Kafrizz is a relatively new spell in the Dragon Quest series that first appeared in the Joker sub-series of the DQM spin offs.
Learned by: Mage Level 53 Incinerates a single enemy with an enormous fireball, dealing 180~200 base damage for 18 MP. Once the caster's magical might surpasses 220, the spell will steadily grow towards it's cap of 307~331.
The enemy's version of Kafrizz hits for 104~127.
Kafrizz is a late-game spell, with magi learning it at level 64. It costs 12 MP to cast, and the damage formula is Magical Might x 0.386 + 46. The base range is 152~164, and once the sorcerer's spellcasting skillfulness reaches 871 the range will hit its cap of 376~388.
Kafrizz costs 10 MP as in the main games, and has a base range of 141~171. Once the monster's wisdom exceeds 250, it will slowly approach its max range of 297~327 at 999 wisdom. It is learned through the following skillsets: Frizz & Bang 2, Frizz & Bang 3, Frizz & Woosh 2, Frizz & Woosh 3, Frizz & Zap 2, Frizz & Zap 3, Frizz & Zam 2, Frizz & Zam 3, Fire 2, Fire 3, Hawkhart 2, Nimzo, Uber Dark Dynamiter, Frizz & Sizz 2, Frizz & Sizz 3.
The Japanese spell Merazoma had previously been localized as Kafrizzle in Dragon Quest VIII. When the spell Meragaia was introduced in Dragon Quest IX, it was localized as Kafrizzle and Merazoma was changed to Kafrizz.