Fizzle

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Fizzle is a recurring spell in the Dragon Quest series. Introduced in the original game, it is a spell attempts to seal the spells of the target/targets, preventing them from casting magic.

Appearances[edit]

Dragon Quest[edit]

Learned at level 10. It costs 2 MP to use it against an enemy, and it stops them from casting spells. Some enemies will not be affected, such as scorpions, because they do not have any spells.

Dragon Quest II[edit]

The Prince of Cannock learns Fizzle at level 8.

Dragon Quest III[edit]

The Hero learns Fizzle at level 18, and Priests and Sages learn it at level 13. It can also be cast by using the Staff of antimagic and Staff of Rain during battle.

Dragon Quest IV[edit]

Fizzle is learned by Kiryl at level 13.

Dragon Quest V[edit]

Name Level
Son --
Goodybag --
Prestidigitator --
Samigina --
Magic marionette 15
Pocus poppet 17
Grudgerigar 19

Dragon Quest VI[edit]

Fizzle is learned by Nevan at level 11. Other characters can learn it by advancing to rank 3 of the Priest vocation.

Dragon Quest VII[edit]

Fizzle is learned at the fourth rank in the Priest vocation after 50 battles and the Malevolantern class after 1 battle. It costs 3 MP to cast.

Dragon Quest VIII[edit]

Fizzle is learned by Angelo after investing 6 points into his "Staff" skill.

Dragon Quest IX[edit]

Fizzle is learned by armamentalists at level 14. It costs 3 MP to cast, and targets a group of enemies.

Dragon Quest Monsters[edit]

Dragon Quest Monsters 2[edit]

Dragon Quest Monsters: Caravan Heart[edit]

Dragon Quest Monsters: Joker[edit]

Dragon Quest Builders[edit]

The Dragonlord will cast fizzle frequently during the first phase of the final battle, preventing the Builder from using items for several moments unless he or she is wearing the Auroral armor.

Gallery[edit]