Hero (Dragon Quest VI)

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Dragon Quest VI: Realms of Revelation
Artwork of the Hero for the DS remake, Dragon Quest VI: Realms of Revelation.
Sprite(s) Dq6 hero-sprite.gif
DQVI Hero mugshot.png Somnia mimic transparent.png
Title Village Lad
Warning: Spoilers!
Click expand to view content
Prince of Somnia (After fusing with his real self.)
Class Hero
Race Human
Age 17
Voice actor Tomokazu Seki (CD Theater)

The Hero of Dragon Quest VI begins his journey awakening from a strange dream in the village of Weaver's Peak. He lives there with his sister Tania.

The Hero has many official names in Japanese. The default name for him in the games is Rek (レック) (also spelled Reck) In the CD theater drama, his name is Will (ウィル). In the manga, his name is Botts (ボッツ). In the novelization, his name is Iza (イザ).

Appearance and personality[edit]

The Hero is a young, physically fit man with spiky blue hair. He wears an orange, asymmetrical toga over purple shorts and under a teal, sleeveless coat. For accessories, he wears gold earrings, a necklace, a torc on his right arm, and a large belt with a pterodactyl emblem in the center. His wears fingerless gloves, steel-toed boots, and wrappings over his calves and feet.

As with all protagonists in the series, the Hero is a silent character upon which the player is meant to project their own personality. However, flashbacks to the Hero's past show him being a caring older brother to his little sister.


Dragon Quest VI: Realms of Revelation[edit]

Warning: Spoilers!
Click expand to view content

The game begins in the middle of the Hero's then-unexplained quest to defeat the Dread Fiend Murdaw. He is accompanied by two companions, Carver and Milly. The trio, with the help of a small dragon summoned by Milly, reach the Dread Fiend's castle situated high above the mountains. When they confront their foe, however, Murdaw will unexpectedly overcome the party, banishing them to parts unknown.

The Hero wakes up from what appeared to be a dream and is greeted by an unknown girl, Tania, who claims to be his sister. The Hero, who is amnesiac at this point, is asked by the mayor of his supposed home village, Weaver's Peak, to go to Haggleton to sell goods in order to buy a crown for the village's upcoming ceremony. The Hero gladly accepts and begins the first step of his journey. When he returns to the village the celebration begins. When Tania who is praying to the Goddess becomes possessed by the Spirit of the Mountains, the Hero is told that he must venture out and defeat the demon king Murdaw and discover his true identity.

The Hero arrives at the kingdom of Somnia, a city that never sleeps, where he enlists in the King's army alongside Carver, neither of whom are able to recognize one another. The recruits are instructed by Captain Blade to retrieve a Restless heart from Gardsbane Tower as a symbol of a warrior's strength. While all the other recruits cop out, either the Hero or Carver will retrieve the heart (the victor depends on whether the Hero is successful in defeating Garrett or not; the outcome will not change). The two become travelling companions regardless of the victor and, during their travels, come across moments where they are not visible to the eyes of everyone else. They eventually meet up with Milly at Port Haven, who is able to see them. She introduces the duo to her master, Madame Luca Luminista, who uses Dream dew to make the two visible. Milly joins the party at this point.

The three continue the journey where it becomes evident that there are two distinct worlds, the Lower World and the Upper World also known as the Real World and Dream World respectively, both of which are being terrorized by the same being. During their travels in the Lower World, they encounter Ashlynn, a mysterious girl who is similarly invisible to her surroundings until the Hero uses Dream dew on her. Ashlynn joins the Hero at this point as well. Later on, the party subdues a ravaging horse, Peggy Sue.

The Hero and his companions reach Somnia in the Lower World where, much to his confusion, he is mistaken to be the King's son. The Hero takes advantage of this confusion to enter the otherwise-inaccessible castle wearing a Noble garb but is eventually caught and kicked out, though not before finding out that this King Somnus is in a state of never-ending sleep.

Under Madame Luca's instructions, the party obtain the Ra's Mirror, an object that reveals the true identity in a case of deception, and take it to King Somnus of the Upper World. The Ra's Mirror reveals that the king is actually Queen Apnea and that the real king is missing. The queen accompanies the party as they journey to the Underkeep, Murdaw's underground lair. The party encounter and defeat Murdaw. However, the Ra's Mirror]] reveals that "Murdaw]]" is actually the missing King Somnus. The recent events caused the King and Queen of Lower World Somnus to wake from their eternal slumber. While the party is initially imprisoned for their attempts at deception, the King and Queen recognize the party from their nightmare and give them permission to engage the real Murdaw in battle.

The Hero and the party journey to the newly-accessible lands that lead to Murdaw's lair, during which they meet a new companion, Nevan, as well as a new ship. The party journey to Murdaw's Keep, where they encounter the real Murdaw. The same events from the beginning of the game unfold once again, and the Hero is once again thrust into the Upper World's Weaver's Peak. However, he breaks through the deception this time using the Ra's Mirror and is returned to Murdaw's Keep, where the party finally engages the Dread Fiend in battle. Murdaw is finally defeated, and the party returns to Somnia. The Hero is given the Lightning staff as a reward.

The Hero sets off on another journey to find his "real" self. During his travels, it becomes clear that Murdaw was not the only threat and there are other Dread Fiends terrorizing both worlds. The party also learns of and collects a set of Legendary equipment that only the Hero can equip. Eventually, the Hero finds Weaver's Peak of the Lower World, where he finds the village to be under attack by monsters. He and the party fight their way into Tania's home, where they find the Lower World version of the Hero battling the leader of the monsters, a Demon-at-arms. The Hero and his other self merge into one, resulting in the Hero to regain all his lost memories and learn a new spell, Zap (this can happen before or after defeating the Demon-at-arms; other than the difficulty of the boss battle, the outcome will not be any different). Upon the fusion, the Hero will learn his true identity, which is indeed that he is the Prince of Somnia, who disappeared shortly before the start of the game in a quest to defeat Murdaw.

After collecting the full set of the Legendary Equipment, the Hero comes across the Shrine of Legend where he summons the Stormsgate Citadel that must be defeated in battle. The castle will turn out to be Cloudsgate Citadel, which is currently occupied by Dhuran, the last of the four Dread Fiends terrorizing the two worlds. Upon defeat, Dhuran reveals that he and the other Dread Fiends are minions of the Archfiend Mortamor, the true main antagonist. Upon his defeat, the party recruits Terry, a swordsman whom they encountered frequently on their journey and who happens to be Milly's long-lost brother.

The Hero is able to gain access to the Dread Realm, the dark world where Mortamor resides upon unlocking Peggy Sue's real powers at the Pillar of Pegasus. The now fully-formed party journey to the depths of the realm, where with the aid of Supreme Sages Benjamin and Isaac, gain access to Mortamor's Dreadlair. The Hero and his companions engage the Demon Lord in combat, where they win and vanquish the source of the worlds' evils once and for all.

The Hero and his companions return to the Upper World, where they find out that due to Mortamor's death, the Dream World will no longer exist. To his horror, this would mean that Ashlynn would cease to exist as well since she does not have a Lower World counterpart like the rest of the party. The Hero parts ways with his companions and returns to his kingdom, where he will prepare to resume his role as the Prince of Somnia. Sometime afterwards, the Hero joins Milly, Carver, Nevan and Terry in Madame Luca's house, where they witness through Milly's crystal ball not only the start of a new era but that Ashlynn is alive and well, residing in the castle that will soon come to be called Zenithia.

Base stats[edit]

Attribute Starting Stats Maximum Stats
Level 1 99
HP 28 800
MP 0 700
Strength 11 350
Agility 6 200
Resilience 3 210
Wisdom 5 330
Style 5 100
Initial gear Cypress stick, Plain clothes


The Hero only requires one mastered vocation to attain the Hero Vocation, as opposed to the four necessitated for other characters. He also learns several unique skills regardless of profession.

Name MP Level Target Description
Recall* 0 1 Self Used to recall the memorized speeches of people.
Heal 2 4 One ally Restores at least 30 HP to a single ally.
Peep 1 6 One item Reveals the nature of the treasure in a chest. Also enables item appraisal.
Sap 3 7 One enemy Reduces the Defence of a single enemy.
Zoom 1 8 Self Teleports to a previously visited town
Remember* 0 10 Self Used to deeply recall the memorized speeches of people.
Forget* 0 13 Self Used to forget the memorized speeches of people.
Recollect* 0 18 Self Used to greatly recall the memorized speeches of people.
Zap 6 * All enemies Calls down lightning on all enemies.


  • The memory spells are related to conversations you can record with the X button. They are not present in the DS version.
  • Zap is learned through an event in the game.


Dragon Quest VI (All) 
Weapon Modifier(s)
Cypress stick Attack +5
Bamboo spear Attack +5
Oaken club Attack +9
Copper sword Attack +12
Boomerang Attack +15
Edged boomerang Attack +25
Chain sickle Attack +27
Steel broadsword Attack +33
Cautery sword Attack+42
Battleaxe Attack+49
Gracos' trident Attack+58
Platinum sword Attack+60
Rusty sword Attack +63
Magma Staff Attack+63
Flametang boomerang Attack +65
Dream blade Attack +65
Staff of resurrection Attack +65
Falcon blade Attack +67
Zombiesbane Attack +80
Fire blade Attack +87
Dragonsbane Attack +95
Sunderbolt blade Attack +95
Miracle sword Attack +100
Blizzard blade Attack +105
Sword of Ramias Attack +130
Metal king sword Attack +130

Dragon Quest VI (All) 
Armor Modifier(s)
Plain clothes Defense+4
Wayfarer's clothes Defense+7
Silk tuxedo Defense+10
Leather armour Defense+11
Boxer shorts Defense+13
Scale armour Defense+15
Fur cape Defense+18
Chain mail Defense+19
Bronze armour Defense+21
Iron cuirass Defense+23
Noble garb Defense+23
Iron armour Defense+25
Full plate armour Defense+30
Tortoise shell Defense+33
Silver cuirass Defense+36
Glombolero Defense+40
Silver mail Defense+43
Heavy armour Defense+50
Magic armour Defense+50
Enchanted armour Defense+55
Spiked armour Defense+55
Dragon mail Defense+60
Platinum mail Defense+66
Flame armour Defense+70
Sacred armour Defense+75
Armour of Orgo Defense+80
Armour of Max Wynne Defense+90
Gigant armour Defense+92
Mirror armour Defense+95
Dragon robe Defense+95
Metal king armour Defense+115

Remake changes[edit]

  • In the Super Famicom version, the Hero had an innate 25% resistance to Zap-type damage, and a full immunity to all party-removal abilities.


  • The Hero's father thinks that the Hero and Ashlynn are a couple in the ending credits. This has led many fans to speculate that the two are indeed a couple. Additionally, at the end of the manga adaptation, Ashlynn did not disapper and got married to the Hero.
  • The Hero underwent a drastic redesign in the early planning stages of VI, shifting from a moody looking warrior with red hair to the positive, blue-haired lad players are familiar with. This discarded design would be tweaked and become the basis for Terry.
  • His spiky blue hair is reminiscent of Nera's son.