Acceleratle

From Dragon Quest Wiki

Acceleratle is a recurring spell in the Dragon Quest series.

It increases the Agility of every member of the party.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

Acceleratle is learned by Priests and Sages at level 5, and doubles a character's current Agility until the end of battles--capping at 255. Despite Agility factoring into a character's total Defence stat in all versions of III, the spell will not change that value.

Dragon Quest IV: Chapters of the Chosen[edit]

Acceleratle is learned by Borya at level 14, and possesses the same attributes as before. It is also used by picksy on their allies.

Dragon Quest VIII: Journey of the Cursed King[edit]

Acceleratle is learned by Jessica after investing 3 points into her Staff skill. The spell doubles a character's Agility per cast for 6~9 turns, capping at 999. Due to game mechanics, Acceleratle also raises Evasion.

  • In the 3DS version, it is also learned by Red after investing 3 points into her Roguery skill.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Acceleratle is learned by Mages at level 4 and Armamentalists at level 12. It costs 4 MP to cast, and raises agility by up to 50% for 6~9 turns.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Serena and Sylvando will learn acceleratle at level 17 and 15. It costs 4 MP to cast, and will increase a character's Agility by 20% for 4~6 turns. It can be cast twice for a maximum boost of +40%.

Dragon Quest Monsters[edit]

Called SpeedUp in this game, it is an upgraded form of Speed. Speed grows into SpeedUp when the monster reaches level 5 with 24 MP and 20 Intelligence.

Dragon Quest Monsters 2[edit]

SpeedUp now requires 36 Intelligence to learn.

Dragon Quest Monsters: Joker[edit]

Acceleratle can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Acceleratle can be learned from all the skill it could be previously, though Speedster now requires 47 points.

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Acceleratle costs 4 MP and will raise the party's agility by 40% for 4~7 turns. It can be cast twice for an 80% boost in total, and is learned through the Blusterer, Dark Horse, Fluffy, Sage, Speedster, and Zap Virtuoso talents.

Dragon Quest Tact[edit]

Acceleratle is known naturally by Jamirus at level 1 and costs 24 MP to cast. It has a range of up to two squares away from him in any direction, can be self-cast, and raises the Agility of all allies in a plus sign-shaped area of effect. Upgrading the spell reduces the amount of MP it costs to cast.

Acceleratle (ピオリム Piorimu)Tactlogo.png
Ability information
Acceleratle
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 24
Range Additional effects
DQTact RangeRhombus.png
1-2 (+self)
DQTact AGLUp.png
AGL Up
Description
Raises AGL of all allies in area of effect for 3 turns
Naturally learnt by
Jamirus


Super Smash Bros. Ultimate[edit]

Acceleratle is available to the Hero via his Command Selection ability. Casting the spell, for 13 MP, will drastically increase his movement speed but also increase the amount of knockback he suffers when struck.

See Also[edit]