List of spells in Dragon Quest VII
From Dragon Quest Wiki
Spell | MP Cost | Target | Info | Vocations |
---|---|---|---|---|
Sizz | 4 | 1 Group | Does ~20HP in flame damage | Mage Lv1 |
Snooze | 3 | 1 Group | Puts a group of enemies to sleep | Mage Lv2 |
Zoom | 1 | Field | Return to previously visited locations | Mage Lv3 |
Absorb Magic | 2 | Self | Absorb the MP of an incoming spell | Mage Lv3 (3DS) |
Evac | 8 | Field | Exit instantly from dungeons, caves, etc. | Mage Lv4 |
Sap | 3 | 1 Enemy | Reduces the defense of a single enemy | Mage Lv4 |
Frizzle | 4 | 1 Enemy | Does ~80HP in flame damage | Mage Lv5, Barbatos Lv6 |
Boom | 8 | All Enemies | Does ~60HP in explosion damage | Mage Lv6, Barbatos Lv1 |
Dazzle | 3 (PSX), 5 (3DS) | 1 Group | Envelops a group of enemies in a group of illusions | Mage Lv6, Draguar Lv2 |
Sizzle | 6 | 1 Group | Does ~40HP in flame damage | Mage Lv7 |
Crackle | 5 | 1 Group | Does ~50HP in ice damage | Mage Lv8 |
Poof | 1 | 1 Group | Banishes 1 group of enemies from battle | Priest Lv1 |
Heal | 2 | 1 Ally | Restores at least 30HP to a single ally | Priest Lv1, Shepherd Lv3, Kingfuchsia Lv2, Healslime Lv2 |
Woosh | 2 | 1 Group | Does ~15HP in wind damage | Priest Lv2, Draguar Lv1 |
Buff | 2 | 1 Ally | Raises the defense of a single ally | Priest Lv3, Jawtoise Lv2 |
Fizzle | 3 | 1 Group | Has a chance of preventing one group of enemies from casting spells | Priest Lv4, Malevolantern Lv1 |
Midheal | 4 | 1 Ally | Restores at least 75HP to a single ally | Priest Lv5, Armamentalist Lv1 (3DS) |
Swoosh | 4 | 1 Group | Does ~30HP in wind damage | Priest Lv6, Sailor Lv7, Armamentalist Lv2 (3DS) |
Fullheal | 6 | 1 Ally | Restores an ally to full HP | Priest Lv7 |
Zing | 8 | 1 Ally | Has the chance of restoring one fallen ally with half their Max HP | Priest Lv8 |
Tingle | 2 | All Allies | Cures all party members of paralysis, sleep and other ailments | Sailor Lv3 (3DS), Sailor Lv6 (PSX) |
Squelch | 2 | 1 Ally | Cures a single ally of the effects of poison | Shepherd Lv2, Pirate Lv1 |
Storeyteller | 2 | Field | Reveals which level of a building or dungeon the user is on | Thief Lv6 |
Safe Passage | 2 | Field | Allows the party to pass unscathed over potentially perilous ground | Thief Lv2 (3DS), Pirate Lv4 (PSX) |
Peep | 2 | Field | Reveals the nature of the treasure in a chest | Thief Lv4 (3DS) |
Snoop | 2 | Field | Locates hidden curiosities | Thief Lv5 (3DS), Pirate Lv5 (PSX) |
Holy Protection | 4 | Field | A holy aura that keeps weaker monsters away | Thief Lv7 (3DS), Troubadour Lv5 (PSX) |
Bounce | 4 | 1 Ally | Builds a barrier that reflects all spells | Armamentalist Lv1 |
Bazoom | 8 | 1 Enemy | Removes one enemy from battle | Armamentalist Lv6 (PSX), Hero Lv4 (3DS) |
Kabuff | 3 | All Allies | Raises the defense of all party members | Armamentalist Lv3 (3DS), Sage Lv4, Monster Master Lv2, Champion Lv5, Hero Lv1 |
Insulatle | 3 | All Allies | Protects the party from fire and ice attacks | Armamentalist Lv3 (3DS), Sage Lv2, Monster Master Lv3 (3DS), Druid Lv1 (3DS), Hero Lv1 (3DS), Gripevine Lv5 |
Oomph | 6 | 1 Ally | Doubles a single party member's attack power | Armamentalist Lv4, Sage Lv2, Pirate Lv6, Paladin Lv6, Champion Lv5, Hero Lv1, Druid Lv1 |