Dragonlord's Castle

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The Dragonlord's Castle (竜王の城 Ryūō no Shiro) is the name of the final dungeon in Dragon Quest and the lair of the eponymous lord. It is located in the central area of Alefgard, across the sea to the southeast of Tantegel.

It also appears as a dungeon in Dragon Quest II, but is not vital to the plot of the game. In Dragon Quest III, Zoma's Citadel is located in its place.

Appearances[edit]

Dragon Quest[edit]

Ruled by the Dragonlord, who has hidden Erdrick's Sword in its subterranean depths to keep it from falling into the Hero's hands.

Monsters[edit]

HD-2D Remake Monsters[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

No great evil dwells here now, merely the laid back grandson of the Dragonlord. Once again, Erdrick's Sword is located here in the same chest as it was 100 years ago.

Monsters (interior)[edit]

Nearby monsters (exterior)[edit]

Treasures[edit]

Dragon Quest I HD-2D Remake[edit]

The first floor of the castle matches the layout seen in Dragon Quest III HD, though it has now fallen into sever disrepair over the centuries. The second floor takes inspiration from the Super Famicom version of Dragon Quest I & II in that several caves have been bored out of the castle walls. Sections that used to be frozen over are now filled with magma, matching the new owner, and a shortcut teleportal connecting the first and final floors can be activated once the player reaches the end.

Erdrick's sword is within the same infinite loop as in the Super Famicom version, and if Princess Gwaelin is brought along then she will state it was stolen from Cantlin by the monster Spiketail during his raid.

Treasures[edit]

Sword of kings III HD icon.png ICON-Mini medal III HD.png ICON-Medicinal herb III HD.png ICON-Prayer ring III HD.png ICON-Dieamend III HD.png ICON-Chimaera wing III HD.png ICON-Seed of wisdom III HD.png ICON-Frazzled feathers I & II HD.png ICON-Cower ring III HD icon.png ICON-Wasteband I & II HD icon.png ICON-Double-edged sword III HD icon.png ICON-Hate mail III HD sprite.png ICON-Hapless helm III HD icon.png
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Monsters[edit]

Blue dragon DQ III HD sprite.png Dragon zombie DQ III HD sprite.png Dread dragon DQ III HD sprite.png Eyelasher I & II HD sprite.png Great troll DQ III HD sprite.png Liquid metal slime DQ III HD sprite.png One-man army DQ III HD sprite.png Knight abhorrent I & II HD sprite.png Tearwolf I & II HD sprite.png

Dragon Quest II HD-2D Remake[edit]

It is now mandatory to visit the castle and retrieve the faded blade from the depths in order to undo the seal preventing access to the Shrine of Rain. The King of Tantegel advises players to pay a visit as well during the Scions of Erdrick's arrival in Tantegel. The Dragonlord's great-grandson is more of a shut-in this time around, being aware of how humans see his infamous ancestor, but he becomes a more active ally of the Scions instead once they finish off the Midnight Manguini and Goyling that attempted to press him into joining the Children of Hargon.

Much later, after the Sphere of Light has been obtained, the Dragonlord's great-grandson will challenge the Scions to a duel to test their mettle before they face the most dangerous foe of all.

Treasures[edit]

ICON-Faded blade I & II HD sprite.png ICON-Mini medal III HD.png ICON-Sage's stone III HD icon.png ICON-Magic water III HD sprite.png ICON-Prayer ring III HD.png ICON-Seed of agility III HD sprite.png ICON-Wasteband I & II HD icon.png ICON-Battle fork III HD sprite.png ICON-Dragon robe III HD icon.png ICON-Metal slime armour I & II HD icon.png ICON-Zombie mail I & II HD sprite.png ICON-Ice shield III HD sprite.png

There are also scrolls that teach Assassin's Stab & Kasap, both of which require the thief's key to open.

Monsters[edit]

Dark skeleton I & II HD sprite.png Drohl diabolist I & II HD sprite.png Green dragon DQ III HD sprite.png Hocus chimaera DQ III HD sprite.png Hoodie DQ III HD sprite.png Lethal armour DQ III HD sprite.png Raving lunatick I & II HD sprite.png Scarewolf I & II HD sprite.png Goyling I & II HD sprite.png Midnight manguini I & II HD sprite.png

Dragon Quest Builders[edit]

Main Article: The Dragonlord’s Island

The Dragonlord's Island is the final location in Dragon Quest Builders, only accessible after obtaining the Rainbow Drop.

The island is mostly covered in ash, rock and sand, and is full of strong enemies. The main point of interest is the Dragonlord's Castle, a small dungeon where the final battle takes place.

Dragon Quest Tact[edit]

The party first visits the castle in Chapter 4, Episode 4 of the game's limited Dragon Quest I event, accompanying a clueless Cosmic chimaera. A Dark skeleton becomes alarmed when it notices a human setting foot in the castle and attacks the party. After the battle, Mindini and Majellan come up with a plan to disguise the Master as a monster by making them wear a suit of armour.

In the next episode, the party are granted an audience with the Dragonlord, who introduces himself and is surprised to see foreigners in his castle. Majellan explains the situation to him, but the Dragonlord states that he knows of no way to send them back home. As a reference to his question to the Hero in the original game, the Dragonlord makes an offer for the party to join him. Regardless of whatever choice the player makes, a fierce battle will ensue. After being defeated, he transforms into his True Form and challenges the party again to another battle. Defeating him suddenly opens a teleportal that allows the Orchesterrans to go back home.

Captain N: The Game Master[edit]

The castle appeared in the episode "Three Men & A Dragon" and was referred to as Castle Charlock. Princess Lana & Mega Man entered it, as they were unaware of it being the home of the Dragonlord. They ended up captured, and while in the dungeon, they encountered The Three Keepers of Power.

Places of interest[edit]

Hidden staircase[edit]

The castle has a hidden staircase on the first floor which is the correct path to reach the innermost areas of the castle in both Dragon Quest and Dragon Quest III. This staircase is referred to by various NPCs in both DQ and III. In order to find the stairs, the Hero must search behind the thrones in the middle of the first floor. All other paths from the first floor lead to a neverending maze.

Remakes[edit]

In the remake of both Dragon Quest II, the music used for the castle is the same as Dragon Quest, whereas in the NES version, the game's regular dungeon music was used. The remake of III (Sans the Cell phone and Switch versions) used the new BGM from The Baramos' Lair.

Another addition to the remake of Dragon Quest II is the throne room being present as it was with the first game, albeit in ruins.

Maps & Gallery[edit]