Whack (previously Beat) is a recurring spell in the Dragon Quest series. It instantly reduces the target's HP to 0, causing instant death. Whack and its advanced forms are in most games only learned by the pious and sagacious, implying that the spell is not common knowledge even among sorcerers.
- 1 Appearances
- 1.1 Dragon Quest III
- 1.2 Dragon Quest IV
- 1.3 Dragon Quest V
- 1.4 Dragon Quest VI
- 1.5 Dragon Quest VII
- 1.6 Dragon Quest VIII
- 1.7 Dragon Quest IX
- 1.8 Dragon Quest Monsters
- 1.9 Dragon Quest Monsters 2
- 1.10 Dragon Quest Monsters: Caravan Heart
- 1.11 Dragon Quest Monsters: Joker
- 1.12 Dragon Quest Heroes: The World Tree's Woe and the Blight Below
- 2 Trivia
- 3 Gallery
Kiryl learns Whack at level 18, and now only costs 4 MP.
Angelo learns Whack at level 17.
Whack is learned by priests at level 20, and costs 5MP. The spell is dependent on the caster's Magical mending, meaning that once the stat reaches 50, it will slowly increase the base accuracy of 50% until it reaches 999, where the spell will be 100% accurate barring resistance.
In a nostalgic move, Psaro the Manslayer will cast the spell in his legacy battle.
Whack can be learned by Kiryl for 4 skill points and costs 5 MP to cast. Naturally, it is one of his iconic spells. When used, Kiryl will send out a dark incantation that tracks down a random monster and has a small chance to kill them instantly. Kiryl can upgrade the spell and cast Thwack by charging up Whack for a few seconds.
- In an interview with Nintendo Power magazine, series creator Yuji Horii noted that the AI in Dragon Quest IV was built such that in its original version, Kiryl's algorithms would always conclude Whack (called Beat in this version) was the character's best offensive option against foes with high HP and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell". The problem was halfway corrected in the balance-adjusted PS1 remake, except that Kiryl almost never casts Whack.