Wand Weapon Family

From Dragon Quest Wiki
Torneko no Daibōken: Fushigi no Dungeon

Wands are a recurring type of weapon in the Dragon Quest franchise. This class of weapon is favored by magical characters such as mages, priests, and sages, and many can also cast second tier spells if used as an item during battle. Notable staves in the series include the Lightning staff and and the Magma staff, the latter of which is typically required to advance the story.

As of Dragon Quest X, the family was split into the single-handed wands and two-handed heavy wands, with many of the staves that had appeared in prior games having now been reclassified as heavy wands. In Japanese versions of the game, the former are known as sticks (スティック, Sutikku) to better differentiate the two.

NOTE: Prior to the release of Dragon Quest IX, wands were alternatively referred to as staves, and some individual weapons still retain the nomenclature. In spite of this, none of the weapons listed here bare any relations to Bo staves

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

All three characters can use staffs.

Dragon Quest III: The Seeds of Salvation[edit]

Staffs are restricted to priests, mages, and sages.

Dragon Quest IV: Chapters of the Chosen[edit]

Staffs can be used by Kiryl, Borya, Meena, and Maya.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Most staffs could be used by Bianca, Nera, and the hero's daughter. Some can also be used by the the hero though.

Dragon Quest VI: Realms of Revelation[edit]

Every human character can equip at least one staff, and Slime Buddies may only equip the staff of Ghent in the DS version.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Staffs can be used by Maribel and Sir Mervyn.

Dragon Quest VIII: Journey of the Cursed King[edit]

Both Jessica and Angelo can equip wands, referred to collectively as staves, though there are some slight differences in their skill sets. After investing enough skill points, equipping a staff will increase the wielder's maximum MP and allow them to regenerate between 3~10 MP each turn in battle.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

These weapons can be equipped by mages, priests, paladins, armamentalists, and sages, as well as any character who fully masters the wand skill. All wands deal an extra 10% damage to members of the Demon family.

Dragon Quest X[edit]

Wands can be equipped by Priests, Paladins, Luminaries, Dancers, and Druids, and still deal 10% more damage to demons.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Wands can only be equipped by Serena. Like their bigger and heavier cousins, wands have the able to sap MP away from an enemy after physically attacking them. Unlike heavy wands however, wands are weaker in terms of physical damage, and boost magical mending instead of magical might. Wands deal 10% bonus damage to monsters of the Elemental and Undead families. After unlocking a certain skill Serena will be able to dual-wield Wands for more damage.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Wands are the main weapon type of Nera and are wielded exclusively by her. In this entry, wands can be used at either close or long range and produce magical bubble projectiles that are launched towards the enemy. These bubbles can be burst with Nera's abilities and spells. Although Nera's wands deal low damage, she can recover her MP with each hit unlike other characters.

List of wands:

  • Briscoletti baton
  • Slime-on-a-stick
  • Winged wand
  • Fond wand
  • Scirocco sceptre
  • Wyvern wand
  • Seraphic sceptre

Dragon Quest Heroes II: The Twin Kings and the Prophecy's End[edit]

Teresa using a wand to create magic bubbles.

Wands can now be equipped by either Lazarel or Teresa if their class is a Mage, Priest, or Sage.