Let Loose

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Let Loose (バースト basuto) is a vocational command found in Dragon Quest VII Reimagined that grants a character access to an especially powerful ability once they become sufficiently worked up in battle.

Localization history[edit]

In the original Japanese language the let loose status has the same name as the frenzied state found in Dragon Quest Monsters: The Dark Prince. The functionality in the spin-off title is different than this mainline entry, however, being a super mode that sharply increases several of a monster's stats and is sustained over a period of many turns.

Appearances[edit]

Dragon Quest VII Reimagined[edit]

When a character is attacked by a monster in battle he or she has a chance to enter a state where they are surrounded by a blue aura, with the option to let loose being added to the top of their command menu for a few turns. This empowered state differs from Pep in that it does not increase their attributes, but it can persist after battle if the let loose command is not used―effectively "saving" the option to use the technique against a powerful monster such as a boss or metal slime. Note that monsters also have a chance to become worked up in battle, and their let loose abilities just as likely to turn the tide in their favor as the party's.

The let loose command is available to players from the onset of the journey, and each vocation comes with its own unique ability themed around that profession:

Personal vocations
Vocation Ability Description
Chevalier True Chivalry Provides cover for the ally with the lowest HP and then delivers a counter-attack
Destiny's Dancer Perfect Lockstep Allows a portion of the user's positive status effects to be passed on to a neighbouring ally
Fledgling Fisherman Ocean's Devotion Each ally will neutralize the next attack that targets them
Heir Apparent Royal Flush Reduces defence while significantly increasing attack power and critical hit chance
Mini Mayoress Shrewd Operator See through enemy resistances, making elemental attacks more effective
Wolf Boy Born to be Wild Causes the user to perform two arbitrary actions per turn, before tiring and falling asleep
Beginner vocations
Vocation Ability Description
Dancer Tender Twostep Allows a portion of user's positive status effects to be passed on to a neighbouring ally
Jester Play the Fool Prat about to deftly dodge attacks from enemies who will also be easier to provoke into fits of laughter
Mage Mage's Rage Guarantees that all of the user's spells will land critical hits for a few turns
Martial Artist Critical Stance Adopt a supremely powerful pose which ensures a critical hit
Priest Born Again Restores all allies' HP, removes any status ailments and revives any unconcious allies with a 100% success rate
Sailor Gritty Ditty Significantly increases all allies' attack power and agility
Shepherd Woolly Bullies Summons a flock of sheep that merrily join in with the user's attacks
Thief Repeat Offender Allows another action to be performed every time a status ailment is inflicted on an enemy
Troubadour Encore A potent performance that temporarily reduces all allies' MP costs to 0
Warrior Art of Chivalry Provides cover for the ally with the lowest HP and then delivers a counter-attack
Advanced vocations
Vocation Ability Description
Armamentalist Elementary Makes use of a mastery of the elements to significantly increase elemental attack power and elemental resistance
Gladiator Flashback Abandons all attempts at defence in order to dramatically increase the power of physical attacks
Luminary Showtime! Makes it easier for all allies besides the user to get worked up
Monster Master Positive Reinforcement Makes it more likely that a powerful monster will answer the call when performing a summon
Paladin Knight Watch Adopts a knightly stance that reduces damage taken while increasing the likelihood of blocking attacks to its absolute maximum
Pirate Deck the Swabs Boosts attack power and defence with every attack that is unleashed and also restores HP to boot
Sage Twocus Pocus Allows spells that are cast to also unleash echoes of themselves
Ultimate vocations
Vocation Ability Description
Champion Divide Creates a pair of doppelgangers of the user, ensuring that the next attacking ability hits with three times the manpower!
Druid That Special Summon Summons a powerful spirit at the start of each turn for the next four turns
Hero Mark of the Hero Allows the user to perform special abilities that are off-limits to anyone but true heroes

Trivia[edit]

  • Aishe and Sir Mervyn's personal vocations have let loose commands that are identical to those of the Dancer and Warrior and are less powerful than those of the Hero, Kiefer, and Maribel. This reflects the two joining the party at a later phase in the game when the player has total access to the vocation system through Alltrades Abbey, and isn't dependent on a handful of fixed abilities