Drohl diabolist

The Drohl diabolist is a recurring monster in the Dragon Quest series, introduced in the original game. It is a more intelligent variant of the drohl drone capable of casting debilitating magic.

CharacteristicsEdit

Drohl diabolists are unusual snail-like creatures that have their eyes placed in high eyestalks, a protective carapace that encompasses most of its body, and stubby limbs, their slack-jawed mouths located closed to the ground. When it first appeared, the drohl diabolist's body was coloured in various shades of grey and taupe, but when the monster reappeared in Joker 2 after a 25 year hiatus, their carapaces were changed to a mossy green colour with beige undersides. The drohl diabolist retains its original grey colour scheme for its appearance in the Builders series. Like many classic monsters, it returned to the main series in XI. They attack by sending out their eyestalks to strike enemies and their magical knowledge is typically limited to simple debilitating or darkness magic. Despite their similarities to mollusks, the drohl diabolists are considered part of the Undead family.

AppearancesEdit

Dragon QuestEdit

Drohl diabolist (ドロルメイジ Dororu meiji)
Original (NES)
Sprite
 
Gold
89
HP
38
MP
Unlimited
Attack
52
Defence
50
Agility
50
Evasion
164
Spell(s)
Fizzle
Location(s)
Grave of Galen B3-4F
Fizzle resistance
18
Snooze resistance
18
Fire resistance
016
Remakes (SFC, GBC, Mobile)
Sprites
    
Gold
110
HP
55
MP
10
Attack
44
Defence
16
Agility
11
Evasion
164
Spell(s)
Snooze
Location(s)
Grave of Galen B3-4F
Fizzle resistance
08
Snooze resistance
18
Fire resistance
016


Dragon Quest XI: Echoes of an Elusive AgeEdit

Drohl diabolist (ドロルメイジ Dororu meiji)
Sprite
 
Bestiary no.
#149
Family
Undead
Gold
51
HP
88
MP
12
Attack
80
Defence
96
Agility
64
Evasion
N/A
In-game description

Extremely intelligent but utterly unlikeable, they have all manner of horrible habits, including belching up great gouts of grim gas all the time.

Spell(s)
Zam
Skill(s)
Spooky Mist
Location(s)
The Other Side (first and second acts)
Northern Champs Sauvage (third act)
Item(s) Dropped
Magic water164
Sage's elixir1128
Fire resistance *
0%
Ice resistance *
0%
Wind resistance *
0%
Earth resistance *
25%
Light resistance *
-25%
Dark resistance *
50%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
25%
Fizzle resistance *
0%
Fuddle resistance *
25%
Paralysis resistance *
25%
Poison resistance *
25%
Snooze resistance *
25%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
25%
Double Down resistance *
0%
Elemental resistance *
0%

This monster does not have a vicious, nor a malicious variant.

Dragon Quest Monsters: Joker 2Edit

Drohl diabolist
Family Undead
Rank E
Size S
Weapons Swords, Whips, Claws, Staves
Traits Talent Scout, Crafty Magic Drainer
Resistances Immune to Zam and Drain Magic
Skill Woosh & Zam
Location Received as a Wi-Fi prize for winning 5 out of 5 matches in the World Monster Championship on Fridays
Breeding chart -


Dragon Quest BuildersEdit

Drohl diabolist (ドロルメイジ Dororu meiji)
Chapter 2
HP Attack Defense Item(s) Dropped
20 12 0 Sticky liquid (★★☆)
Location(s)
Swamps of Sickness (during rainy weather)
Sprite  


Dragon Quest TactEdit

Drohl diabolist appears as an A-rank monster of the Undead family during the second part of the limited True Dragon Quest I event alongside Princess Gwaelin on her banner. It can participate in the Legerdeman's Battle Road as a party member.

Drohl diabolist (ドロルメイジ Dororu meiji)
Stats


Family Rank Role
 
Undead
   
Debuff
Max Level HP MP Move
130 1,211 416 2
Attack Defense Agility Wisdom Weight
222 401 302 382 35
Basic Skills
First Second Third
Fuddle Putrid Gust* Dirty Beam*
Awakening Skills
First Second Third
Desperate Dirty Beam/Stats Up Bang Res +25/Stats Up Dirty Beam Potency +5%/Stats Up
Spell Tricks: Lowers spell ability MP cost by 10%, raises potency and recovery by 10%.
Fourth Fifth
Zap Res +25/Stats Up Dirty Beam Potency +5%/Stats Up
Auto MP Regen (S): Restores 4% of max MP at action start.
Leader Perks
First
Raises Zam-type potency of undead allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
Max MP +10 WIS +10 Dirty Beam Potency +2%
Perk Details
First
Desperate Dirty Beam: Attacks with Dirty Beam when attacking up to three times per battle if enemy is within 4-space straight line.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Very Weak Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Half Res Half Res Normal Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Immune Normal Half Res Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Super Weak Normal
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Half Res Normal Normal Normal


GalleryEdit

Similar speciesEdit