Aliahan
| Kingdom | |
|---|---|
| Aliahan | |
| Japanese | アリアハン |
| Romaji | Ariahan |
| Game | Dragon Quest III Dragon Quest III HD-2D Remake |
Aliahan is a kingdom found in Dragon Quest III: The Seeds of Salvation.
Located on a small continent in the southeastern ocean, Aliahan is the land from which the Hero ventures forth into the wider world to save it from the fiend Baramos. Its kingdom includes the castle town of the same name near the southern bay, and the smaller town of Reeve in the northwest.
Interestingly, the continent serves as an excellent tutorial for new players to the series as it features a castle, two towns, two distinct dungeons, a tower, and enemies that provide different types of threats.
Appearances[edit]
Dragon Quest I HD-2D Remake[edit]
Aliahan is alluded to by the inscription found on the inside of Erdrick's helm:
"May victory smile upon you, Great Hero of Aliahan"
Dragon Quest II HD-2D Remake[edit]
Dragon Quest III: The Seeds of Salvation[edit]
It is said that Aliahan once ruled over the whole world several centuries ago, but a war broke out and the country's territory was reduced to the island continent seen in the game after many of its young men died in conflict. The teleportal to the mainland that is located in the Path of Promise was sealed after this war. In modern times Aliahan has abandoned its militaristic past and exists in an idyllic peace, as evidenced from the available weapons and armour being quite simple as well as the native monsters being push-overs. Aliahan has also repaired its relations with the major kingdoms of the world, and the King of Aliahan has informed his fellow sovereigns that the child of Ortega has volunteered to accomplish the late hero's mission. How this is accomplished is not detailed in earlier versions of the game, as the teleportal remains sealed in the modern day and Aliahan has no port. Some citizens have taken it upon themselves to break the seal and see the wider world, but no attempts have proven successful; the player must break the seal with the wrecking ball to reach Romaria and begin the adventure in earnest.
The game begins with the Hero turning 16 years old, and the player is taken to the castle by the Hero's Mother to speak with the King of Aliahan. The King explains that the Hero's father Ortega set off to slay a wicked evil known as the Archfiend Baramos not long after the Hero was born, but was witnessed to be dragged into the mouth of an active volcano and is presumed dead. The King states he fully supports the youth's determination to complete Ortega's mission, confirming that the decision to undertake the dangerous journey was entirely the Hero's own, and strongly advises the player to assemble a group of allies at Patty's Party Planning Place to avoid Ortega's fate while providing funds along with basic equipment. With the preamble explained, the player then traverses the island kingdom to find a means to reach the mainland, undergoing an unobtrusive tutorial that details the nature of exploration, monster combat, the importance of keys, and teleportals.
As the birthplace of Ortega, Aliahan has garnered a reputation as the home of heroes. The legacy of the incredible man has spread to nearly every corner of the world, and with it the reputation of Aliahan.
The Hero's home[edit]
The party can stay for free at the Hero's home at the behest of their mother. This room and board lasts until the death of Baramos.
Patty's Party Planning Place[edit]
Patty will give the player the ability to customize their party as they see fit at her bar in the northwestern section of the town. Pre-designed characters are ready for recruitment on the first floor, and further options can be requested on the second floor. Additionally, the bar is the location that any victim of the Blasto spell is spirited away to.
Vault[edit]
In the NES version, the party had limited item slots due to hardware restraints and could store additional items here for a small fee upon retrieval. Gold could also be stored in 1,000 piece increments.
Remake changes[edit]
An a new opening cinematic has been added, expanding upon the one created for the American NES release in 1991. It shows Ortega departing to slay Baramos shortly after the birth of his child, detailing his journey to Skyfell Tower, Alltrades Abbey, Orochi's Lair (where he fights an unrelated monster), Mur, & sailing to Rimland, before being dragged into the volcano by an unidentified monster. It concludes years later with the King of Aliahan holding a meeting with the Hero's Mother and the toddling Hero after he dispatched an expedition to locate Ortega at his last known whereabouts on Mt. Necrogond. The leader of the team reports they have found no signs of the man, and the King solemnly concludes that he lost his life before consoling the Hero's Mother. The bereaved widow admits she had a terrible feeling her husband wouldn't return, but is certain he fought his best until the bitter end. The King gives into despair as all seems hopeless against Baramos now, but the Hero's Mother asserts that she will raise her little one to succeed Ortega.
The 16-bit remake of III and its subsequent ports included quality-of-life additions to the kingdom, such as increasing the amount of incidental items to be found and turning the vault into gold bank, since the item storage was no longer necessary with the addition of the bag. The newly created personality system is also alluded to through new dialogue with residents, and the Hero's personality will even change to contrarian or mule if the player refuses to speak to the King and returns home during the opening segment.
There is now a shack at the bottom of the castle town's well where the medal king Morgan Minimann lives. He serves the same purpose as his contemporaries in other titles do, and his system uses the accumulation method of issuing rewards rather than using the medals as a currency to purchase items with. There are five mini medals scattered through Aliahan, Reeve, the Dreamer's Tower, & the Little Shrine, allowing players to get an early reward before leaving for the mainland. Should the Hero defeat Baramos alone, the King will reward the player with a powerful bastard sword―this is presumed to be a relic from Aliahan's world-conquering past.
Beyond these utilities and system pointers, the largest change to Aliahan is that the NPC dialogue will now change significantly when the player obtains the magic key, is awarded the ship from Portogus Rex, slays Baramos, and obtains the sunstone. If a certain miracle takes place in the post-game, the kingdom's dialogue will change even further.
Shops & Services[edit]
| Item | Price | Attributes |
| 8 | Restores at least 30 HP to a single ally. | |
| 10 | Cures poison from one party member. | |
| 20 | Wards off weaker monsters. | |
| 25 | Can be used to return to previously visited locations. | |
| 50 | Defence +2 |
| Item | Price | Attributes |
| 5 | Attack +2 | |
| 30 | Attack +7 | |
| 100 | Attack +12 |
| Item | Price | Attributes |
| 10 | Defence +4 | |
| 70 | Defence +8 | |
| 150 | Defence +12 | |
| 90 | Defence +4 |
Treasures[edit]
NES version[edit](Magic key required for access) |
16-bit remake[edit]
(Magic key required for access) (Ultimate key required for access)
|
Nearby monsters[edit]
Dragon Quest III HD-2D Remake[edit]
Aliahan has been slightly redesigned, with the player being able to enter from the east, west, and southern gates. A nun has been placed near the western entrance for convenient saving, as the royalty of the world have passed that duty on to the clergy as in all post-Dragon Quest IV games, and the sister also serves as the Zoom point. The placement of some buildings have been adjusted to look more natural in HD, and Patty's Party Planning Place has been given a revamped exterior with a curved glass awning for outdoor dining. Patty herself will explain the nature of her business at one point, revealing that the King of Aliahan felt immense guilt over the loss of Ortega and commissioned Patty to establish a meeting place for adventurers so that Ortega's child would find powerful allies and avoid the same fate. This confirms that the party members recruited at Patty's place come from beyond Aliahan's shores via ship, and that the island kingdom was not as isolationist as some players had assumed.
The HD-2D version retains the features added in the 16-bit remake and the only change to the utilities are a Slime held in the castle dungeon, informing players that special monsters can be encountered outside of battle. NPC dialogue is retained from the 16-bit version, though the Hero's Mother has been given additional lines. Several of these are voice-acted and take place when the player speaks to her after obtaining Ortega's helmet, upon defeating Baramos, and in the post-game after a certain event. The Hero's Mother will also appear during the newly created ending cinematic.
Observant players will notice two homages to Dragon Quest XI: there is a world map of Erdrea hung in the northwest corner of the castle's first floor and the Hero's mother keeps a red and a green book similar to the ones found in the ending of the eleventh game.
Shops & Services[edit]
| Item | Price | Attributes |
| 8 | Restores at least 30 HP to a single ally | |
| 10 | Cures poison from one party member | |
| 20 | Wards off weaker monsters | |
| 25 | Can be used to return to previously visited locations | |
| 8 | Attack +2 | |
| 10 | Defence+5 | |
| 70 | Defence +9 | |
| 40 | Defence +3 |
| Item | Price | Attributes |
| 60 | Attack +6 | |
| 80 | Attack +8 | |
| 180 | Attack +10 | |
| 180 | Defence +12 | |
| 120 | Defence +4 |
Nearby monsters[edit]
Treasures[edit]
| Bastard sword | x1 | Reward for the Hero soloing Baramos | |
| Mini medal | x1 | N/A | |
| Medicinal herb | x6 | N/A | |
| Magic water | x1 | N/A | |
| Antidotal herb | x1 | N/A | |
| Unsealant | x1 | Thief's key | |
| Holy water | x1 | N/A | |
| Musk | x1 | Thief's key | |
| Chimaera wing | x1 | N/A | |
| Seed of agility | x1 | Magic key | |
| Seed of defence | x1 | N/A | |
| Seed of magic | x1 | N/A | |
| Seed of life | x1 | N/A | |
| Seed of strength | x3 | Magic key, 1 Ultimate key, 1 | |
| Aerofoil earrings | x1 | Magic key | |
| Dragon scale | x1 | N/A | |
| Mighty armlet | x1 | Magic key | |
| Ring of clarity | x1 | Magic key | |
| Rousing ring | x1 | Thief's key | |
| Cypress stick | x1 | N/A | |
| Oaken club | x1 | N/A | |
| Rune staff | x1 | Magic key | |
| Wayfarer's clothes | x2 | N/A | |
| Leather hat | x1 | N/A | |
| Pot lid | x1 | N/A |
Dragon Quest XI: Echoes of an Elusive Age[edit]
The Hero can visit Aliahan through the Echo Chamber. He is taken to a time just before the marriage of Ortega and his fiance, and sees that several villagers have gathered in the woman's house to prevent the union. As it turns out, this is the work of a monster that was trying to prevent a legendary hero from being born and the party makes quick work of the nuisance. Additionally, the Luminary can get a Personality-altering book from Ortega's father, which can be used to alter Jessica Albert's mind at Chateau Felix.
Dragon Quest Tact[edit]
Majellan and Mindini find themselves in Aliahan at the end of Chapter 1, Episode 1 of the game's Dragon Quest III event. The duo encounter Patty, who is shocked to encounter friendly monsters, but she warms up to them quickly and invites them to her pub. Afterwards, she encourages them to speak to the townspeople to find a way for them to return to Orchesterra.
In other languages[edit]
Trivia[edit]
Although most regions in the world of Dragon Quest III mimic real world locations, the continent of Aliahan does not. Its position in the ocean would approximate Australia, but this is already occupied by Lanson, and the shape of Aliahan's landmass does not resemble the continent as well as the former. Due to Aliahan's history as a world-encompassing empire that has since fallen, a closer comparison would be the lost continent of Mu, which is said to have be a colossal landmass in the south Pacific ocean.
Gallery[edit]
Artwork & maps[edit]
Art. (Famicom)
Art. (NES)
Overworld icon (Cell phone)
Hero's house (Cell phone)
Passage to the basement of Dreamer's Tower.(Cell phone)
The Hero's mother seeing him off in the HD-2D Remake
Opening sequence[edit]
Castle dialogue[edit]
Town dialogue[edit]
...while another details Martial Artists...
...Thieves...
...and Merchants...
...while sternly warns that Gadabouts...
...while a Troubadour sings praises of Sages...
A toughie failed to make a wrecking ball
A friendly guard tells the Hero...
Morgan Minimann introduces himself
A man describes the fabled Jipang
The Hero's Mother...
After Baramos is defeated[edit]
Many citizens use the same lines of dialogue, whats show below are all the distinct lines
Miscellaneous[edit]
See also[edit]