From Dragon Quest Wiki

Kazapstrophe is a fourth tier of Lightning spells in the series, introduced in the Joker subseries of the monsters series. Kazapstrophe replaces Kazapple as the ultimate Lightning spell and boasts more utility, requiring a single character to use in most appearances. True to the spell's name, it rains the fury of the gods on to the caster's enemies in the form of colossal thunderbolts several meters wide.


Dragon Quest X[edit]

Kazapstrophe was used by a variety of monsters and was added to Anlucia's spell repertoire for the version 5.3 update onwards, thus making it available to players. It costs 27 MP to cast and the damage range will depend on the user, with the lowest end for monsters being 250~350 and the high end being approximately 600.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Kazapstrophe is a three-person pep power that is available to players when the Luminary learns Zapple and Jade masters Lightning Storm. When used, Jade and Rab will channel magical energy to the Luminary who sends it crashing down on all enemies. The damage calculation is based on the sum of The Hero and his grandfather's magical might, capping for 594~654 at 975 magical might. Furthermore, the spell has a 25% chance to paralyze foes and a 25% chance to lower their resistance to Lighting by one stage.

An evil version of the spell is used by Calasmos during the final battle, known as Chaotic Kazapstrophe.

Joker games[edit]

Kazapstrophe has a base damage of 230~290 and will increase in power once a monster's wisdom surpasses 524, capping out at 422~482 damage. It costs 30 MP to cast, and features the same parameters in all three titles.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Kazapstrophe has the same MP cost and power as seen in the Joker trio.

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Loss leaders are able to cast the spell, and if it is reflected back at them it will deal approximately 1,200 damage.

Dragon Quest Rivals[edit]

Kazapstrophe appears as a card.