Wand Weapon Family

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Torneko no Daibōken: Fushigi no Dungeon

Wands are a recurring type of weapon in the Dragon Quest franchise. This weapon is favored by magical characters such as mages, priests, and sages, and many can also cast second tier spells if used as an item during battle. Notable staves in the series include the Lightning staff and and the Magma staff, the latter of which is typically required to advance the story.

NOTE: Prior to the release of Dragon Quest IX, wands were alternatively referred to as staves, and some individual weapons still retain the nomenclature. In spite of this, none of the weapons listed here bare any relations to Bo staves

Appearances[edit]

Dragon Quest II[edit]

All three characters can use staffs.

Dragon Quest III[edit]

Staffs are restricted to priests, mages, and sages.

Dragon Quest IV[edit]

Staffs can be used by Kiryl, Borya, Meena, and Maya.

Dragon Quest V[edit]

Most staffs could be used by Bianca, Nera, and the hero's daughter. Some can also be used by the the hero though.

Dragon Quest VI[edit]

Every human character can equip at least one staff, and Slime Buddies may only equip the staff of Ghent in the DS version.

Dragon Quest VII[edit]

Staffs can be used by Maribel and Sir Mervyn.

Dragon Quest VIII[edit]

Both Jessica and Angelo can equip wands, referred to collectively as staves, though there are some slight differences in their skill sets. After investing enough skill points, equipping a staff will increase the wielder's maximum MP and allow them to regenerate between 3~10 MP each turn in battle.

Dragon Quest IX[edit]

These weapons can be equipped by mages, priests, paladins, armamentalists, and sages, as well as any character who fully masters the wand skill.