Drohl diabolist
Dragon Quest monster | |
---|---|
Drohl diabolist | |
Art by Akira Toriyama | |
Japanese | ドロルメイジ |
Romaji | Dororu meiji |
First appearance | Dragon Quest |
Old localization | Drollmagi |
The Drohl diabolist is a recurring monster in the Dragon Quest series, introduced in the original game. It is a more intelligent variant of the drohl drone capable of casting debilitating magic.
Characteristics[edit]
Drohl diabolists are unusual snail-like creatures that have their eyes placed in high eyestalks, a protective carapace that encompasses most of its body, and stubby limbs, their slack-jawed mouths located closed to the ground. When it first appeared, the drohl diabolist's body was coloured in various shades of grey and taupe, but when the monster reappeared in Monsters: Joker 2 after a 25 year hiatus, their carapaces were changed to a mossy green colour with beige undersides. The drohl diabolist retains its original grey colour scheme for its appearance in the Builders series. Like many classic monsters, it returned to the main series in XI. They attack by sending out their eyestalks to strike enemies and their magical knowledge is typically limited to simple debilitating or darkness magic. Despite their similarities to mollusks, the drohl diabolists are considered part of the Undead family.
Appearances[edit]
Dragon Quest[edit]
Drohl diabolist (ドロルメイジ Dororu meiji) |
Dragon Quest XI: Echoes of an Elusive Age[edit]
Sprite | HP | MP | Attack |
88 | 12 | 80 | |
Defense | Agility | Experience | Gold |
96 | 64 | 179 | 51 |
Bestiary no. | #149 |
Family | Undead |
In-game description | Extremely intelligent but utterly unlikeable, they have all manner of horrible habits, including belching up great gouts of grim gas all the time. |
Spell(s) | Zam |
Skill(s) | Spooky Mist |
Location(s) | The Other Side (first and second acts) Northern Champs Sauvage (third act) |
Item(s) dropped | Magic water1⁄64 Sage's elixir1⁄128 |
Evasion | Fire Resistance * | Ice Resistance * |
Wind Resistance * | |
N/A | 0% | 0% | 0% | |
Rock Resistance * | Light Resistance * | Dark Resistance * | Zap Resistance * | |
25% | -25% | 50% | 0% | |
Drain Magic Resistance | Whack Resistance * | Poof Resistance | Poison Resistance * | |
0% | 100% | 50% | 25% | |
Paralysis Resistance * | Fuddle Resistance * | Snooze Resistance * | Dazzle Resistance * | |
25% | 25% | 25% | 25% | |
Sap Resistance * | Blunt Resistance | Deceleratle Resistance | Spooky Aura Anathematise Resistance |
|
0% | 0% | 0% | 0% | |
Fizzle Resistance * | Stun Resistance * | Stumble Resistance * | Charm Resistance * | |
0% | 99% | 0% | 100% | |
Beguile Resistance * | Double Down Resistance * | Elemental Resistance * | ||
25% | 0% | 0% |
This monster does not have a vicious, nor a malicious variant.
Dragon Quest Monsters: Joker 2[edit]
Drohl diabolist | |
---|---|
Family | Undead |
Rank | E |
Size | S |
Weapons | Swords, Whips, Claws, Staves |
Traits | Talent Scout, Crafty Magic Drainer |
Resistances | Immune to Zam and Drain Magic |
Skill | Woosh & Zam |
Location | Received as a Wi-Fi prize for winning 5 out of 5 matches in the World Monster Championship on Fridays |
Breeding chart | - |
Dragon Quest Builders[edit]
HP | Attack | Defense | Item(s) Dropped |
20 | 12 | 0 | Sticky liquid (★★☆) |
Location(s) | |||
Swamps of Sickness (during rainy weather) |
Sprite |
Dragon Quest Tact[edit]
Drohl diabolist appears as an A-rank monster of the Undead family during the second part of the limited True Dragon Quest I event alongside Princess Gwaelin on her banner. It can participate in the Legerdeman's Battle Road as a party member.
Family | Rank | Role | ||
Undead |
Debuff |
|||
Max Level | HP | MP | Move | |
130 | 1,211 | 416 | 2 | |
Attack | Defense | Agility | Wisdom | Weight |
222 | 401 | 302 | 382 | 35 |
First | Second | Third | ||
Fuddle | Putrid Gust* | Dirty Beam* | ||
First | Second | Third |
Desperate Dirty Beam / Stats Up | Bang Res +25 / Stats Up | Dirty Beam Potency +5% / Stats Up Spell Tricks: Lowers spell ability MP cost by 10%, raises potency and recovery by 10%. |
Fourth | Fifth | |
Zap Res +25 / Stats Up | Dirty Beam Potency +5% / Stats Up Auto MP Regen (S): Restores 4% of max MP at action start. |
|
First | |
Raises Zam-type potency of undead allies, including itself, by 10% in a 5x5 square around it. | |
First | Second | Third |
Max MP +10 | WIS +10 | Dirty Beam Potency +2% |
First | |
Desperate Dirty Beam: Attacks with Dirty Beam when attacking up to three times per battle if enemy is within 4-space straight line. | |
Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
Very Weak | Very Weak | Normal | Normal | |
Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
Half Res | Half Res | Normal | Normal | |
Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
Immune | Normal | Half Res | Normal | |
Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
Normal | Super Weak | Super Weak | Normal | |
Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
Half Res | Normal | Normal | Normal |