Crag
Crag | |
---|---|
Japanese | ジバリア |
Rōmaji | Jibaria |
Type | Offensive |
Older names | None |
Crag is an Earth-element spell that sets a magic circle below an enemy and damages them over a series of turns by suddenly generating a rocky spire beneath them. It is related to the more powerful Craggle, Kacrag, and Kacraggle spells.
Localization history[edit]
ジバリア and the related spells were first translated into English in 2017 with Dragon Quest Heroes II: Twin Kings and the Prophecy's End, where they were referred to as Rubblerouser, Boulderbringer, Mountainmover, and Ridgeraiser respectively. This naming convention continued into Dragon Quest XI: Echoes of an Elusive Age, but would be switched out for the series standard ka- and -le prefix and suffix scheme in Dragon Quest Treasures in 2022 when ジバリア was localized as Crag.
The use of the Crag name would continue into Dragon Quest Monsters: The Dark Prince, meaning that there are two concurrent English localizations for the earth spell line. As such, this article will cover the instances in which the Crag name is used over Rubblerouser and for games that have not been translated.
Appearances[edit]
Dragon Quest X[edit]
Crag can be learned by Thieves at level 15 and Rangers at level 12, casting it for 4 MP. It creates a circle on the ground that erupts after 10 seconds have passed, dealing 18~24 earth-element damage to all enemies within range. The damage range is fixed and is not affected by the caster's magical might.
- In the Offline version of the game, it can be learned by the same vocations at the same levels and is already known by Duston when he joins the party. Due to the change in battle system, Crag will activate at the end of the next turn after it is cast, dealing 18~24 earth-element damage to all enemies.
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]
The spell costs 4 MP and deals 14~15 Earth damage to all enemies at the start of the next turn cycle after being cast. Once the monster's wisdom reaches 499, it will deal 71~78 damage.
Dragon Quest Monsters: Joker 3[edit]
The spell has the same attributes as in the previous game.
Dragon Quest Monsters: The Dark Prince[edit]
Crag costs 5 MP and is learned through either the Crag Afficionado, Materialist, or Stony Slasher talents. It has a base power of 25 and will deal an average of 85 once the caster's wisdom reaches 499.
Dragon Quest Treasures[edit]
Game | Description |
Creates a mini magic circle that inflicts earth-element magic damage on any enemy that enters it.[1] |
Crag can be known naturally by Marble slimes, Ham shamwitches, Wight princes, and Shiny draglings at level 1. It costs 3 MP to cast and creates a small magic circle that will deal Earth-element magic damage to any enemies that enter it after a short amount of time passes.
Dragon Quest Walk[edit]
Crag can be learned by Thieves at level 25 and costs 6 MP to cast. It will continuously deal a small amount of Earth-element spell damage to a single enemy for a few turns.
Trivia[edit]
- A similar naming conundrum exists for the Bazoom spell, though players would only be able to cast it under its alternative name in one title and in all other instances that name would be used by enemies.
Battle Visuals[edit]
- ↑ Nintendo Switch version.