List of Traits in Dragon Quest Monsters: Joker
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Traits are passive abilities in the Dragon Quest Monsters: Joker games. Most monsters have either a single trait or no trait at all, but some can have more.
Dragon Quest Monsters: Joker[edit]
The following traits are present:
Traits[edit]
| Trait | Description |
|---|---|
| Able Ambusher | Doubles your chance of a preemptive strike on the enemy |
| Artful Dodger | Doubles your chance of dodging an attack. |
| Bangmeister | Bang magic costs 10% less to cast and deals 10% more damage |
| Counterstriker | Counter physical attacks |
| Crackmeister | Crack magic costs 10% less to cast and deals 10% more damage |
| Critical Massacre | Doubles your chance of making a critical hit. |
| Desperado | Double your chance of making a critical hit when your life is less than 1/4 |
| Double Trouble | Go twice when you let the monster loose on AI |
| Early Bird | Your action comes first |
| Escape Artist | Flee is always successful except in boss battles |
| Fly Swatter | Ignore special agility bonus of flying monster |
| Frizzmeister | Frizz magic costs 10% less to cast and deals 10% more damage |
| Health Professional | Healing magic costs 10% less to cast and you get healed 10% more |
| Last Word | Your action comes last |
| Magic Miser | Magic consumption reduced to 3/4 |
| Magic Regenerator | Regain 10% of max MP each round |
| Magic Scrooge | Magic consumption reduced to 1/2 |
| Master of Weapons | Equip any weapon |
| Metal Beater | Increases damage dealt to a metal enemy by 1 |
| Metal Body | Damage from physical attacks is reduced by 1/3 |
| Paralyzer | Paralyze enemies with attack |
| Poisoner | Poison enemies with attack |
| Psycho | Gain ability to Psyche Up |
| Steady Recovery | Regain 10% of max HP each round. |
| Wooshmeister | Woosh magic costs 10% less to cast and deals 10% more damage |
| Zammeister | Zam magic costs 10% less to cast and deals 10% more damage |
| Zapmeister | Zap magic costs 10% less to cast and deals 10% more damage |
Dragon Quest Monsters: Joker 2[edit]
In addition to the traits from the first game, Dragon Quest Monsters: Joker 2 adds the following:
Traits[edit]
| Trait | Description |
|---|---|
| Hit Squad | The monster can attack multiple times in succession. |
| Hopeful Hitter | Attacks often miss but can score critical hits. |
| Perilous Parrier | Monster will usually take more damage but occasionally take none. |
| Big Hitter | Increases damage from attacks, skills, and abilities. |
| Grand Slammer | Attacks strike all enemies, and damage dealt by skills and abilities increases. |
| Sizzmeister | Sizz magic costs 10% less to cast and deals 10% more damage |
| Giant Killer | Deal more damage to large monsters |
| Poisonous | May inflict Poison when being attacked |
| Paralysing | May inflict paralysis when being attacked |
| Confusing Touch | Confuse enemies with attack |
| Sleepy Touch | Put enemies to sleep with attack |
| Deadly Touch | Kill enemies with attack |
| Bouncer | Bounce always active |
| Counteractivist | Counter always active |
| Close Scraper | Can sometimes survive fatal damage with 1 HP |
| Talent Scout | Scout gauge boosted |
| Pro Talent Scout | Scout gauge boosted considerably |
| Genius Talent Scout | Scout gauge boosted slightly |
| Yellow-belly | Monster occasionally unable to act |
| Timid | Monster occasionally unable to act |
| Foot Dragger | Monster may refuse to listen to orders |
| Tactical Trooper | Monster will sometimes act twice in a row when not given orders |
| Tactical Genius | Monster will act up to three times in a row when not given orders |
| HP Roulette | Max HP may increase or decrease in battle |
| MP Roulette | Max MP may increase or decrease in battle |
| Attack Roulette | Attack may increase or decrease in battle |
| Defense Roulette | Defense may increase or decrease in battle |
| Agility Roulette | Agility may increase or decrease in battle |
| Wisdom Roulette | Wisdom may increase or decrease in battle |
| HP Gambit | HP increases to 1.5 times maximum in battle, but attack and defense are reduced to 1 |
| MP Gambit | MP increases to 2 times maximum in battle, but attack and wisdom are reduced to 1 |
| Comeback Kid | Monster has a small chance of reviving after dying |
| Wave of Relief | Wave of Relief may be used automatically |
| Disruptive Wave | Disruptive Wave may be used automatically |
| Heckling Hector | When an enemy's tension increases, all foe's tension decreases |
| Rabble Rouser | Can increase allies' tension at the start of battle |
| Strangely Alluring | Can dazzle and immobilize enemies at the start of battle |
| Late Riser | Monster may fall asleep at the start of battle |
| Scare Stare | Can unnerve enemies at the start of battle |
| Imposing | Can immobilize enemies at the start of battle |
| Intimidating | Can intimidate and immobilize enemies at the start of battle |
| Fast Learner | Earn 10% more XP. Increases if more monsters have this trait. |
| Gold Getter | Earn 20% more gold. Increases if more monsters have this trait. |
| Lootist | The chance of receiving items after battle increases. Increases further if more monsters have this trait. |
| Crafty Frizzer | Reduces enemies' resistance to Frizz-type magic unless enemy is immune. |
| Crafty Banger | Reduces enemies' resistance to Bang-type magic unless enemy is immune. |
| Crafty Woosher | Reduces enemies' resistance to Woosh-type magic unless enemy is immune. |
| Crafty Cracker | Reduces enemies' resistance to Crack-type magic unless enemy is immune. |
| Crafty Zapper | Reduces enemies' resistance to Zap-type magic unless enemy is immune. |
| Crafty Zammer | Reduces enemies' resistance to Zam-type magic unless enemy is immune. |
| Crafty Sizzer | Reduces enemies' resistance to Sizz-type magic unless enemy is immune. |
| Crafty Donker | Reduces enemies' resistance to Donk-type magic unless enemy is immune. |
| Crafty Abiliterator | Reduces enemies' resistance to Abiliterator unless enemy is immune. |
| Crafty Blade Blunter | Reduces enemies' resistance to Blade Blunter unless enemy is immune. |
| Crafty Fire Breather | Reduces enemies' resistance to Fire Breath unless enemy is immune. |
| Crafty Ice Breather | Reduces enemies' resistance to Ice Breath unless enemy is immune. |
| Crafty Whacker | Reduces enemies' resistance to Whack-type magic unless enemy is immune. |
| Crafty Dazzler | Reduces enemies' resistance to Dazzle-type magic unless enemy is immune. |
| Crafty Poisoner | Reduces enemies' resistance to Poison unless enemy is immune. |
| Crafty Magic Drainer | Reduces enemies' resistance to Drain Magic spells unless enemy is immune. |
| Crafty Fizzler | Reduces enemies' resistance to Fizzle-type magic unless enemy is immune. |
| Crafty Gobstopper | Reduces enemies' resistance to Gobstopper unless enemy is immune. |
| Crafty Dance Banner | Reduces enemies' resistance to Ban Dance unless enemy is immune. |
| Crafty Confuser | Reduces enemies' resistance to Confusion unless enemy is immune. |
| Crafty Inactivist | Reduces enemies' resistance to missing a turn unless enemy is immune. |
| Crafty Paralyser | Reduces enemies' resistance to Paralysis unless enemy is immune. |
| Crafty Sleeper | Reduces enemies' resistance to Sleep unless enemy is immune. |
| Crafty Sagger | Reduces enemies' resistance to Sag-type magic unless enemy is immune. |
| Crafty Sapper | Reduces enemies' resistance to Sap-type magic unless enemy is immune. |
| Crafty Decelerater | Reduces enemies' resistance to Decelerate-type magic unless enemy is immune. |
| Crafty Dimmer | Reduces enemies' resistance to Dim-type magic unless enemy is immune. |
| Crafty Magical Saboteur | Reduces enemies' resistance to Magic Frailty unless enemy is immune. |
| Crafty Devil | Reduces enemies' resistance to all spells, abilities and status ailments |