Wisdom in their possession. The Gadabout is the only class that doesn't need the scroll to become a Sage; instead, all they need is to reach Level 20.

Zap, Kazap, Omniheal, Kaclang, Holy Protection, Storeyteller and Snoop are the only spells that elude their spell list.

Stats[edit]

NES version

Attribute Starting Stats Maximum Stats
Level 1 99
HP 52 396
MP 0 494
Strength 8 155
Agility 15 185
Resilience 27 215
Wisdom 13 255
Luck 78 255

Equipment[edit]

Dragon Quest III (All) 
Weapon Modifier(s)
Cypress stick Attack +2
Falcon blade Attack +5
Oaken club Attack +7
Poison needle Attack +10
Divine dagger Attack +14
Wizard's staff Attack +15
Staff of Rain Attack +16
Thorn whip Attack +18
Staff of antimagic Attack +20
Assassin's dagger Attack +25
Iron lance Attack +26
Chain whip Attack +27
Snooze stick Attack +30
Morning star Attack +30
Steel broadsword Attack +33
Staff of strife Attack +33
Staff of resurrection Attack +33
Holy lance Attack +35
Staff of sentencing Attack +37
Rune staff Attack +40
Spiked steel whip Attack +40
Lightning staff Attack +45
Sage's staff Attack +50
Dragontail whip Attack +54
Orochi's sword Attack +65
Somatic staff Attack +65
Zombiesbane Attack +67
Gringham whip Attack +105
Destructiball Attack +135

Dragon Quest III (All) 
Armor Modifier(s)
Scandalous swimsuit Defense+1
Plain clothes Defense+4
Wayfarer's clothes Defense+8
Training togs Defense+10
Leather armour Defense+12
Leather dress Defense+15
Shell armour Defense+16
Chain mail Defense+20
Silk robe Defense+20
Sparring suit Defense+23
Cloak of evasion Defense+23
Magical skirt Defense+25
Magical robes Defense+30
Glombolero Defense+30
Angel's robe Defense+35
Cat suit Defense+35
Magic armour Defense+40
Flowing dress Defense+50
Magic bikini Defense+65
Dragon robe Defense+80
Blessed bikini Defense+88
Shimmering dress Defense+90

Dragon Quest III (All) 
Accessories Modifier(s)
Strength ring Strength+7
Tough guy tattoo Strength+8
Mighty armlet Strength+15
Doh-hican Defence+3
Garter Defence+3
Gold rosary Defence+4
Leg warmers Defence+5
Ten ton toupee Defence+15
Cower ring Agility+7
Skull ring Agility+10
Agility ring Agility+`5
Mercury's bandana Agility+30
Meteorite bracer Agilityx2
Restless heart Resilience+10
Gold chain Resilience+10
Weightlifter's belt Resilience+15
Recovery ring Resilience+25
Care ring Wisdom+15
Scholar's Specs Wisdom+15
Goddess ring Wisdom+33
Bunny tail Luck+8
Golden tiara Luck+13
Hen's tooth Luck+20
Sacred amulet Luck+30
Elevating shoes Luck+50
Dummy
Slime earrings
Ruby wristband
  • ♥ denotes ladies only.

Spells[edit]

Dragon Quest III (GBC) 
Spell Level Learned
Frizz 1
Heal 1
Poof 2
Buff 4
Crack 5
Acceleratle 5
Sizz 7
Dazzle 7
Sap 8
Kabuff 9
Evac 9
Snooze 9
Bang 11
Squelch 11
Zoom 12
Deceleratle 12
Woosh 12
Fizzle 13
Sizzle 14
Midheal 14
Drain Magic 15
Tingle 15
Cock-a-doodle-doo 16
Frizzle 17
Peep 18
Kasap 18
Safe Passage 19
Crackle 20
Bazoom 20
Oomph 21
Whack 22
Boom 23
Bounce 24
Zing 24
Tick-tock 25
Kacrack 26
Swoosh 26
Fuddle 27
Thwhack 28
Kasizzle 29
Sheen 30
Fullheal 30
Kacrackle 32
Insulatle 32
Fade 33
Puff! 34
Multiheal 34
Click 35
Kafrizzle 36
Kaswoosh 36
Morph 37
Kaboom 38
Kazing 38
Hocus Pocus 40
Kamikazee 41

Dragon Quest VI: Realms of Revelation[edit]

In order to become a Sage, the party member must first master the Mage and the Priest vocations. As a Sage, that particular party member's spells will cost less MP to cast as their rank increases, eventually casting for only 50% of the original cost.

Vocation trait[edit]

Rank MP Cost
1 100%
2 100%
3 87.5%
4 87.5%
5 75%
6 75%
7 62.5%
8 50%

Stat Changes[edit]

Statistics Change
Battles to Master 269
Strength -30%
Agility +20%
Resilience -20%
Wisdom +20%
Max HP -20%
Max MP +20%
Trait MP cost reduction as rank increases.
Mastery Bonus +20 Max MP

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Student Absorb Magic 1 Self Absorbs the MP of an incoming spell. 2
2 Scholar Insulatle 25 Party Forms a protective barrier that reduces the efficacy of enemy spells. 3
3 Professor Bazoom 40 One enemy Sends foes flying to a faraway location. 8
Oomph One ally Doubles the attack power of a single party member. 6
4 Philosopher Tidal Wave 70 All enemies A massive ocean wave that damages all enemies. 0
Summon Self Call upon a wandering spirit to assist in battle. 15
5 Savant Multiheal 105 Party Restores at least 100 HP to all party members. 7
Fissure All enemies Opens a rift in the earth that swallows up enemies. 0
6 Genius Kazing 150 One ally Revives an ally to full HP. 20
Kacrackle One group Lacerates all enemies with a raw volley of rasping ice. 12
7 Enlightened One Magic Barrier 210 Party Protects against magic. 3
Kamikazee All enemies Sacrifices self to hurt enemies. 1
8 Oracle Kaboom 260 All enemies Damages the enemies with a big explosion. 15
Kathwack All enemies Tries to kill all enemies. 15

Dragon Quest VII: Fragments of the Forgotten Past[edit]

DQVII Sage class.png
DQVII MaribelSage.png

In order to become a Sage the party member must first master both the Priest and Mage vocations as before. By also mastering the Luminary, characters can become Druids and gain even more magical skill.

Vocation trait[edit]

Rank MP Cost
1 100%
2 100%
3 225/256 (~87.9%)
4 225/256 (~87.9%)
5 215/256 (~84.0%)
6 80%
7 60%
8 60%

Stat Changes[edit]

Statistics Change
Battles to Master 250 (PS1)
200 (3DS)
Strength -30%
Agility +5%
Resilience -20%
Wisdom +20%
Style Null
Max HP -20%
Max MP +20%
Mastery Bonus +20 Bonus to Wisdom

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Student Thwack 1 One Group Has a low chance of instantly killing one group of enemies. 7
2 Counsel Insulatle 15 All Allies Reduces the damage of fire and ice attacks. 3
3 Arbiter Kacrackle 38 All Enemies Causes ~92 in ice damage. 12
4 Seer Magic Barrier 65 All Allies Reduces the damage of magic attacks to all allies. 3
5 Oracle Multiheal 110 All Allies Heals ~100HP to all allies. 10
6 Wise One Kazing 150 One Ally Revives one fallen ally with full HP. 15
7 Elder Summon 200 Self Summons one of four deities to fight for the party. 20
8 Prophet Kaboom 250 All Enemies Causes ~140HP in explosion damage. 15

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Student Thwack 1 One Group A curse that can kill an entire group of enemies. 7
Drain Magic One Enemy Steals MP from a single enemy. 0
2 Scholar Oomph 12 One Ally Doubles a single party member's attack power. 6
Insulatle All Allies Protects the party from fire and ice attacks. 3
3 Professor Kacrackle 18 (30) All Enemies Slams into all enemies with slicing icicles. 12
Kasnooze One Group Sends a group of enemies into a deep, deep sleep. 5
4 Philosopher Kabuff 20 (50) All Allies Raises the defence of all party members. 3
Magic Barrier All Allies Forms a fortification that impedes the efficacy of enemy spells. 3
5 Savant Kasizzle 28 (78) One Group Sears a group of enemies with scorching hellfire. 10
Multiheal All Allies Restores at least 100 HP to all party members. 10
6 Genius Kaswoosh 32 (110) One Group A twister that terrorises a group of enemies. 8
Kazing One Ally Resurrects a fallen ally to full health. 15
7 Enlightened One Kafrizzle 40 (150) One Enemy Engulfs a single enemy in an enormous fireball. 10
Kaboom All Enemies Blasts all enemies with a blistering explosion. 15
Summon Self Calls on an itinerant spirit to offer its aid in battle. 20
8 Oracle Kathwack 50 (200) All Enemies A curse that can send all enemies to the hereafter. 15

Hybrid Abilities[edit]

Hybrid Learns Target Info MP
Luminary Kerplunk All Allies Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive. 0

Dragon Quest IX: Sentinels of the Starry Skies[edit]

DQIX Sage Male.png
DQIX Sage Female.png
The "Legion of Merit" Revocation Medal

The Sage vocation is late in the game after completing Quest #115: Sages in the Pages. Sages have the unique skillset "Enlightenment", and can also use skill points to learn Boomerangs, Bows, Wands and Shields skills. Their Coup-de-Grace is "Spelly Breath," which recharges a portion of their MP.

Sages are no longer the literal hybrid of Mages and Priests, but nevertheless have access to incredible magical capabilities. They can reinforce the party with Kabuff and Magic Barrier, decimate foes with darkness and explosions, and keep their allies alive with Multiheal and Moreheal. However, Sages can't deal the same level of damage Mages can, nor can they heal as effectively as a Priest without carefully selected equipment. Thus, parties seeking powerful multi-target damage should stick with a Mage, and those wanting powerful healing spells should stick with a Priest. On the other hand, combining the elements of a Mage and a Priest can free up a slot in the party, allowing for more versatile party combinations.

Stats[edit]

Attribute Starting stats Maximum stats
Level 1 99
HP 29 400
MP 30 500
Strength 12 202
Agility 13 218
Resilience 12 202
Magical Might 14 237
Magical Mending 14 208
Deftness 3 57
Charm 14 235

Enlightenment[edit]

Name Description Required points Accolade
Natural Magical Mending +20 Permanently adds 20 to Magical Mending. 4 Optimist
Jack's Knack Change vocations on the field. 10 Romanticist
Natural Magical Might +20 Permanently adds 20 to Magical Might. 16 Anthropologist
Right as Rain Rain shower restores HP for a few rounds. 22 Geologist
Natural Magical Mending +40 Permanently adds 40 to Magical Mending. 32 Naturalist
Disruptive Wave Dispels all status changes on enemies. 42 Occultist
Natural Magical Might +40 Permanently adds 40 to Magical Might. 55 Illuminist
Caster Sugar Temporarily boosts Magical Mending and Magical Might. 68 Sophist
Natural Max MP +60 Permanently adds 60 to max MP. 82 Theologist
MP Consumption -25% Reduces MP costs by 25%. 100 Polymath

Spells[edit]

Name MP Level Description
Heal 2 2 Restores at least 30 HP to a single ally.
Zam 4 2 Strikes a single enemy with the power of darkness.
Squelch 2 5 Cures a single ally of the effects of Poison.
Evac 3 5 Exit instantly from dungeons, caves, and towers.
Bang 5 8 Damages all enemies with a small explosion.
Zammle 7 8 Smites a single enemy with the power of darkness.
Divine Intervention 4 13 Weakens a group of enemies against attack spells.
Midheal 4 16 Restores at least 75 HP to a single ally.
Zing 8 20 Resurrects a fallen ally, but sometimes fails.
Multiheal 16 24 Restores at least 100 HP to all party members.
Boom 10 27 Engulfs all enemies in a large explosion.
Kabuff 6 30 Raises the Defence of all party members.
Moreheal 8 33 Restores at least 165 HP to a single ally.
Magic Barrier 6 38 Protects the whole party from attack spells.
Kazam 20 43 Smashes a single enemy with the power of darkness.
Kazing 15 45 Resurrects a fallen ally every time.
Kaboom 28 48 Blasts all enemies with a violent explosion.
Kazammle 45 61 Strikes a single enemy with stygian lightning.
Kaboomle 56 66 Blasts all enemies with an incredibly violent explosion.
Magic Burst All 78 Unleashes all remaining MP in a fearsome explosion.

Revocation Award[edit]

Dragon Quest X[edit]

Sages have been present in the MMO since the game's initial version, and are unlocked for the player upon completing a quest as in IX. They serve the same role as in the ninth game, providing balanced offensive and defensive sorcery, but not reaching the heights or variety of the specialized Mage and Priest vocations.

NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms

Enlightenment[edit]

Japanese name English name Description MP Required
points
いやしの雨 Right as Rain Creates a shower that restores 20% of damage taken by allies for 1 minute.
Does not reduce damage, HP is restored after enemy's attack
6 4
全職業でかいふく魔力+10 Natural magical mending +10 Permanently increases Magical Mending by 10 in all vocations. N/A 10
全職業でこうげき魔力+10 Natural magical might +10 Permanently increases Magical Might by 10 in all vocations N/A 16
魔導の書
(Book of sorcery)
N/A Reduces target's resistance to status ailments. 4 22
全職業で最大MP+10 Natural MP +10 Permanently increases max MP by 10 in all vocations. N/A 32
全職業でかいふく魔力+10 Natural magical mending +10 Permanently increases Magical Mending by 10 in all vocations.
Total of +20.
N/A 42
しんぴのさとり Caster Sugar Increases Magical Might & Magical Mending by 20% for 120 seconds. 8 55
全職業でこうげき魔力+10 Natural magical might +10 Permanently increases Magical Might by 10 in all vocations.
Total of +20.
N/A 68
全職業で最大MP+20 Natural MP +20 Permanently increases max MP by 10 in all vocations.
Total of +30.
N/A 82
零の洗礼 Clear Your Mind Strips one enemy of buffs. 5 100
かいふく魔力+30 Natural magical mending +30 Increases Magical Mending by 30 while character is a Sage.
Total of +50.
N/A 110
こうげき魔力+30 Natural magical might +30 Increases Magical Might by 30 while character is a Sage.
Total of +50.
N/A 120
イオグランデ Kaboomle Engulfs enemies in a cataclysmic explosion. 25 130
むげんのさとり Infinite Wisdom Increases Magical Might & Magical Mending by 40% for 120 seconds 14 140
ドルマドン Kazammle Obliterates one enemy with darkness. 18 150
きせきの雨
(Miraculous rain)
N/A Creates a shower that restores 50% of damage taken by allies for 1 minute.
Does not reduce damage, HP is restored after enemy's attack.
Does not stack with Right as Rain.
8 180
イオマータ
(Iomāta)
Bangmurta Fires eight Light-element spells at random foes. 30 200

Spells[edit]

Name MP Level Target Description
Heal 2 1 One ally Restores at least 30 HP.
Zam 4 1 One enemy Minor Darkness damage.
Squelch 2 3 One ally Cures Poison.
Evac 3 5 Party Exit instantly from dungeons, caves, and towers.
Bang 4 10 Proximity Minor Light damage.
Zinザオ
(Zao)
5 15 One ally 50% chance to revive party member at 1 HP.
マホリー
(Mahorī)
2 15 One ally Cures Fizzle.
Zammle 7 18 One enemy Deals medium Darkness damage.
Dedazzle 2 20 One ally Cures Dazzle.
Midheal 4 10 One ally Restores at least 80 HP.
Boom 10 29 Proximity Deals medium Light damage.
Zing 8 38 One ally 50% chance to revive party member at half HP.
Snub 4 40 Self Voids all spells targeting the caster for 60 seconds.
Multiheal 16 46 Party Restores at least 80 HP.
Moreheal 8 63 One ally Restores at least 164 HP.
Kazam 14 64 One enemy Deals severe Darkness damage.
Kaboom 23 69 Proximity Deals severe Light damage.


Theatrhythm Dragon Quest[edit]

Any character is able to change their vocation at Alltrades Abbey to a Sage if they possess the Words of Wisdom. They are able to equip wands and boomerangs.

Dragon Quest Walk[edit]

Sages are they appear in Walk

Sages were added to the game in the January 2020 update. A character must have first reached Level 50 in the Mage and Priest vocations to unlock the Sage, and the weapon choices are Boomerangs, Staves, and Whips. As a reference to their original appearance in III, a Gadabout is able to become a Sage, as well, by reaching Level 55. Their special trait is that their spells will occasionally echo, casting twice in a row. However, the second spell will have its Magical Might or Magical Mending halved.

Dragon Quest Tact[edit]

The female Sage from Dragon Quest III: The Seeds of Salvation appears as a S-rank member of the Hero family as part of the limited True Dragon Quest III event, appearing on her own banner alongside Heavy hood.

Sage (Female) (賢者(女) Kenja (on'na))Tactlogo.png
Stats


DQT Sage Female.png
Family Rank Role
Tact Icon Hero.png
Hero
DQTact Rank Icon S.png DQTact MagicType.png
Magic
Max Level HP MP Move
130 1,065 551 2
Attack Defense Agility Wisdom Weight
226 356 445 447 60
Basic Skills
First Second Third
Fast Chant Devilproof Multiheal* Platinum Cannon*
Mighty Storm*
Awakening Skills
First Second Third
Enchanting Echo / Stats Up Bang Res +25 / Stats Up Spell Potency +5%
Runaway Magic Chance +5% / Enchanting Echo Chance +5%
Stats Up
Fourth Fifth
Zap Res +25 / Stats Up Spell Potency +5%
Runaway Magic Chance +5% / Enchanting Echo Chance +5%
Stats Up
Leader Perks
First
Raises spell potency of all Hero allies, including herself, by 20% in a 5x5 square around her.
Basic Perks
First Second Third
WIS +15
Max MP +15
Sage's Enlightenment: Restores 50% of the user's max HP and MP when HP drops to 50% or less, greatly raises WIS for 3 turns, 1 time per battle. Mighty Storm Potency +2%
Perk Details
First
Enchanting Echo: When casting: Rarely unleashes the spell 2 times in succession, lowers damage of 2nd spell by 50%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Normal Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Immune Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Super Weak Normal Half Res



Notable Sages[edit]

  • Princess of Moonbrooke's vocation is listed as Mage, but she can learn both offensive and restorative magic.
  • Advanced vocation in III, the first in the series.
  • High Priestess Jacqueline uses both offensive and healing magic as a temporary party member.
  • Rab's abilities are modeled after the sages from IX and X, as well as a Martial Artist.
  • Serenica is a master of magic and one of the original Luminary's companions.
  • Princess Leona, a companion of Dai's and one of the Disciples of Avan.
  • Varon, a treacherous sage from the kingdom of Papnica. His appearance is based on the male sage from III.
  • Apollo, one of the Three Sages of Papnica.
  • Marin, the second of the Three Sages of Papnica.
  • Amy, the third of the Three Sages of Papnica.

Trivia[edit]

See also[edit]

Gallery[edit]