Hocus Pocus

From Dragon Quest Wiki

Hocus Pocus is a spell in the Dragon Quest series.

It causes completely random effects, some of which benefit the party and others cause catastrophe.

Appearances[edit]

Dragon Quest II: Luminaries of the Legendary Line[edit]

Learned by the Princess of Moonbrooke at level 25/30. The spell costs 15 MP to cast.

Description Boss vulnerability
Party recovers 20~44 HP. Yes
Party fully restored, dead allies revived. Yes
Kabuff on party. Yes
Snooze on all enemies, ignores immunity. Yes
Kasap on all enemies, ignores immunity. Yes
Thwack on all enemies, immunity ignored in SFC version only. No
Fuddle on all enemies. No
Summon something scary, enemies flee. No

Dragon Quest III: The Seeds of Salvation[edit]

Hocus Pocus is learned by Mages and Sages at level 40, and it costs 20 MP to cast.

Description Boss vulnerability
Oomph cast on party. Yes
Midheal to one random ally. Yes
Midheal on entire party. Yes
Tingle cast on party. Yes
Fully restores party, reviving dead allies. Yes
Reorganizes party by HP, highest to lowest. Yes
Caster is paralyzed for 3 turns, Tingle will not cure. Yes
Caster falls asleep. Yes
Caster performs a dance that wastes their turn. Yes
All spells cancelled for 1 turn. No
All enemies stunned for 1 turn. No
All enemies fall asleep. No
All enemies become confused No
All enemies lose MP. No
All enemies die. No
All enemies removed from battle, no EXP or gold. No

Dragon Quest IV: Chapters of the Chosen[edit]

Hocus Pocus is learned by Solo/Sofia at level 39. It costs 20 MP to cast.

Description Boss vulnerability
Hocus pocus echos into the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Sudden earthquake occurs, 50~60 damage to all enemies. Yes
Increase defence of all allies by 50% Yes
Double party's agility Yes
Party's HP is restored Yes
Allies and enemies' HP is restored
Party's HP restored and dead allies revived. Yes
Time flows backwards. Yes
Casts Puff! on the party. Yes
All enemies are dazzled. Yes
Allies and enemies musters their strength. Yes
EXP and gold doubles at the end of the battle. Yes
Allies and enemies fall asleep No
All enemies are befuddled. No
Enemies explode into a thousand fragments, no EXP or gold. No
Summon something scary, enemies flee. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
All enemies' MP is lost. No
Allies and enemies' MP is lost. No

Dragon Quest V: Hand of the Heavenly Bride[edit]

The spell is learned by the following characters, and again costs 20 MP to cast. Luneyetic uses it as an enemy.

Name Level
Hero *
King cureslime 17
Minidemon 23
Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
Hocus pocus echos into the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Allies and enemies' HP is restored. Yes
Allies and enemies' MP is restored. Yes
Revives dead party members and monsters. Yes
Revives dead party members and restores HP to party. Yes
Allies and enemies fall asleep Yes
Casts Puff! on the party. Yes
Rays of blinding light shine down on the caster. If catser survives 400~998 damage they will become a brilliant dragon with immunity to fire and ice. Yes
Time flows backwards. Yes
Dusty goes crazy all of a sudden! 20~30 damage to one enemy, only activates when the wagon is present. No
Allies and enemies are dazzled. No
Allies and enemies are befuddled. No
Allies and enemies become paralyzed. No
Party musters their strength. No
Allies and enemies lose MP No
Allies lose MP No
Caster's body emits a fishy fog that cancels all magic for the battle. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Summon something scary, enemies flee. No
Enemies explode into a thousand fragments, no EXP or gold. No

Dragon Quest VI: Realms of Revelation[edit]

Hocus Pocus can only be learned by mastering the Gadabout vocation. The spell costs 20 MP to cast, and is not blocked by Bound nor Bounce. The enemy Annihilantern can also use it.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Everything's wounds are healed, does not revive dead party members. Yes
Revives dead party members. Yes
Time flows backwards. Yes
Caster's body emits a fishy fog that cancels all magic for the battle. No
Summon something scary, enemies flee. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Enemies explode into a thousand fragments, no EXP or gold. No
Allies and enemies' wounds are healed, revives dead party members. No
Allies and enemies regains their MP. No
Allies and enemies loses their MP. No
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. No
Casts Puff! on the party. No
All enemies fall asleep. No

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Hocus pocus is learned by reaching rank 6 of the Vigilantern vocation. It can also be cast by the enemies Carbuncle and Gnuriel.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). Yes
An enormous genie the size of a mountain appears, laughing a deep, sinister laugh. 100~120 damage to all enemies. Yes
Allies and enemies' wounds are healed, does not revive dead party members. Yes
Time flows backwards. Yes
Caster's body emits a fishy fog that cancels all magic for the battle. No
Summon something scary, enemies flee. No
Meteorites hit everyone, HP to 1 and will kill if used twice. No
The party is filled with strange power until the end of battle, doesn't work with multi-target weapons and skills. No
Enemies explode into a thousand fragments, no EXP or gold. No
Allies and enemies' wounds are healed, revives dead party members. No
Allies and enemies' regains their MP. No
Allies and enemies' loses their MP. No
Freezing cold wind slices into the enemies, freezing them solid for 4~7 turns. No
Casts Puff! on the party. No

Dragon Quest X[edit]

The spell returned to the main series after a lengthy absence on September ninth, 2018 with version 4.3.0 of the game. It is no longer classified as a spell and is instead the Coup de Grâce of the Gadabout vocation. Due to the nature of X being an MMO with several players cooperating at once and paying a monthly service fee, the amount of risk involved in using Hocus Pocus has been almost completely removed, with the gambling theme of the spell being shifted to getting an effect appropriate for the situation or one that isn't as helpful.

Description Boss vulnerability
Caster's voice amplifies and echos across the area, sound of something breaking in the distance (nothing happens). No
Caster starts to laugh, becoming unresponsive for 30 seconds. No
Al frigid wind sweeps the area, freezing all monsters in place for 30 seconds. No
Meteor shower fills the sky, dealing 1,700~2,100 Earth to three random monsters. Yes
A titanic present box falls from the sky, dealing 1,100~3,300 damage to all monsters underneath. Yes
A magical circle forms around the Gadabout, healing of any party member standing on it for 20% of their maximum HP & MP every 3 seconds for a duration of 20 seconds. No

Dragon Quest Monsters[edit]

Called Chance in this game, it requires the monster to reach level 40 with 224 MP and 236 Intelligence. It is learned naturally by the GoldSlime, WhiteKing and Watabou.

Dragon Quest Monsters 2[edit]

Chance now requires 420 Intelligence to learn. It is naturally learned by the WonderEgg.

Super Smash Bros. Ultimate[edit]

The Hero can use Hocus Pocus via his Command Selection ability. The spell costs 4 MP, and will produce one of the following effects:

Effect Type
Positive Makes him giant.
Positive Makes him invincible.
Positive MP is refilled to 100.
Negative Slowed down movement.
Negative MP is reduced to 0.
Negative Inflicts poison damage to himself.
Negative Inflicts sleep on himself.
Negative Makes him small.
Negative Inflicts the flower effect on himself.
Neutral Turns him invisible.
Neutral One of the Hero's commands is granted for 4 MP instead of the value it usually consumes.
Note: if the command is Magic Burst, it will consume all MP as usual.

Trivia[edit]

  • Hocus Pocus doesn't use the typical ethereal ribbons lined with runes that other spells do in the 3D games, instead dropping a lottery box into the Gadabout's arms and activating once they pull out a numbered ball.

Gallery[edit]