Armamentalist

From Dragon Quest Wiki
A female Dwarf, male Elf, and female WetlingArmamentalists in Dragon Quest X
An adept who combines the abilities of a warrior with a mage's magical prowess. --Description from Dragon Quest VII

The Armamentalist (魔法戦士, Mahou Senshi, lit. Magic Warrior), also known as the Magic Knight, is a class in the Dragon Quest series. Combining the attributes of Warriors and Magi, they have shifted from single-target specialists to capable crowd-controllers since their debut, and have gained a Musketeer motif in official illustrations.

Dragon Quest VI: Realms of Revelation[edit]

Armamentalists gain strong spells and skills at the expense of most stats. A character needs to master both the Warrior and Mage vocations to become a Armamentalist. They are the only advanced vocation to feature no additional traits or special effects.

Stat Changes[edit]

Statistics Change
Battles to Master 240
Strength +5%
Agility -10%
Resilience -15%
Wisdom Null
Style Null
Max HP -10%
Max MP +10%
Trait N/A
Mastery Bonus +20 Max MP

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Firestarter Flame Slash 1 One enemy Attacks enemy with fire slash 0
2 Powerbearer Oomph 15 One ally Doubles the attack power of a single party member. 6
3 Stormbringer Lightning Slash 35 One enemy Attacks enemy with lightning slash 0
4 Spellbinder Bound 65 Self Forms a protective barrier that reflects a single spell. 4
5 Frostburner Kacrackle Slash 100 One enemy An attack that channels the power of a terrible ice storm. 0
6 Novablaster Bazoom 140 One enemy Sends foes flying to a faraway location. 8
7 Earthscorcher Magma Blast 190 All enemies Scorches all enemies with a sudden eruption of lava. 0
8 Lightwielder Kafrizzle 240 One enemy Incinerates a single enemy with an enormous fireball. 10

Dragon Quest VII: Fragments of the Forgotten Past[edit]

DQVII 3DS Armamentalist.png

In the original PS1 version, the class was known as the Ranger. They are still the reliable magic knight it was in VI, and requires the same prerequisites. In the 3DS version, Armamentalist outfits are similar to stereotypical musketeers, wearing tunics, leather boots, and large plumed hats like those seen in Dragon Quest IX.

Stat Changes[edit]

Statistics Change
Battles to Master 220 (PS1) / 173 (3DS)
Strength +5%
Agility -10%
Resilience -15%
Wisdom Null
Style Null
Max HP -10%
Max MP +10%
Mastery Bonus +20 Bonus to MP
DQVII Armamentalist.png

PS1 Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Bouncer Bounce 1 Self Causes all spells to reflect back to the caster for a couple of turns 4
2 Wanderer FireSlash 12 One Enemy Attack will cause fire damage 0
3 Scout BoltSlash 24 One Enemy Attack will cause electric damage 0
4 Battler TwinHits 50 One Ally Physical damage is doubled for a couple of turns 6
5 Enchanter IceSlash 80 One Enemy Attack will cause ice damage 0
6 BladeMage Disperse 130 One Enemy Removes one enemy from battle 8
7 Conqueror Firebolt 170 One Group Causes ~100HP in flame damage 10
8 Faust Blazemost 220 One Enemy Causes ~190 in fire damage 10

3DS Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Firestarter Bounce 1 One Ally Builds a barrier that reflects all spells. 4
Midheal One Ally Restores at least 75 HP to a single ally. 4
2 Powerbearer Flame Slash 10 One Enemy An attack that channels the potent power of a raging inferno. 0
Swoosh One Group A whirlwind that wallops a group of enemies. 4
3 Stormbringer Kabuff 10 (20) All Allies Raises the defence of all party members. 3
Insulatle All Allies Protects the party from fire and ice attacks. 3
4 Spellbinder Oomph 12 (32) One Ally Doubles a single party member's attack power. 6
Lightning Slash One Enemy An attack that channels the potent power of lightning. 0
5 Frostburner Zap 24 (56) All Enemies Calls down lightning to strike all enemies. 6
Kacrackle Slash One Enemy An attack that channels the potent power of a terrible ice storm. 0
6 Novablaster Kasnooze 30 (86) One Group Sends a group of enemies into a deep, deep sleep. 5
Bazoom One Enemy Sends a foe flying to a faraway location. 8
7 Earthscorcher Kafrizzle 37 (123) One Enemy Engulfs a single enemy in an enormous fireball. 10
Kasizzle One Group Sears a group of enemies with scorching hellfire. 10
8 Forcewielder Miracle Slash 50 (173) One Enemy A sword strike that also serves to heal the user's wounds. 3

Dragon Quest IX: Sentinels of the Starry Skies[edit]

DQIX Armamentalist Male.png
DQIX Armamentalist Female.png

An armamentalist is a powerful proponent of the formidable Fource, they can can wield wands, bows and swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their Coup-de-Grace is "Voice of Experience," which increases the EXP payout after battle by a random rate.

The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource, Funeral Fource, etc) that allow the Armamentalist to imbue other party members with elemental attributes, raising their elemental defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple fource's can be used on a character at the same time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).

Unlock[edit]

Unlockable by completing Quest #109 - "Elementary Training" at Alltrades Abbey.

Stats[edit]

Attribute Starting stats Maximum stats
Level 1 99
HP 32 540
MP 14 226
Strength 21 351
Agility 10 124
Resilience 15 243
Magical Might 17 282
Magical Mending 0 0
Deftness 7 110
Charm 11 185

Fource[edit]

Accolade Name Description Required points
Pyro Private Fire Fource Adds fire element to attack 4
Corporeal Corporal Strength +10 Increases attack 10
Snow Sergent Frost Fource Adds ice element to attack 16
Lofty Lieutenant Resilience +20 Increases resilience 22
Cloudburst Captain Gale Fource Adds wind and lightning elements to target 32
Magisterial Major Charm +10 Increases charm 42
Crepuscular Colonel Funereal Fource Adds earth and darkness elements to target 55
Boreal Brigadier Magical Might +30 Increases spell accuracy* 68
Geo General Life Fource Adds Light element to attack 82
Star Marshal Maximum HP +30 Increases max HP 100

Spells[edit]

Name MP Level Target Description
Dazzle 5 2 Group Envelops a group of enemies in illusions
Sap 4 5 One enemy Reduces the defence of a single enemy
Snooze 3 8 Group Puts a group of enemies to sleep
Decelerate 3 10 One enemy Reduces the agility of a single enemy
Acceleratle 4 12 Party Raises the agility of all party members
Fizzle 3 14 Group Prevents a group of enemies from using magic
Kasap 8 16 Group Reduces the defence of a group of enemies
Fuddle 5 20 Group Sends a group of enemies into confusion
Deceleratle 5 24 Group Reduces the agility of a group of enemies
Kasnooze 8 28 All enemies Sends all enemies into a deep sleep
Kafuddle 10 31 All enemies Sends all enemies into a state of confusion
Oomph 8 39 One ally Increases the attack of a single party member

Revocation Award[edit]

Dragon Quest X[edit]

NOTE:The parenthetical translations of the Japanese names are merely placeholders for convenience and are not to be taken as official Square Enix terms

Fource[edit]

Japanese name English name Description MP Required
points
ファイアフォース Fire Fource Adds the fire element to normal attacks for 2 minutes
Monsters neither weak nor resistant to fire take +10% damage
2 4
全職業でちから+10 Natural strength +10 Permanently increases deftness by 10 in all vocations N/A 10
アイスフォース Frost Fource Adds the ice element to normal attacks for 2 minutes
Monsters neither weak nor resistant to ice take +10% damage
2 16
全職業で最大MP+10 Natural MP +10 Permanently increases max MP by 10 in all vocations N/A 22
ストームフォース Gale Fource Adds the wind & lightning element to normal attacks for 2 minutes
If a monster is weak to one element but not the other then the weakness is prioritized
Monsters neither weak nor resistant to either element take +10% damage
2 32
全職業でみのまもり+5 Natural resilience +5 Permanently increases resilience by 10 in all vocations N/A 42
ダークフォース Funereal Fource Adds the darkness & earth element to normal attacks for 2 minutes
If a monster is weak to one element but not the other then the weakness is prioritized
Monsters neither weak nor resistant to either element take +10% damage
2 55
MPパサー M-Pathy All allies in range receive 100 MP 10 68
全職業で最大HP+10 Natural HP +10 Permanently increases max HP by 10 in all vocations N/A 82
ライトフォース Life Fource Adds the light element to normal attacks for 2 minutes
Monsters neither weak nor resistant to light take +10% damage
2 100
フォース範囲化
(Fource range)
N/A Expands fource skills to affect all allies in range N/A 110
最大MP+30 Natural MP +30 Permanently increases max MP by 30 when character is an Armamentalist N/A 120
フォースブレイク
(Fource break)
N/A Double damage to one foe, reduces elemental resistances
Reduction rate is either 50% or 100%, equal chance for both
4 130
攻撃時たまにMP回復
(Attack while recovering MP)
N/A Occasionally recovers MP by 5% of damage dealt N/A 140
マダンテ Magic Burst Spend all MP to deal light damage to all enemies in range, 4 damage per MP
Recovers 2% of max MP every 5 seconds for 2 minutes
All 150
クロックチャージ
(Clock charge)
N/A Reduces interval time between actions 6 180
敵の弱点属性がわかる
(Decipher weaknesses)
N/A Reveals enemy weaknesses when using the Tactics menu N/A 200
よろいが装備できる
(Equip armor)
N/A Allows the use of heavy armor available to warriors, paladins, etc N/A 200

Spells[edit]

Name MP Level Target Description
Absorb magic 2 5 Self Siphons MP of enemy spells targeting self
Evac 3 7 Party Teleports out of dungeons
Oomph 2 14 One ally Raises attack by 20% for 2 minutes
Acceleratle 4 21 Party Reduces the party's action interval for 2 minutes
Drain magic 0 30 One enemy Drains up to 100 MP from an enemy, based on magical might
Oomphle 4 43 One ally Raises attack by 40% for 2 minutes


Dragon Quest Walk[edit]

DQ Walk Armanetalists.jpg

Armamentalists were added to the game in a March 2020 update. A character can become an armamentalist by reaching level 50 with the warrior and mage vocations and their weapon choices are Swords, Knives, Wands, and Whips.

Notable Armamentalists[edit]

  • The Prince of Cannock's vocation is listed as an Armamentalist in the smartphone and Nintendo Switch versions of Dragon Quest II. It is also his starting vocation in Theatrhythm Dragon Quest.
  • Alexander, one of the Seven Sages from Dragon Quest VIII, is described as a talented magical swordsman. In the Japanese version of the game, his title shares the same name as the vocation.
  • Alistair, a descendant of the sage Alexander and Jessica's older brother, inherited some of his ancestor's skill in swordsmanship and magic.

Trivia[edit]

  • Faust, one of the ranks from the PS1 version of Dragon Quest VII, is a character from German folklore who attained great power after making a pact with a demon.

Gallery[edit]