Nintendo Power
Nintendo Power was a magazine dedicated to providing readers with various news and information on video games distributed on various Nintendo consoles or those released on their system from third party developers.
Various Dragon Quest titles released on Nintendo systems would be covered in the magazine as well as their tip sections providing answers to questions or informing players of some then unknown details.
Additionally, to prompt people into subscribing to the magazine, Nintendo Power offered free copies of Dragon Quest, as well as supplemental material to help players with the game itself.
Dragon Quest material in Nintendo Power[edit]
Volume 1[edit]
- NES Journal: World News: Talks about the Japanese launch of Dragon Quest III, using the official title before the first game released outside of Japan and had its name changed to Dragon Warrior. This is the first time the Dragon Quest series is referenced by mainstream media outside of Japan.
Volume 10[edit]
- Howard & Nester comic: The titular duo arrive at Tantegel. The latter attempts in vain to get the Sunstone.
Volume 21[edit]
- Counselors' Corner!- Answers a Dragon Warrior II question.
- "Where is the Jailor's Key?"
Volume 26[edit]
- Classified Information- Players of Dragon Warrior II are informed not to save after defeating Atlas, Bazuzu and Zarlox as it prevents them from respawning in Hargon's Castle.
Volume 27[edit]
- The issue contains a walkthrough for various portions of Dragon Warrior III, a brief summary on each game from the Erdrick trilogy as well as tips on finishing Dragon Warrior II including:
- How to find the Echoing Flute, Golden Key, Jailor's Key, Watergate Key, Leaf of World Tree, Water Flying Cloth and the Staff of Thunder
- How to find the Tower of the Moon, Sea Cave, Cave to Rhone and Rubiss Shrine
- Counselors' Corner!- Details how to get past the Cave of Rhone with directions for the 1st three floors and a map for the latter three.
Volume 34[edit]
- Counselors' Corner!- Answers the following Dragon Warrior III questions:
- "How do I find the Golden claw in the pyramid?"
- "How do I build experience quickly?"
- The response points out how possession of the Golden claw will increase monster encounters.
- "How do I become a Sage?"
Volume 40[edit]
- Counselors' Corner!- Answers the following Dragon Warrior III questions:
- "Where can I build up my levels?"
- "How do I buy items in the elf shop?"
- "How do I get the New Town to grow?"
- The response clarifies that the town's growth is triggered by defeating the Orochi and getting the Staff of Change.
Volume 43[edit]
- Counselors' Corner!- Answers the following Dragon Warrior III questions:
- "How do I get through the Castle of Baramos?"
- "How do I solve the rock puzzle?"
Volume 146[edit]
- Day of the Warrior- debriefs players on the
- personality system
- How to assemble a balanced party
- Journey up to retrieving the ultimate key from the Shallows Shrine
Volume 147[edit]
- The Quest Continues- concludes the coverage with instructions for
- Defeating the pretender to the throne in Manoza, as well as tracking down the Six Orbs and clearing Baramos' Lair
Volume 148[edit]
- Double Your Pleasure!- gives an overview of Dragon Quest Monsters 2's story and a brief description of the monster wrangling system
Volume 149[edit]
- A New generation- a simple guide for the Desert World through the Sky World
Volume 151[edit]
- Rare Breed- a more thorough guide detailing the monster breeding system as well as listing combination charts. A contest is also announced with the winners receiving the three rarest monsters: Kagebou, Ramia, and a Wyrmhole dragon
Gallery[edit]
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Issue 1 article of Dragon Quest III
Page 1 of Howard and Nester comic based on Dragon Warrior.
Page 2 of Howard and Nester comic based on Dragon Warrior.
Magazine rendition of King Lorik.
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Monsters 2 contest in issue 151
External link[edit]
- Nintendo Power at Wikpedia