Monster Master

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Monster Masters in Dragon Quest X
For the similarly named skill, see Monster Masher (skill)
A master of monsters, able to commune with them, wield their abilities, and win their affection. --Description in Dragon Quest VII

The Monster Master (魔物使い Mamono Tsukai) is a vocation in Dragon Quest VI and Dragon Quest VII. Also known as the Monster Masher (魔物ハンター, Mamono Hantā) in the seventh game, the class allows players to walk on the wild side and focuses on taming and making allies of monsters defeated in battle.

Characteristics[edit]

The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of VI, befitting a starting vocation characters are not meant to spend too long in. With the job's upgrade to an advanced vocation in VII, the reductions to the mentioned stats are much less harsh, and enjoys a substantial boost to wisdom on top of a minor raise to agility and style. In both games characters will learn breath-based skills and the Puff spell.

In X, the M.M. is much more physically robust than before, boasting the third highest strength and fourth highest HP of all vocations. This is balanced by having a pitiful agility and having the bar-none worst MP available.

Dragon Quest V[edit]

While the Hero of Dragon Quest V has attributes more akin to a physically stronger Priest, he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.

Dragon Quest VI[edit]

In the original version of VI, having a master in the party activates the chance that a monster will join you upon its defeat, however this function was dropped in the Nintendo DS remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).

Stat Changes[edit]

Statistics Change
Battles to Master 165
Strength -15%
Agility Null
Resilience -20%
Wisdom Null
Style Null
Max HP -20%
Max MP -30%
Trait Low chance for a randomly selected enemy to be asleep during the first round

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Beast Master Sweet Breath 18 Enemy group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Master Poison Breath 33 One group Poisons a group of enemies. 0
4 Nature Master Tongue Bashing 58 One enemy A punishing lick to reduce the enemy's defence. 0
5 Demon Master Cool Breath 77 All enemies A chilly breath attack. 0
6 Troll Master Flame Breath 93 All enemies A fiercely fiery breath attack. 0
7 Material Master Burning Breath 125 One group Paralyses the enemy with a torrid sigh. 0
8 Dragon Master Puff! 165 Self Transform into a fire-breathing dragon. 18

Monster Recruitment[edit]

Rank Recruitable Monsters
1 Slime (1/2), Feralball (1/8), Lips (1/64)
2 Mud Mannequin (1/64), Walking Corpse (1/32), Healslime (1/16), Slimeknight (1/4)
3 Lesser demon (1/4), Sluggernaut(1/4), Gustbluster (1/64)
4 Rockbomb (1/32), Dreamaera (1/32), Battering ram (1/16)
5 King slime (1/64), Boss troll (1/16)
6 Liquid metal slime (1/256)
7 Overkilling machine (1/64)
8 High djinks (1/256)

Dragon Quest VII[edit]

3DS Monster Master.png

In VII the vocation will instead give players a greater chance to send defeated monsters off to the Haven, a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the Thief and Shepherd vocations.

Appearance-wise, the costume of the Master looks the same for both genders, with a green cape, a purple sash tied about the waist like a belt and magenta pants, but the Hero is shirtless and has yellow gloves and boots.

Stat Changes[edit]

Statistics Change
Battles to Master 165 (PS1) / 143 (3DS)
Strength Null
Agility +10%
Resilience Null
Wisdom +20%
Style +5%
Max HP -5%
Max MP -5%
Mastery Bonus +15 Bonus to Resilience

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Pet Owner Poison Breath 1 One Group Has a chance to poison one group of enemies 0
Animal Magnetism One Group Increases the chance of taming one group of enemies 0
2 Groomer Nothing 18
3 Ranch Hand Sweet Breath 33 One Group Has a chance of putting one group of enemies to sleep 0
4 Tracker Cool Breath 58 All Enemies Causes ~15HP in ice damage 0
5 Hunter Burning Breath 77 One Group Has a chance of cause paralysis to one group of enemies 0
6 Handler Flame Breath 93 All Enemies Causes ~40HP in fire damage 0
7 Trainer Venom Mist 125 One Group Severely poisons one group of enemies, causing them to lose 1/6 of their HP every round 0
8 Beast Lord BeDragon 165 Self Turns the caster into an uncontrollable dragon 18

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Slime Stalker Poison Breath 1 One Group Poisons a group of enemies. 0
Animal Magnetism One Group Makes it more likely that monsters will come make friends with you. 0
2 Animal Assailer Kabuff 14 All Allies Raises the defence of all party members. 3
Sweet Breath One Group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Zapper Insulatle 12 All Allies Protects the party from fire and ice attacks. 3
Fire Breath One Group A fiery breath attack. 0
Cool Breath One Group A chilly breath attack. 0
4 Metal Mauler Magic Barrier 20 All Allies Forms a fortification that impedes the efficacy of enemy spells. 3
Burning Breath One Group Paralyzes the enemy with a torrid sigh. 0
5 Demon Defeater Kasap 20 One Group Reduces the defence of a group of enemies. 4
Flame Breath One Group A fiercely fiery breath attack. 0
6 Troll Trouncer Puff! 12 Self Transforms the caster into a fire-breathing dragon. 18
Venom Mist One Group Envenomates a group of enemies. 0
7 Dragon Destroyer Inferno 25 All Enemies A ferociously fiery breath attack. 0
Chilly Breath All Enemies A frigidly chilly breath attack. 0
8 Master Masher Scorch 40 All Enemies A scorching inferno of burning breath. 0

Dragon Quest IX[edit]

The monster master was originally planned to be a playable vocation in IX, but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff.

Dragon Quest X[edit]

The M.M. wields Claws, Whips, and Axes in battle, ans possesses the exclusive skill tree of Monster Mastery (rough translation). This skill set focuses on:

  • Improving the chance for a slain monster to join the party
  • かわいがる--Raising the monster's non-HP/MP stats by 20% for thirty seconds
  • ブレスクラッシュ--Sealing an enemy's breath attacks
  • HPリンク--Sharing HP with a monster (prevents death until user's HP is exhausted)
  • MPリンク--Sharing MP with a monster (user MP acts as a reserve for monsters)
  • エモノ呼び--Summons a monster of the same family as the target for an extra ally

Monsters series[edit]

Generally speaking, the protagonist of every game in the Monsters sub series is an M.M. Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.

Dragon Quest Monsters+[edit]

The basis of the manga is an exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight.

Etymology[edit]

The vocation's nomenclature was changed from 魔物使い to 魔物マスター in the DS remake of VI. The reason for this is presumably due to the removal of catchable monsters for slime buddies, and the original name was restored for the reintroduction of the class in DQX's version 2.00 update.

See Also[edit]

Trivia[edit]

  • The name "Monster Master" is a title used for both the Hero in Dragon Quest V and Psaro in Dragon Quest IV.
  • The vocation's design is based directly on the Hero of V, wearing tattered rags with capes instead of normal clothing. This was changed slightly in X, where the cape was exchanged for an animal hide.
  • The vocation has received the most name changes of any job in the original Japanese versions.