Hero (vocation)

From Dragon Quest Wiki
This page details the Hero vocation; for the protagonists of each game, see Hero
Hero and Heroine from SFC remake of Dragon Quest III

The Hero (勇者, Yuusha) is a character class in the Dragon Quest series.

Characteristics[edit]

The Hero is the most powerful profession, bar none. A savior in times of strife, the Hero is able to turn the tide of battle and snatch victory from the jaws of defeat through their legendary durability and awe-inspiring skills. The Hero has near exclusive access to the incredibly powerful lightning abilities that scant few monsters can resist, though these spells and skills are offset by hefty MP costs. In III and the 3DS remake of VII the Hero will also be able to cast Omniheal, effectively giving the entire party a second wind and preventing a disastrous wipeout. Kaclang is also associated with the vocation, rendering the party immune to all forms of damage for a handful of turns and allowing players to observe a foe's capabilities while watching them waste MP.

The sole draw back of the vocation is it's scarcity, being reserved for only the player in III and having steep requisites to unlock in VI & VII. In the latter two games the Hero is already equipped with a wide variety of abilities to fulfill any role required of them thanks to the necessity of mastering several lesser vocations.

Appearances[edit]

Dragon Quest III: The Seeds of Salvation[edit]

The Hero vocation is available only to the Player themselves. It has access to incredibly powerful spells and equipment forbidden to other vocations, the former of which would serve as the foundation for appearances in later titles. The Hero enjoys superb strength and resilience, decent agility and luck, but substandard wisdom and MP.

Dragon Quest III HD-2D Remake[edit]

Dragon Quest VI: Realms of Revelation[edit]

The Hero class requires mastery of the Gladiator, Luminary Ranger, and Sage classes to unlock, with one exception; the Player themselves only needs to master one of the four vocations to access this class.

Rank Regeneration
1 0
2 0
3 0
4 30
5 40
6 50
7 60
8 80

Stat Changes[edit]

Statistics Change
Battles to Master 150
Strength +10%
Agility Null
Resilience Null
Wisdom +15%
Style +15%
Max HP +10%
Max MP +10%
Trait HP regeneration per round, up to 80 depending on rank.
Mastery Bonus +40 Max MP

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Village Hero Kaclang 1 Party Turns the party to steel, impervious to outside influence. 2
2 Town Hero Disruptive Wave 8 All enemies A brilliant wave that eliminates magical effects from all enemies. 0
3 City Hero Zap 20 All enemies Calls down lightning on all enemies. 8
4 National Hero Kazap 40 Enemy group Calls down powerful thunderbolts on a group of enemies. 15
5 Continental Hero Meditation 60 Self Become at one with the self to regain stamina. 0
6 World Hero Gigaslash 90 Enemy group A legendary sword technique for cutting down a group of enemies. 20
7 Super Hero Lightning Storm 120 All enemies Strikes down enemies with mighty thunderbolts. 25
8 Legendary Hero Kazapple 150 One enemy Draws on the party's combined power to zap a single enemy. 10

Dragon Quest VII: Fragments of the Forgotten Past[edit]

Hero design implemented in the 3DS remake

The Hero class draws on the power of heroes past in order to save the world. The Hero is the most balanced advanced vocation, lacking the specialist nature of Champions and Druids but also being able to handle a wider variety of situations. This is especially true in the Nintendo 3DS remake, where the vocation learns every major attack spell, support spell, every elemental slash, and enough situational abilities to disable any group of foes.

In order to become a Hero, one must master three intermediate classes or two intermediate classes and an advanced class. This steep time investment applies to all characters, even the Hero, who does not get a shortcut as the Hero of VI did. The player can also obtain a Hero Heart from defeating The Almighty in 19 turns or less, though unlike Monster Hearts (or other Monster Vocations), the skills learned from mastering the Hero Heart do not transfer to other vocations.

Rank Regeneration
1 0
2 0
3 0
4 10
5 20
6 30
7 40
8 50

Stat Changes[edit]

Statistics Change
Battles to Master 200/210
Strength +10%
Agility Null
Resilience Null
Wisdom +15%
Style +10%
Max HP +10%
Max MP +10%
Mastery Bonus +31 Bonus to HP

Abilities[edit]

Level Title Learns Battles Needed Target Info MP
1 Archetype Nothing 0
2 Defender Kaclang 8 All Allies Turns all allies to iron, preventing them from being attacked but also prevents them from attacking 2
3 Paragon Kazing 20 One Ally Revives one fallen ally with full HP 15
4 Savior Zap 50 All Enemies Causes ~80HP damage in electric damage 6
5 Guardian Disruptive Wave 80 All Enemies Removes all positive statuses from all enemies 0
6 Avatar Kazap 110 One Group Causes ~200 HP in electric damage to one group of enemies 15
7 Legend Gigaslash 150 One Group Does ~400 HP damage to one group of enemies 15
8 Chosen One Kazapple 200 One Enemy Takes 10 MP from other party members, causes ~600 HP in electric damage All

3DS Abilities[edit]

Level Title Learns Battles Needed
1 Village hero Bounce
Safe Passage
Insulatle
Kabuff
Kaclang
Kasap
Magic Barrier
Oomph
0
2 Town hero Flame Slash
Kacrackle Slash
Lightning Slash
Metal Slash
Miracle Slash
8
3 City hero Backdraft
Disruptive Wave
Scorch
Sword Dance
Thin Air
20
4 National hero Bazoom
Kasnooze
Kazing
Kamikazee
Multiheal
Puff!
Zap
50
5 Continental hero Kafrizzle
Kasizzle
Kaswoosh
Kazap
Maelstrom
80
6 World hero Big Banga 110
7 Super hero Gigaslash
Omniheal
150
8 Legendary hero Kazapple 210

Gallery[edit]