Kabuff is a recurring spell in the Dragon Quest series. It increases the entire party's defence for a period of time.
Kabuff is learned by the Prince of Cannock at level 20. It heightens the defense of everyone in the part temporarily and takes 2 units of MP to use. In the original NES version, it increases defense by 12.5%, and by 50% in all other versions.
Kabuff is learned by Kiryl at level 14 and increases the party's defense by 100% for 4 MP in the NES version. In the remakes it lasts only 7~10 turns instead of the entire battle.
Kabuff is learned by a variety of characters and increases defense by 50% in the original SNES version and 25% in all subsequent releases. In all versions it costs 3 MP to cast.
Kabuff is already known by Goober upon joining the party, and is learned by Milly at level 18, and by Goowain and Shelley at level 8. Other characters can learn it by advancing to rank 5 of the Priest vocation. It increases defense by 25% for 3 MP, with a cap of +200 points.
Kabuff has the same properties as in VI, and is learned by reaching rank 3 of the Armamentalist, rank 4 of the Sage, rank 2 of the Monster Masher, rank 5 of the Champion, and rank 1 of the Hero vocations.
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Kabuff can be learned by Kiryl for 3 skill points and costs 10 MP to cast, increasing the entire party's defence. It can be improved by learning the skill Kabuff Extender for 20 skill points, which makes the effect of Kabuff last even longer. A character who has been affected by Kabuff will have a green glow surrounding their body.
- It is also possible for characters to gain a personal Kabuff effect for a short time with the skills Critical Cover or Last Stand. Critical Cover will activate if a character lands a critical hit and Last Stand activates when a character is low on HP.
- The Rune staff, a wand that casts the spell when used in battle.