From Dragon Quest Wiki

Zinglsinger is an elusive revival spell that appears very infrequently and is never directly available for the player to cast at will like other spells in the main series.


Dragon Quest VI: Realms of Revelation[edit]

Zinglzinger is one of the random effects of Nevan's Lucky Dip antics and is unlocked once he reaches rank 8 in the Gadabout vocation. It will cast Kazing on every party member in battle for 0 MP, but will not effect characters in the wagon. The spell sounds like a bonafide Hail Mary, but do to the nature of the Lucky Dip skill there is only a 1/8th chance of the juvenile priest casting it.

Zinglsinger is mentioned as one of the random fake spells that Nevan made up on the spot in the antic routine he acquires at rank 4 of the Gadabout vocation, so it can be inferred that he's been working on fully realizing the spell in his down time. Considering his upbringing, it stands to reason that he would want to develop the perfect revival spell.

Dragon Quest VIII: Journey of the Cursed King[edit]

Zingslinger is one of the deathmoves available to scouted monsters, specifically the Wizard o' Z team that consists of Metabble, Curer, and Healer. The spell will revive dead party members and fully heal the living, but once again the chance of the spell being cast in the first place is random and cannot be relied upon when in a pinch.

Dragon Quest Monsters: Super Light[edit]

Zinglsinger appears as a normal spell that can be selected from the command menu like any other and functions identically to the deathmove version in VIII, but it can only be cast once per battle and is extremely scare, being the signature spell of Numen appropriately enough.