From Dragon Quest Wiki

The spell Oomph is a recurring spell in the Dragon Quest series. It doubles the benefactor's Attack when cast unless noted otherwise below.

Localisation History[edit]

The Japanese spell Baikiruto has been used as the name for the spell Oomph throughout the series history until the spell Baishion was introduced. In the Joker subseries of games, Baishion was a multitarget spell that would raise the party's Attack by one stage. However, starting with X, Baishion would be used as the name for the original spell, while Baikiruto would raise a single character's Attack by two stages. In the English localizations, Oomphle was used for the multitarget spell in the Joker games, but would correspond to the Japanese Baikiruto spell in XI. In Tact, the Japanese spell Baishion was localised with the new name Partyboost, while Oomph would be used once again for Baikiruto.


Dragon Quest III: The Seeds of Salvation[edit]

Oomph can be learned by Mages and Sages at level 21 and costs 6 MP. On the enemy side, it can be cast by Abracadabrers, Terror trolls, and IronNites.

Dragon Quest IV: Chapters of the Chosen[edit]

Oomph is learned by Borya at level 19 and is already known by 9th Chosen One at upon joining the party.

It can also be used by Togres exclusively in the remakes.

Dragon Quest V: Hand of the Heavenly Bride[edit]

Beginning with the PS2 version, Oomph only increases damage by 80%.

Name Level
Warhog 10
Bianca 13
Nera 13
Debora 15
Madchen 16
Grudgerigar 20
Revaulting horse 20
Beastmaster 28
Dwight 45
Pip fighter 55

Dragon Quest VI: Realms of Revelation[edit]

Oomph is obtained by advancing to either Rank 2 of the Armamentalist vocation or rank 3 of the Sage vocation. It can also be cast by using the Sword of Ramias as an item.

On the enemy side, it can be cast by Annihilanterns, Jugular jokers, Sorcerers, Brick, Mortamor's second form, and Nokturnus.

Dragon Quest VII: Fragments of the Forgotten Past[edit]

In the original Sony PlayStation version, Oomph can be learned by advancing to rank 4 as an Armamentalist or rank 6 as a Jawtoise. In the Nintendo 3DS version, it is an advanced spell that can be learned by advancing to rank 2 as a Sage, rank 6 as a Pirate, rank 6 as a Paladin, rank 5 as a Champion, and rank 1 as a Hero or Druid. It can also be cast by using the Okeanos Sword in battle.

It can be cast by the enemies Fighting batboon, Beastly priest, Sorcerer, Hideous eyesaur, Notso macho, Mucho macho, Macho Picchu, Togre, Terracotta warrior, and Mandrake major.

Dragon Quest VIII: Journey of the Cursed King[edit]

Oomph is learned by Jessica at level 19, by Angelo by investing 65 points into his Staves skill, and in the 3DS version, by Morrie after investing 3 skill points into his Passion skill. It costs 6 MP to cast and doubles the attack damage of a single character for 6~9 turns. However, in the case of skills that hit multiple times such as Falcon Slash and Twin Dragon Lash, the damage is only doubled for the first hit. For group-targeting attacks, the damage will only be doubled for the leftmost enemy that is struck.

On the enemy side, it can be cast by Notso machos, Mucho machos, Dark sea-divas, and Dullahans, as well as Tortured Soul in Memoriam and Dancing Flame in Memoriam in the 3DS version. The Infamous Monsters Dumbking and Mornstar have access to it.

Dragon Quest IX: Sentinels of the Starry Skies[edit]

Oomph is learned by Mages at level 33 and Armamentalists at level 39. It costs 8 MP to cast and will raise the recipient's Attack by 25%, capping at 50%.

Dragon Quest X[edit]

Beginning with X, the localisation name "Oomph" refers to the new spell Baishion. The new spell Oomphle is the current localization of Baikiruto.

Oomph is learned by Minstrels at level 15, Armamentalists at level 14, and Item Masters at level 55. It costs 2 MP to cast and will raise the recipient's Attack by 25% for 120 seconds.

Dragon Quest XI: Echoes of an Elusive Age[edit]

Oomph is already known by Sylvando upon joining, and can cast it for 4 MP. It increases the target's Attack by 25% for 4~6 turns.

Dragon Quest Monsters[edit]

Known as TwinHits in this game, it can learned by monsters beginning at level 17 if the monster has at least 72 MP and 66 Intelligence. It is learned naturally by AmberWeed, ArmorPede, BeanMan, ChopClown, CurseLamp, Pixy, and StubBird. Additionally, the Diago summoned by DiagoCall can use TwinHits. [1]

Dragon Quest Monsters 2[edit]

TwinHits now requires 119 Intelligence to learn. It is naturally learned by the Grakos, MultiEyes, Orligon and Petiteel.

Dragon Quest Monsters: Joker[edit]

Oomph increases the Attack of a single monster by two stages. It can be learned from various skill trees.

Dragon Quest Monsters: Joker 2[edit]

Oomph can be learned from all the skills it could be previously. It can now also be learned from:

Dragon Quest Monsters: Terry's Wonderland 3D[edit]

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key[edit]

Dragon Quest Monsters: Joker 3[edit]

Dragon Quest Monsters: The Dark Prince[edit]

Oomph costs 6 MP and will raise one monster's attack by 50% for 2~5 turns, and cannot be stacked with multiple castings. It is learned through the Bang Afficionado, Cleric, Fortifier, Frizz Afficionado, Good Knight, Magic Maven, Mortamor, Nelgel the Netherfiend, Nokturnus, Power Player, Strong Speller, Taste Buddies, and Willing Helper talents.

Dragon Quest Treasures[edit]

Oomph doubles the physical power of one ally for limited amount of time and costs 20 MP. It can be learned by Amber drackies, Fiery draglings, Orc queens, Queen slimes, Shiny draglings. The oomph pellet can duplicate the spell's effect.

Dragon Quest Rivals[edit]

Oomph appeared under the name Oomph Scroll as an ability for Merchant leaders in the standard card pack, costing 3 MP to use. When played, all friendly units in a single column would gain +2 to attack power.

Dragon Quest Tact[edit]

Oomph is known naturally by Ace of spades, Bianca, and Schwarzchuld at level 1, costs 24 MP to cast. It has a range of 1-2 squares away from the caster, can be self-cast, and increases the target's ATK by 2 stages for 3 turns.

Oomph (バイキルト Baikiruto)Tactlogo.png
Ability information
Role * Type * Element MP cost
Support Spell DQTact Non-elemental.png 24
Range Additional effects
DQTact Range1.png
1-2 (+self)
DQTact ATKUp.png
Greatly raises 1 ally's ATK for 3 turns
Naturally learnt by
Ace of spades, Bianca, Schwarzchuld

Super Smash Bros. Ultimate[edit]

Oomph appears as one of the Hero's down special moves in Super Smash Bros. Ultimate, available from the Command Selection. When activated, it increases the Hero's Attack power 60% for a limited time. Also, the spell will increase the damage the Hero receives by 20%.

Related skills & spells[edit]

See Also[edit]