Snooze
Snooze | |
---|---|
Japanese | ラリホー |
Rōmaji | Rarihō |
Type | Debilitating |
Older names | Sleep |
Snooze is a recurring spell in the Dragon Quest series. The spell targets a group of enemies and attempts to lull them into a sorcerous slumber for 1~4 turns. Unless the enemy has a resistance, the spell will always be successful when cast.
Appearances[edit]
Dragon Quest[edit]
Snooze is learned by the Hero at Level 7. It costs 2 MP to cast. A snoozing enemy will always sleep for at least one turn, and have a 1⁄3 chance of waking up each subsequent turn. Like with other spells in the original title, Snooze uses a resistance table based on 16; I.E. 1 in 16 to hit, 2 in 16, and so on. Due to the way the game's calculations are programmed, no enemies are fully immune to Snooze, with its odds of working bottoming out at 1⁄16.
The enemies legerdeman, spitegeist, hocus chimaera, knight aberrant, and dread dragon can use this spell against the player. In the original version of the game, enemy Snooze spells will never fail to put the Hero to sleep. While asleep, the Hero has a 50/50 chance of waking up each turn. Due to the way the game's random number generation is programmed, the Hero will never sleep for longer than 6 turns at a time.
Dragon Quest II: Luminaries of the Legendary Line[edit]
Snooze is learned by the Princess of Moonbrooke at Level 2. Magic in II utilizes a resistance table based on 8 instead of 16.
The enemies somnol ant, Pazuzu, gremlin, grimlin, goregon, madusa, miasma, metal Slime, shaman, tyrannodactyl and Hargon can use this spell against the party.
Dragon Quest III: The Seeds of Salvation[edit]
Snooze is learned by the Hero at Level 16, and by Priests & Sages at Level 9.
The enemies leger-de-an, spiked hare, mimic, king crab, and shell slime can use this spell against the party.
Dragon Quest III HD-2D Remake[edit]
Snooze is learned by Priests and Sages at level 8 if their wisdom exceeds 29 and by the Hero at level 12 if his or her wisdom exceeds 35. Snooze costs 3 MP and has a 60% chance to send foes to sleep before resistance is applied, and lasts for 1~4 turns.
Dragon Quest IV: Chapters of the Chosen[edit]
Snooze is learned by Borya at Level 5 and Meena at Level 6. The spell is also used by Laurel and Tom Foolery.
The enemies bedbug, vampire battler, mangler fish and fat bat can use this spell against the party.
Dragon Quest V: Hand of the Heavenly Bride[edit]
Name | Level |
---|---|
Sancho | -- |
Debora | -- |
Bad apple | 3 |
Ghost | 6 |
Blizzybody | 8 |
Chimaera | 10 |
Dracky | 10 |
Grudgerigar | 10 |
Bianca | 12 |
Old man of the sea | 12 |
Nera | 14 |
Madchen | 20 |
Drackyma, bag o' laughs, merry man, and quack up use it only as enemies.
Dragon Quest VI: Realms of Revelation[edit]
Snooze is already known by Ashlynn and Goober upon joining the party, and is learned by Milly at Level 11. Other characters can learn at the first rank of the Mage Vocation.
The enemies thaumatobat, budding sorcerer, slumbering ram, hocus dreamaera, and shell slime use this spell against the party.
Dragon Quest VII: Fragments of the Forgotten Past[edit]
Maribel learns Snooze at Level 7. Other characters can learn the spell by reaching rank 2 in the Mage vocation. The spell costs 3 MP to cast.
It can be cast by the enemies rogue, Hans, urnexpected, frighturn, nutty professor, vile vial, sunken spirit, fire fry, sky fry, gripevine, and Orgodemir's final form during the final battle.
Dragon Quest VIII: Journey of the Cursed King[edit]
Snooze is learned by Jessica at Level 12 and can be cast for 3 MP. In the Nintendo 3DS version, Red already knows the spell when she joins the party.
The enemies Drackyma, Fat bat, Trap box, Anchorman, and Puppet player can use this spell.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
Snooze is learned by Priests at Level 6 and Armamentalists at level 8, costing 3 MP to cast with a 50% base accuracy. The chance of success will begin to rise once the caster's Magical Might surpasses 50 points, capping at 100% when the value reaches 999.
Dragon Quest X[edit]
Snooze is learned by Mages at level 10 and Item Masters at level 16, as well as Fuura at level 19 in the Offline version of the game. It costs 3 MP to cast and only affects a single target. The success rate is dependent on the caster's Magical Might or Magical Mending, whichever is higher. If the caster's spell goes haywire, the effectiveness is increased even further.
Dragon Quest XI: Echoes of an Elusive Age[edit]
The Hero will learn Snooze at Level 16, and Rab at Level 23. The spell targets a single enemy with a base accuracy of 50%, rising to 100% against non-resistant monsters at 999 Magical Might.
Dragon Quest Monsters[edit]
Known as Sleep in this game, the spell can be learned by a variety of monsters. It requires the monster to reach at least Level 4 with at least 24 MP and 16 Intelligence. It grows into SleepAll when the monster reaches level 11 with at least 52 MP and 46 Intelligence. It is naturally learned by almiraj, darkhorn, dracky, duckkite, evilpot, gulpple, stagBug, stubsuck and wyvern.
Dragon Quest Monsters 2[edit]
Sleep now requires 29 Intelligence to learn and 83 Intelligence to upgrade. It is naturally learned by the beastnite, haloslime, lampgenie, mertiger, moray and slurperon. It is no longer naturally learned by the evilpot or gulpple.
Dragon Quest Monsters: Caravan Heart[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker[edit]
Snooze can be learned from:
- Cold Sleep (4 points)
- Hawkhart (11 points)
- Hive Mind (10 points)
- Hypnotist (6 points)
- Über Charmer (16 points)
Dragon Quest Monsters: Joker 2[edit]
Snooze can be learned from all the skills it could be previously, as well as from Missing Lynx for 5 points.
Dragon Quest Monsters: Terry's Wonderland 3D[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: Joker 3[edit]
This article is a stub. You can help by expanding it. |
Dragon Quest Monsters: The Dark Prince[edit]
Snooze targets one enemy, costs 3 MP, and it's effect lasts for 2~5 turns with the success chance rising along with the caster's wisdom. It is learned through the Airhead, Aquapothecary, Chilly Receptionist, Cold Snapper, Crack Afficionado, Hargon, Hive Mind, Irritant, Nature Child, Scruffy, Sleep Counsellor, and Soothesayer talents.
Dragon Quest Tact[edit]
Snooze is known naturally by blizzybody, drackyma, grimlin, knight aberrant, Jarvis, mimic, peeper, slimeshroom, spiked hare, spitegeist, stump grump, and whizzard at Level 1. It costs 8 MP to cast, has a range of 3 squares away from the caster in any direction, and has a chance to put a single enemy to sleep. It can also be taught to any unit by using an ability scroll.
Snooze | |||
Role * | Type * | Element | MP cost |
Debuff | Spell | 8 | |
Range | Additional effects | ||
3 |
Sleep |
||
Description | |||
Occasionally puts 1 enemy to sleep | |||
Naturally learnt by | |||
Blizzybody, Drackyma, Grimlin, Jarvis, Knight aberrant, Mimic, Peeper, Slimeshroom, Spiked hare, Spitegeist, Stump grump, Whizzard |
Super Smash Bros. Ultimate[edit]
Snooze is a spell that the Hero can cast under his Down special, Command Selection. The spell sends out a wispy projectile that flies directly forward. Enemies hit at a distance will be asleep for less time than those affected at close range. This spell can be used as a K.O. method against foes who are already off-stage, dropping them like stones.
In Other Languages[edit]
Battle Visuals[edit]
Gallery[edit]
III.
Erdrick casting Snooze in Super Smash Bros. Ultimate.