From Dragon Quest Wiki

Ping is a recurring spell in the Dragon Quest series, first introduced in Dragon Quest Monsters: Joker. It doubles the Wisdom of a single party member.


Dragon Quest Monsters: Joker[edit]

Ping costs 3 MP to cast and can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Ping can no longer be learned from Mage Aid. It can now be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Ping raises one monster's wisdom by 80% and lasts for 4~7 turns. It overrides the natural stat caps of monsters, allowing the fourth-tier attack spells to reach their maximum damage that necessitates 3,999 wisdom. Ping is learned through the Antimagician, Empath, Fortifier, Sizz Afficionado, and Willing Helper talents.

Dragon Quest Treasures[edit]

The effects of the spell can be replicated by popping an ally with a ping pellet.

Dragon Quest Tact[edit]

Ping appears as an enemy-only spell that can be used by certain monsters and bosses. It has a range of up to two squares away from the caster in any direction, can be self-cast, and greatly increases the WIS of a single target. Silvapithecus and Slimecicle also possess the awakening perk Rare Ping, which has a chance to greatly increase their WIS for 4 turns at the start of each turn.

Ping (インテ Inte)Tactlogo.png
Ability information
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 16
Range Additional effects
DQTact Range1.png
1-2 (+self)
DQTact WISUp.png
Greatly raises 1 ally's WIS for 3 turns
Naturally learnt by


  • Ping is the onomatopoeia for a light bulb suddenly appearing over a character's head in a work of fiction, representing a sudden burst of inspiration and clear thought. The Japanese name, インテ, is derived from the English word intelligence

Related spells[edit]