Zapple

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Zapple is a lightning spell introduced in Dragon Quest Monsters: Joker. It is a mid-tier spell comparable to Sizzle and Zammle, and had only appeared in spin-off titles prior to the release of XI in 2017.

Localization history[edit]

The Japanese spell Raidein was previously localized as Zap for the English adaptations of the series, until the localization of Dragon Quest Monsters: Joker, which had a third spell in the lightning class. This spell, Dein, is akin to Sizz and Crack in terms of power and how early a character learns it in an adventure, bumping Raidein up to being a mid-tier spell. Because the English word Zap cannot be simplified as it's Easter-equivalent was, the localization department instead opted to have the word Zapple refer to Raidein in any game in which Dein is present.

For older titles that were localized after the introduction of Dein, such as Dragon Quest VI, Zap continues to be used for Raidein to adhere to the three-stage naming convention for spells seen in square-enix's translation process as there is no intermediate spell to add the "-le" suffix to between Zap and Kazap.

Appearances[edit]

Dragon Quest XI[edit]

The Hero will learn zapple by steeling himself with the Luminary skill tree. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344.

Dragon Quest Monsters 1 & Dragon Quest Monsters 2[edit]

Zapple deals 70~90 damage for 10 MP. To learn the spell, a monster needs to have the natural capacity to do so if it hasn't been bred into it, as well as being at level 15 with a wisdom stat of 130.

Dragon Quest Monsters: Joker[edit]

Zapple's base damage is 85~95, and will reach its limit of 209~231 once the caster's wisdom hits 699. It costs 6 MP to cast, and is learned via the following skill sets: Bang & Zap, Bang & Zap II, Cleric, Crack & Zap, Crack & Zap II, Crusader, Dragovian Lord, Frizz & Zap, Frizz & Zap II, Sage, White Knight, Woosh & Zap, Woosh & Zap II, Wulfspade, Wulfspade II.

Dragon Quest Monsters: Joker 2[edit]

Zapple has the same aspects as in the previous game, and can be taught through the following sets: Frizz & Zap, Frizz & Zap 2, Bang & Zap, Bang & Zap 2, Woosh & Zap, Woosh & Zap 2, Crack & Zap, Crack & Zap 2, White Knight, Crusader, Cleric, Wulfspade, Wulfspade 2, Dragovian Lord, Sizz & Zap, Sizz & Zap 2.

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]

Super Smash Bros. Ultimate[edit]

Zapple appears as the Hero's side special move in Super Smash Bros. Ultimate, in which it costs 18 MP to cast and hits twice: the first for 6% and the second for 14%. It is a quick electrical attack with good range and a disjointed hitbox, meaning it cannot be reflected or absorbed. Holding the special button down will turn Zap into Zapple, and holding the special button down for longer will turn this move into Kazap.

Battle Visuals[edit]