Kasizz

From Dragon Quest Wiki

Kasizz is a spell first introduced in the Joker sub-series. As with the other Sizz spells, it roasts a group of enemies in roaring flames. It is related to the spells Sizz, Sizzle, and Kasizzle.

Localization History[edit]

Begiragon had previously been localized as Kasizzle until Joker 2, with the localized name being passed on to Giragrade and the former being redubbed as Kasizz. In other words, the Japanese games received new fourth-tier spells with new names, while the English localizations repurposed the names of the third-tier spells for the new fourth-tier spells and used new names for the third-tier spells.

Appearances[edit]

Dragon Quest X[edit]

Dancers will learn Kasizz at level 45 and Death Masters at level 74. The spell's damage calculation is (Magical might - 169) x 169/541 +100~112 with a maximum range of 262~274 at 710 magical might. When the caster's stat rises to 711 and higher, the damage calculation will change to (Magical might - 710) /5 + 262~274 , giving it a maximum damage of 420~432 at 1,500 magical might. This can be achieved through liberal application of buff spells and abilities. The spell costs 21 MP to cast, and will fire in a straight line from the conjurer for ten meters.

Dragon Quest XI: Echoes of an Elusive Age[edit]

The Hero and Veronica will learn Kasizz at level 40 and 38, respectively. The spell costs 16 MP to cast and will deal a base range of 100~116. The spell starts to increase in power once the caster's Magical Might is 227 before capping at 216~232 once at 362 Magical Might. Two malicious wizened wizards are able to cast Co-Kasizz if they both become pepped up.

Dragon Quest Monsters: Joker 2[edit]

Kasizz's base range is 114~126, and the maximum cap is 209~231. The follower skillsets teach the spell to a monster:

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Kasizz is the third tier spell of Maya and can be learned by investing 16 skill points. By charging her Sizzle spell for a short time, she can cast Kasizz for 17 MP, creating two powerful serpentine pillars of flame that zig-zag on the ground in front of her.

  • Like all of Maya's spells, she is able to cast it in midair if she has learned Soaring Sizzler for 5 skill points.
GameDescription
DQH Logo.png
Sends two snaking pillars of flame flying forth from the ground.[1]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Dragon Quest: Scan Battlers[edit]

Kasizz appeared as a 4★ giga rare special ticket spell that cost 2 SP to use. Bianca would be summoned to cast the spell, its animation being the same as in The Adventure of Dai.

Dragon Quest Tact[edit]

Kasizz can be learned by Rickerd at level 38 and by Dracky and Tortured soul through Talent Blossoming. It costs 108 MP to cast, has a range of three squares in front of the caster, and inflicts major Sizz-type spell damage to all enemies in a range of three squares horizontally. Upgrading the spell increases its damage and reduces the amount of MP it costs to cast. Jessica has her own variation of the spell named Searing Kasizz, while Dark Commander Hadlar has a variation known as Extreme Heat Spell.

Kasizz (ベギラゴン Begiragon)Tactlogo.png
Ability information
Kasizz
Role * Type * Element MP cost
Attack Spell DQTact Sizz.png 108
Range Additional effects
DQTact RangeFront3.png
Front 3
None
Description
Deals major Sizz-type spell damage to all enemies in area of effect
Naturally learnt by
Dracky, Rickerd, Tortured soul


Dragon Quest: The Adventure of Dai[edit]

In the series, Hadlar describes Kasizz as his greatest spell, with Popp having knowledge of it and being terrified of the spell's destructive power. Hadlar first casts it against both him and Maam on Valge Island. When he casts it, Hadlar gathers intense heat energy in his hands, which arcs above his head, then he fires it off from his index fingers with his fists clenched. In the 1991 anime, it is depicted a beam of intense white light, while in the 2020 anime, Hadlar gathers crackling golden energy in his hands that he fires off as a beam of heat and light. Later on, Matoriv casts Kasizz against Hadlar as well, who becomes appalled that humans are able to cast the spell.

Dragon Quest: The Adventure of Dai: A Hero's Bonds[edit]

Kasizz appears as a Special Move for Hadlar and the Luminary Leader. It is a long-range attack over a wide area that inflicts magical Fire damage five times and raises all allies' Fire damage temporarily by 30%. In this game, the spell's animation is closer to its manga depiction, with the caster gathering flames and sending out flames from their hands rather than the crackling energy beam from the anime.

The main way to unlock the skill is by obtaining the Scorching Staff from limited Treasure Hunts.

In Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolMegaincendioFrom the ancient Greek mega- and the Spanish word for fire.
ICON-FLAG-FR.png FrançaisMégacrameFrom the ancient Greek mega- and the French cramer.
ICON-FLAG-DE.png DeutschKnusperDerived from the German verb knuspern, which means to crackle; the sound of a fire.
ICON-FLAG-IT.png ItalianoInfernoItalian for "hell"; a large fire or conflagration.

Battle Visuals[edit]

Gallery[edit]

References[edit]

  1. Sony PlayStation 4 and Steam versions.