Mortamor

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Dragon Quest series character
Mortamor
Dragon Quest VI
Mortamor Art.png
Japanese Name デスタムーア
Rōmaji Desutamuua
Title Archfiend
Age Unknown

Mortamor (デスタムーア Desutamuua)is the main antagonist in Enix's Dragon Quest VI and the final boss of the game. He is the mysterious Archfiend who sent Murdaw, Jamirus, Gracos, and Dhuran to conquer the Lower World and the Upper World. He lurks in his lair seated at the far reaches of a hellish dimension known as the Dread Realm.

Characteristics[edit]

When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.

Mortamor is similar to Zoma in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his Erdrick trilogy counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away Alltrades Abbey, Medford's manor, Sorceria, and Cloudsgate Citadel, Mortamor displays a keen understanding of the capabilities of humans and their potential to over throw him should he attack directly.

Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by Nokturnus, Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.

Abilities[edit]

  • First phase
  • Second phase
  • Third phase
  • Right claw
  • Left claw
Mortamor (デスタムーア)DQVI Logo.png
Sprite HP * MP Experience * Gold Attack Defense Agility Tame Rate
Mortamor DQVI SNES.png 2000 255 0 0 290 250 150 N/A
Bestiary No.
Spell(s) Kaboom
Bounce
Skill(s) Attacks twice per round
Disruptive Wave
Frigid Ice(124~134)
Meditation
Energy Balls(attack/2 +67, attacks twice)
Insane Attack(125% damage)
Searing Flames(168~188)
Venom Mist
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance * Crack Resistance * Woosh Resistance * Zap Resistance * Whack Resistance *
164 0% 60% 25% 100% 25% 0% 100%
Poof Resistance * Dazzle Resistance * Snooze Resistance * Drain Magic Resistance * Fizzle Resistance Fuddle Resistance * Sap Resistance * Poison Resistance *
100% 100% 100% 15% 100% 100% 100% 100%
Stun Resistance * Ban Dance Resistance Fire Breath Resistance * Cool Breath Resistance * Strike/Rock Resistance * Burning Breath Resistance Army Resistance *
100% 100% 60% 100% 100% 100% 100%

In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with Searing Flames (168~188) or lacerate them with Frigid Ice (124~134), both of which ignore Insulatle and can only be reduced by armour resistances or defending. His Laughing attack increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike.

Mortamor (デスタムーア)DQVI Logo.png
Sprite HP * MP Experience * Gold Attack Defense Agility Tame Rate
Mortamor2 DQVI SNES.gif 3000 255 0 0 410 300 90 N/A
Bestiary No.
Spell(s) Buff
Oomph
Skill(s) Attacks twice per round
Charge attack(150~180)
Mercurial Thrust
Defending Champion
Roundhouse Kick
Scorch
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance * Crack Resistance * Woosh Resistance * Zap Resistance * Whack Resistance *
0% 0% 25% 0% 60% 0% 0% 100%
Poof Resistance * Dazzle Resistance * Snooze Resistance * Drain Magic Resistance * Fizzle Resistance Fuddle Resistance * Sap Resistance * Poison Resistance *
100% 100% 100% 100% 100% 100% 100% 100%
Stun Resistance * Ban Dance Resistance Fire Breath Resistance * Cool Breath Resistance * Strike/Rock Resistance * Burning Breath Resistance Army Resistance *
100% 100% 25% 60% 0% 100% 100%

In this form, Mortamor transforms into a large hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 defence ignoring damage. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.

Mortamor (デスタムーア)DQVI Logo.png
Sprite HP * MP Experience * Gold Attack Defense Agility Tame Rate
Mortamor3 DQVI SNES.gif 2500 254 0 0 300 340 120 N/A
Bestiary No.
Spell(s) Kaboom
Kafrizzle
Magic Burst
Skill(s) Disruptive Wave
Ferocious Roar(120~150)
Freezing Blizzard
Lullab-Eye
Pyre o' Fire
Recovers MP
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance * Crack Resistance * Woosh Resistance * Zap Resistance * Whack Resistance *
0% 25% 60% 60% 60% 60% 25% 100%
Poof Resistance * Dazzle Resistance * Snooze Resistance * Drain Magic Resistance * Fizzle Resistance Fuddle Resistance * Sap Resistance * Poison Resistance *
100% 100% 100% 100% 100% 100% 100% 100%
Stun Resistance * Ban Dance Resistance Fire Breath Resistance * Cool Breath Resistance * Strike/Rock Resistance * Burning Breath Resistance Army Resistance *
100% 100% 60% 60% 100% 100% 100%

At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, all parts of Mortamor must be destroyed.

The head is very resistant to elemental damage, with all but frizz and zap dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of snooze resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and Raging Roar (120~150). Once the head drops to half health, it will hit the party with Magic Burst for 200~220 damage, and follow up with a meditation that restores it's MP. The head is also classified as a Zombie-family monster; exploit this weakness with Undead Undoer and Pearly Gates.

Right claw DQVI Logo.png
Sprite HP * MP Experience * Gold Attack Defense Agility Tame Rate
1700 255 0 0 330 180 70 N/A
Bestiary No.
Spell(s) Multiheal
Zing
Skill(s) Talon attack
Talon slam
Powerful thrust
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance * Crack Resistance * Woosh Resistance * Zap Resistance * Whack Resistance *
0% 0% 25% 0% 25% 25% 0% 100%
Poof Resistance * Dazzle Resistance * Snooze Resistance * Drain Magic Resistance * Fizzle Resistance Fuddle Resistance * Sap Resistance * Poison Resistance *
100% 100% 100% 100% 100% 100% 100% 100%
Stun Resistance * Ban Dance Resistance Fire Breath Resistance * Cool Breath Resistance * Strike/Rock Resistance * Burning Breath Resistance Army Resistance *
100% 100% 25% 25% 0% 100% 100%

Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. Talon Slam will deal +150 more damage than a normal strike, and Powerful Thrust works the same as Knuckle Sandwich.

Left claw DQVI Logo.png
Sprite HP * MP Experience * Gold Attack Defense Agility Tame Rate
2000 255 0 0 270 180 180 ?
Bestiary No.
Spell(s) Kazing
Skill(s) Backdraft
Talon slam
Claw slash(125% damage)
Location(s) Mortamor's Dreadlair
Item(s) Dropped None
Evasion Frizz Resistance * Sizz Resistance * Bang Resistance * Crack Resistance * Woosh Resistance * Zap Resistance * Whack Resistance *
0% 25% 60% 25% 25% 25% 0% 100%
Poof Resistance * Dazzle Resistance * Snooze Resistance * Drain Magic Resistance * Fizzle Resistance Fuddle Resistance * Sap Resistance * Poison Resistance *
100% 100% 100% 100% 100% 100% 100% 100%
Stun Resistance * Ban Dance Resistance Fire Breath Resistance * Cool Breath Resistance * Strike/Rock Resistance * Burning Breath Resistance Army Resistance *
100% 100% 60% 25% 0% 100% 100%

Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first. Claw Slash will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from zap.

Other Appearances[edit]

Outside his main role in Dragon Quest VI, Mortamor also makes appearances in these titles.

Dragon Quest IX[edit]

#303 - Mortamor
HP MP Experience Gold
6000
12052 (99)
255 67600 2490
Attack Defense Speed
670
1346 (99)
520
780 (99)
300
438 (99)
Bestiary # 303
Game Dragon Quest IX
Console DS
Description "Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.

Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 50 100 100 100 150
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 5 25
Blunt Sap Decelerate
5 25 75

Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).

Treasure[edit]

Level Range Secondary Drop Orb
1-3 Somnia gloves 20% Yellow Orb 5%
4-8 Somnia gloves 25% Yellow Orb 5%
9-15 Somnia clothes 20% Yellow Orb 6%
16-25 Somnia clothes 25% Yellow Orb 6%
26-40 Somnia shorts 15% Yellow Orb 7%
41-56 Somnia shorts 20% Yellow Orb 7%
57-68 Somnia shorts 25% Yellow Orb 8%
69-80 Somnia hair 15% Yellow Orb 8%
81-90 Somnia hair 20% Yellow Orb 9%
91-99 Somnia hair 25% Yellow Orb 10%

Skills[edit]

Level New abilities
Initial Disruptive Wave, Ferocious Roar, Kafrizz, Kaswoosh, Lullab-Eye, Scorch
Left Claw Kazing, Slap on the Chops, Slash with Claws
Right Claw Disruptive Wave, Multiheal, Slap on the Chops, Slash with Claws
8 C-c-cold Breath
16 Kafrizzle, stops using Kafrizz & Kaswoosh
28 Hellfire
41 Kaswooshle, stops using Scorch
57 Magic Burst, Restores all MP

Dragon Quest Monsters[edit]

Mortamor (DeathMore at the time) is present in all of his forms from Dragon Quest VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of Mortamor's forms. Mortamor is also the boss behind a gate full of members of the Dragon family that is guarded by an old man and is considered by the residents of GreatTree to be the strongest of the evil lords.

Dragon Quest Monsters 2[edit]

Dragon Quest Monsters: Joker[edit]

DQMJ Mortamor.gif

Mortamor appears as a Rank X monster and the last member of the Demon family. He can only be obtained by synthesizing Nimzo and Estark.

Dragon Quest Monsters: Joker 2[edit]

Mortamor is a Rank X monster in Dragon Quest Monsters: Joker 2. One can be synthesized by mixing Nimzo with Estark.

Dragon Quest Monsters: Joker 2 Professional[edit]

Trivia[edit]

  • It is ironic that, Mortamor uses the spell "Magic Burst", Yet he had Gracos seal away Sorceria in fear of this spell being used against him.
  • No origin story is given to Mortamor.
  • It is reasonable to assume that Mortamor's yellow orbs are his source of energy (due too the fact they are used to transform him and they die with him in the DS remake instead of just disappearing when his sprite changes) Are they his "true form"?
  • It appears that Mortamor has some unknown history with Nokturnus.

Gallery[edit]