Zoom

From Dragon Quest Wiki

Zoom (ルーラ, Ruura, Ruler), is a recurring spell in the Dragon Quest series that allows for instantaneous transportation to previously visited locales. The amount of MP it costs tends to change from game to game, but the functionally remains the same. With one exception, Zoom cannot be used indoors.

Appearances[edit]

Dragon Quest[edit]

Zoom is learned at level 13, and requires 8 MP to use. In all versions of the game, Zoom only returns the player back to Tantegel Castle.

Dragon Quest II: Luminaries of the Legendary Line[edit]

Zoom is learned by The Prince of Cannock at level 10. In the original versions of the game, Zoom would only return the party to the location where they last saved their game. This was remedied in the smartphone versions, and now the player can choose from a list of towns and locations, provided they visited them once. It costs 8 MP to use in the original versions, 6 MP in the GBC version, and 1 MP in the smartphone remake.

Dragon Quest III: The Seeds of Salvation[edit]

Zoom is learned by the Hero at level 7, and both Mages & Sages at level 12. This is the first installment that allowed players to choose where they wanted to go with Zoom, setting the standard for future Dragon Quest games.

The Hero can learn it in battle with the use of a glitch, though to use it prevents the spell from being learned in the field.

Dragon Quest IV: Chapters of the Chosen[edit]

Zoom is learned by the Hero at level 7, Borya at level 9, and Maya at level 8, and is already known by Psaro upon joining. Note that the destination list resets after each chapter.

Additionally, an NPC Minidemon attempts to use the spell to chase Torneko Taloon from Pharos Beacon to Porthtrunnel, but bumps his head and falls becomes unconscious.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Name Level
Hero *
Daughter 5
Old man of the sea 10
Hawk man 13
Chimaera 24
Beastmaster 30
Starkers 40

The Hero learns Zoom after helping Prof. Toilen Trubble with his research in the town of Zoomingale, and this event is required to advance the plot. None of the other party members that can learn the spell are encountered until after this. The spell is used as a plot device at certain events, such as if the hero marries Nera or Debora, and is later used by his daughter to carry him home after rescuing him. This marks the first installment that used a spell as a plot event.

Dragon Quest VI: Realms of Revelation[edit]

Zoom is learned by Ashlynn and the Hero at level 8, and by Mercury at level 5. Other characters can learn it by advancing to either rank 3 of the Mage vocation or rank 4 of the Liquid Metal Slime vocation.

In the Nintendo DS version, after unlocking access to Alltrades Abbey, the spell can be upgraded by Madame Luca Luminista to enable warping between worlds.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Zoom is learned through the same method as in VI.

Dragon Quest VIII: Journey of the Cursed King[edit]

The Hero learns this spell after investing 8 points into his "Courage" skill. It costs 1 MP to cast.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Zoom is a special ability learned exclusively by the Hero after a plot event. Unlike earlier games, it costs no MP to cast.

Dragon Quest X[edit]

Dragon Quest XI: Echoes of an Elusive Age[edit]

Zoom is learned through the same method as in IX. Unlike other Dragon Quest games, you can use Zoom indoors.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Dragon Quest Heroes II: Twin Kings and the Prophecy's End[edit]

Super Smash Bros. Ultimate[edit]

Zoom is one of the spells that can be used by the Hero through his Down special, Command Selection. This costs 8 MP to use, and allows the Hero to quickly fly back to the main platform of the stage, provided he isn't obstructed by a ceiling overhead. Compared to the Hero's up-special attack (Woosh, which can be further charged-up to Swoosh and Kaswoosh), Zoom provides a greatly increased vertical-recovery distance and a period of invincibility with a much lower MP cost than Kaswoosh, but has the notable downsides of not damaging opponents, the ascent being followed by a swift and uncontrollable descent with very little horizontal movement, and the inherent unreliability of the Command Selection menu's randomly-chosen options.

Destinations reached with the spell[edit]

Dragon Quest II[edit]

(Cell phone Versions only)

Dragon Quest III[edit]

Dragon Quest IV[edit]

(Note: Zoom locations that appear in multiple chapters do not transfer from chapter to chapter, and must be revisited when arriving in a new chapter.)

Chapter 1 locations:

Chapter 2 locations:

Chapter 3 locations:

Chapter 4 locations:

Chapter 5 locations:

Dragon Quest V[edit]

Dragon Quest VI[edit]

(Bolded locations refer to areas found in both the Upper World and Lower World that can be visited.)

Dragon Quest VII[edit]

(Note: the Zoom spell can only be used in the present in this game)

Dragon Quest VIII[edit]

Dragon Quest IX[edit]

Dragon Quest XI[edit]

Trivia[edit]

  • A common gag with Zoom is that using the spell indoors will cause the user to hit their head on the ceiling, making them plummet straight back down.
    • This gag is also featured in Super Smash Bros. Ultimate, where casting Zoom indoors or below a hard platform will cause the same thing to happen.

Notes[edit]

  • Chapters 55 and 56 of Dragon Quest: Dai no Daibouken elaborate on the Ruura spell and explain it as the ability to go to a place if you can form an image of it in your mind.
  • In Dragon Quest V, it's suggested that transporting too many people with this spell at once causes physical strain or even unconsciousness, as the Hero blacks out after transporting the wedding entourage to Ventuno Casino Ship.

In Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolTelerregresoFrom tele- and regreso
ICON-FLAG-FR.png FrançaisTéléportationFrom Téléportation

Gallery[edit]

See Also[edit]