Monster Meadows

From Dragon Quest Wiki

The Monster Meadows is a side quest in the game Dragon Quest VII: Fragments of the Forgotten Past, focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.

Synopsis[edit]

The Meadow is available when the player defeats Sulkk in Nottagen. When the town is brought to the present, the Monster Meadows appears next to Nottagen.

When the player enters the monster park, they see a house. Inside the house lives VII's Monty. The monster monitor's dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.

In the 3DS remake, the Monster Meadows are available once the island of Regenstein has been visited, and brought back to the present. After speaking to Carey, and recruiting Phlemrique from Pilchard Bay, the underground of The Haven becomes accessible. A portal can be found in the eastern half of the cave, which leads the party to the Monster Meadows. However, completion is not possible at this time, and requires further progress.

Taming[edit]

In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player's inventory.

The monster who is defeated last will be the one that the player has a chance at taming, similar to recruitment in V. Each monster has a set taming value ranging from 1/8, like a Slime, to 1/256.

NOTE: If a monster is recruited but the plan for its habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player. If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.

Having a party member who currently is a Monster Masher will help by using the Animal Magnetism skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character must be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.

Recruitment bait[edit]

Meaty treat[edit]

The Meaty treat (originally Rib) is one of the first meat related items that can be found for monster recruitment. Five can be used in a single battle to guarantee recruitment. It can also be sold for 347 Gold Coins.

Locations[edit]

Description[edit]

GameDescription
DQ7-PSX-LOGO-ICON.png
Feed it to a monster.[1]
A hunk of meat with impressive effects. Once gobbled up, it's gone...[2]

Prime cuts[edit]

The Prime cuts (originally Fillet) is a more effective meat to use when recruiting monsters. Three can be used in a single battle to guarantee recruitment. It can also be sold for 4,533 Gold Coins.

Locations[edit]

  • Defeating the first superboss in under 20 turns.

Description[edit]

GameDescription
DQ7-PSX-LOGO-ICON.png
The butcher's very best. They will be snapped up in a second.[2]

Shepherd's crook[edit]

Exclusive to the Nintendo 3DS port, the Shepherd's crook is a weapon. It can be equipped by Maribel and Sir Mervyn with the stat bonus of +27 Attack/+21 Style. It has the same effect as Animal Magnetism when used in battle.

Location[edit]

Won after the first defeat of Rebel lion in the DLC Tablet Purrrfect Day.

Description[edit]

GameDescription
DQ7-PSX-LOGO-ICON.png
Can also be used as an item during battle.[2]

Enclosure Plans[edit]

In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the guru's house. However, during the course of the game, the player will come across plans for additional enclosures (originally called BluePrint). These blueprints will allow the monster guru to build new areas for different monsters.

Once a new enclosure is given, the Party needs to spend the night at an Inn for it to be built.

There are nine plans in the game:

  • Graveyard: Highendreigh Tower in the present, defeat the King slime.
  • Tower: Medal King in the present, collect 75 Mini Medals.
  • Highlands: Mount Gora in the past; First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
  • Mountains: Aeolus Vale in the past, in a barrel next to the Praetor's house.
  • Forest: Den of the Dwarves in the past, in a third floor treasure chest requiring the magic key.
  • Desert: Buccanham in the present, purchase for 5000 Tokens in the Casino.
  • Seaside: Coral Cave in the past or present.
  • Tropics: Sharkeye's ship, the Sea Dragon in the present, in a treasure chest on the first floor, near the garden.
  • Cavern: Cathedral of Blight in the present.

Description[edit]

GameDescription
DQ7-PSX-LOGO-ICON.png
Memo on monster habitat.[1]
Blueprints showing a proposed place for monsters to call home.[2]

Rewards[edit]

After the player collects all monsters for the monster park, the monster guru will thank you. The main reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome. The other part of the reward is a Memento of Wiggles:

Image Original English Name Current English Name Effect Description
Memento Wiggles's whatsit Has the effect of Lambpede when used in battle, though uses an army of Wiggles rather than lambs. It might be worth using it in battle and seeing what happens...

Notable attributes[edit]

   Zoom icon.png    This location can be reached using the Zoom spell.

Nearby monsters[edit]

(After the Demon King's resurrection)

Other languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolMonstruológico
ICON-FLAG-FR.png FrançaisPrairie aux monstres
ICON-FLAG-DE.png DeutschMonsterpark
ICON-FLAG-IT.png ItalianoParco dei Mostri

Reference[edit]

  1. 1.0 1.1 Sony PlayStation Version.
  2. 2.0 2.1 2.2 2.3 Nintendo 3DS Version.