Kaswooshle

From Dragon Quest Wiki

Kaswooshle is a spell in the Dragon Quest series. It is the deadliest of the wind spells, Woosh, Swoosh, and Kaswoosh, eviscerating a group of foes with a tempest of Typhonic proportions.

Appearances[edit]

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Kaswooshle is only available to Luminaries at level 58. It costs 50 MP to cast and possess a base damage of 150~250. It will begin to approach it's cap of 450~550 once the caster's Magical Might surpasses 550.

Dragon Quest X[edit]

Luminaries learn Kaswooshle after investing 130 points into their Je Ne Sais Quoi skillset and Pirates learn the spell at level 69. It costs 20 MP to cast.

Damage is calculated as (Magical Might + Magical Mending - 280) x 0.30 + 150~250, leading to a rough wind base range of 150~250 and category five devastation of 250~350 at max. When the sum of the character's magical stats exceeds 999, the calculation becomes 999-1500: (Magical Might + Magical Mending - 999) /3 + 370~470 and the damage cap is raised to 537~637. As with all other Woosh spells in X, Kaswooshle will spiral outward from the caster in a counter-clockwise cycle of fifteen meters and strike all enemies within that range multiple times.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Serena can learn Kaswooshle from the Spears skill panel for 25 skill points and can only be learned in Act 3 of the game. It is located on Serena's character builder between the Spear and Wand skill panels and all of the skills surrounding it must be learned first to unlock it. It costs 50 MP to cast, and its base damage range is 258~514. If Serena's Magical Might is raised to 250, the spell with hit its cap of 496~752.

Kaswooshle has a much lower Magical Might requirement than other fourth-tier spells, but for good reason: Serena never accumulates any points in the attribute naturally. In order to get the most out of the spell, careful equipment selections and liberal applications of Seeds of sorcery must be applied.

Dragon Quest Monsters: Joker[edit]

Kaswooshle costs 36 MP and will deal up to 249~349 damage at 999 wisdom, and can be learned from:

Dragon Quest Monsters: Joker 2[edit]

Kaswooshle has a minor range of 171~189 and a high range of 295~313 can be learned from all the skills it could be previously, as well as from Stormsgate Citadel for 100 points, or from Woosh & Sizz III for 64 points.

Terry's Wonderland 3D & Iru and Luca's Marvelous Mysterious Key[edit]

Kaswooshle costs 54 MP and deals a minimum of 190~210. Once the monster's Wisdom surpasses 500, the tornado's strength will rise until it slams enemies for 646~714 at 3,999 Wisdom.

Dragon Quest Monsters: Joker 3[edit]

Kawooshle has the same aspects in as in the previous two games.

Dragon Quest Monsters: The Dark Prince[edit]

Kaswooshle costs 54 MP and is learned through the Calasmos, Perfect Speller, Polariser, Snow Drifter, and Woosh Virtuoso talents. It has a base power of 270, and will deal an average of 750 once the monster's wisdom reaches 3,999.

Enemy versions[edit]

When used by a legacy boss in IX, the damage is calculated as (Lvl(6*0.6~1.1))-- meaning the base damage is 126~234, and the level 99 range is 356~653.

Battle Visuals[edit]


Etymology[edit]

Mucho is a Spanish adverb that modifies a noun to mean "significant", or " much of". The English equivalent is the word Much.

Other Languages[edit]

Language Translation Meaning
ICON-FLAG-ES.png EspañolSúper TornadoSuper Tornado