Lightning Storm

From Dragon Quest Wiki
Jump to: navigation, search

Lightning Storm is a recurring ability in the franchise. It hits all enemies with lightning summoned from the depths of Nadiria, dealing 210~290 damage and costing 25 MP in most appearances. Unlike most elemental skills, the enemy's resistance influences the accuracy rather than damage prior to IX.

Appearances[edit]

Dragon Quest IV[edit]

In the remakes, Lightning Storm is one of the special abilities that Psaro can learn.

Dragon Quest V[edit]

Starkers is capable of learning a variation of this skill by the name of Starker's Storm. He is the only character capable of using this technique, and it is the only appearance of the skill in the game. The skill is slightly weaker in this installment, dealing 200~250 damage.

Dragon Quest VI[edit]

Lightning Storm can only be learned by advancing to rank 7 of the Hero or Liquid Metal Slime vocations.

Dragon Quest VIII[edit]

Lightning Storm can be learned by both the the Hero and Angelo, but through different means. The Hero obtains this after fully allocating 100 skill points into his spear skill. Angelo obtains this after fully allocating 100 skill points into his sword skill.

This version of the skill is slightly weakened compared to previous installments, dealing 190~220 damage.

Dragon Quest IX[edit]

Lightning Storm is a special Spear skill available if the character possesses the Clear spear Theory in their inventory. It deals 190~220 base damage, and will gradually rise to a cap of 390~420 once the user's magical might and mending reach a sum of 500. It costs 26 MP to use.

Dragon Quest XI[edit]

Jade unlocks lightning storm through the Spears section of her character builder for 20 points. It costs 24 MP to use, deals 130~190 base damage with a cap of 270~330, and will lower the paralysis resistance of those struck by 25%.

Dragon Quest Swords[edit]

Lightning Storm is a master stroke in Dragon Quest Swords.

Battle Visuals[edit]

Trivia[edit]

The animation for Lighting Storm in the SNES version of VI was recolored to gold and used as the animation for Kazap in the 16-bit version of III.

See also[edit]