Passage to Rendarak

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The Passage to Rendarak is the largest dungeon in all versions Dragon Quest II: Luminaries of the Legendary Line.

It is also the penultimate dungeon in the game. It is located in the south central region of Greater Alefgard and accessible only via teleportal.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

Falling into the pitfall.

The passage to Rendarak is infamous among fans, due to its length, the strong enemies within, and the existence of pitfalls and infinite loops that no first-time player can be expected to know of.

The cave is only accessible via a travel gate in Beran requiring the Jailor's Key. To open the cave, the False Idol must be used next to the entrance which is disguised as an impassable mountain tile.

Soul Sigil[edit]

Bottom right corner of floor B1 in all versions from the Nintendo Entertainment System to the Game Boy Color version. See the remake section for more details.

Thunderbolt blade[edit]

Find your way to floor 5. Make your way all the way north, then east into the side room; go down the flight of stairs. There is a pitfall in the almost-bottom-leftmost corner of the (huge) room; find and fall in it. You'll land right next to the sword.

Erdrick's Armour[edit]

Much easier than locating the Thunderbolt blade, simply find the staircase in the bottom right area of Floor 3 and take the stairs right to the chest.

Other treasures[edit]

(All versions)[edit]
(NES version)[edit]
  • 3 different chests of gold coins (varying amount)
  • Trap chest
(Super Famicom and other following versions)[edit]

Monsters[edit]

Nearby monsters[edit]

(Swamp entrance)[edit]
(Entrance from the Valley of Rendarak)[edit]

Remake changes[edit]

Dragon Quest II HD-2D Remake[edit]

The Passage to Rendarak is discovered by the friendly teeny sanguini Elmoo, who defected from the Children of Hargon after a failed raid on Burrowell and set out for reconnaissance at the behest of the Scions of Erdrick. He reports that he found a chamber in the mountains that houses a teleportal, but he was unable to enter the building and find where matching sister portal is; Elmoo departs to keep watch over the teleportal, waiting for the Scions. The children then ask the King of Dirkandor if his extensive information network has yielded any leads, to which he reveals that his father learned of the secret entrance from the Prince of Rendarak several decades prior. The former king made his son swear on his deathbed to keep the Prince of Rendarak's location a secret, knowing that any attempting to challenge Hargon in his own domain would only be marching to their doom. The King of Dirkandor then tells the four Scions that he will tell them what he knows should they best him in battle, proving beyond a shadow of a doubt that they have what it takes to face Hargon directly.

After the test, the King informs the children that they have already met the Prince―he is the Aged Priest of Beran. Upon returning to the floating city, the Scions find the Prince of Rendarak weakly resting in bed as his many years take their toll on him. When they tell him that they have learned of his real identity, the Prince recounts the fateful day when Hargon attacked Castle Rendarak and ordered the death of every inhabitant. The Prince and his royal guard attempted to fend off Hargon's forces in the Passage to Rendarak, but the horde was never ending and they were forced to retreat. One of the guards turned on the Prince, blaming his cruel fate on him and shoving him violently headfirst against a cave wall, knocking him out. When he awoke the Prince found his guard were slaughtered, the Children of Hargon assuming he'd been killed by his own. Having told his story for the first time in decades, the Prince of Rendarak reveals that the sister teleportal is here in the very cathedral they stand in, and blesses the Scions of Erdrick so that they can cross the barrier he erected to protect it.

Upon warping through the teleportal, the Scions find themselves in the Shrine South of Rendarak, which lay in a ravaged valley. Upon exiting the small shrine they witness an infanticore fighting Elmoo to the death for betraying the Children of Hargon. The little one emerges victorious but is fatally wounded; the Princess of Moonbrooke desperately casts healing spells on him, but they do not take hold. Elmoo tells his friends to not grieve, being happy that he was able to help them in the end as they'd helped him befriend the people of Burrowel. The children dry their tears and dig a grave for Elmoo before setting out to enter the Passage to Rendarak.

The overall structure of the natural labyrinth remains unchanged from past versions, with an extra degree of difficulty added in by the effects of Holy Protection and holy water wearing much quicker than normal. The mini-map is disabled in the infinite loops on the second and sixth floors, though in the latter's case the player need only follow the trail of lit candles to find the exit. One small blessing is that the hole that leads to the chamber with the thunderbolt blade is already uncovered.

After reaching the sixth floor, and event will take place that splits up the party and the Prince of Midenhall is forced to fight the Hypermalediction one-on-one. After this he is joined by the Princess of Moonbrooke, only to encounter another Princess along with the Cannock siblings deeper into the cave. The princess pledge necklace exposes the impostor to be Belial himself, who tosses aside the Mark of Moonbrooke emblem he'd taken as a prize after he lead the siege that destroyed the kingdom at the game's beginning. The Princess declares she will have her revenge and the party faces Belial.

After the battle, the demon acknowledges the strength of the children has grown since their first fight at the Faerie Palace, and shamelessly asks if they would consider working with him to kill Hargon. Belial explains the nature of which he, Atlas, and Pazuzu―the Deities of Destruction―were summoned from their own worlds by the mad cultist and forced to be his slaves. The nature of their evocation prevents any of the three from disobeying Hargon or taking action against him, but there is no such stipulation against leading powerful forces to his chambers. The player is then given the choice as to accept Belial's offer or not, with the only difference being a change in the following dialogue.

Treasures[edit]

ICON-Erdrick's armour I & II HD.png ICON-Mark of Moonbrooke I & II HD.png ICON-Mini medal III HD.png ICON-Tombola Ticket I & II HD.png ICON-Magic water III HD.png ICON-Seed of luck III HD.png ICON-Seed of strength III HD.png ICON-Seed of wisdom III HD.png ICON-Assassin's dagger III HD.png ICON-Thunderbolt blade III HD.png ICON-Hapless helm III HD.png ICON-Hocus hat III HD.png ICON-Madcap III HD.png ICON-Spiked armour III HD.png ICON-Thanatos' shield I & II HD.png
x1 x1 x1 x4 x3 x1 x1 x3 x1 x1 x1 x1 x1 x1 x1

Monsters[edit]

Armful DQ III HD sprite.png Berserker I & II HD sprite.png Eyelasher I & II HD sprite.png Ghoul DQ III HD sprite.png Liquid metal slime DQ III HD sprite.png Orc king I & II HD sprite.png Silvapithecus I & II HD sprite.png Tearwolf I & II HD sprite.png Tyrannodactyl I & II HD sprite.png Hypermalediction I & II HD sprite.png Belial I & II HD sprite.png

Nearby monsters[edit]

Berserker I & II HD sprite.png Cyclops I & II HD sprite.png Orc king I & II HD sprite.png Heavy hood DQ III HD sprite.png Troll DQ III HD sprite.png

Dragon Quest XI: Echoes of an Elusive Age[edit]

The Passage to Rendarak is the finale locale from the second game available via the Echo Chamber. A restless armor has taken upon itself to inhabit Erdrick's Armour itself, and it must be dealt with by the Luminary and his party. Unlike the truncated versions of other dungeons that appear in the Echo Chamber, the cave is very faithful to it's original design and will prove the most difficult dungeon out of all the past tomes.


Map & Gallery[edit]