From Dragon Quest Wiki

Accelerate is a recurring spell in the Dragon Quest series.

It increases one party member's Agility.


Dragon Quest IX: Sentinels of the Starry Skies[edit]

Accelerate is learned by Thieves at level 16 and costs 2 MP to cast. It increases Agility by 25%, can be cast twice for a 50% boost, and lasts for 7~10 turns.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Serena and Sylvando will learn accelerate at level 13 and 15. It increases Agility by 40% for 4~6 turns, and costs 2 MP. +40% is the cap for Agility buffs in the game, and cannot be raised further.

Dragon Quest Monsters[edit]

Called Speed in this game, it requires the monster to reach level 2 with 10 MP and 8 Intelligence. It grows into SpeedUp when the monster reaches level 5 with 24 MP and 20 Intelligence. It is naturally learned by the CurseLamp, FloraJay and Pixy.

Dragon Quest Monsters 2[edit]

Speed now requires 15 Intelligence to learn and 36 to upgrade. It is naturally learned by the Petiteel and Pyuro, among others. It is no longer naturally learned by the Pixy.

Dragon Quest Monsters: Joker[edit]

Accelerate can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Accelerate can no longer be learned from Mage Aid. It can now also be learned from Mortella for 26 points.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Accelerate costs 3 MP and will raise one monster's agility by 80% for 4~7 turns. It cannot be stacked with multiple castings, and is learned via the Blusterer, Cutpurse, Fortifier, Slimer, Speedster, Willing Helper, and Zap Afficionado talents.

Dragon Quest Treasures[edit]

The effects of Accelerate can be applied to an ally via the accelerate pellet. As Treasures is a real-time action game, the effect raises deftness instead of agility.

See Also[edit]