Gold Rush
Gold Rush | |
---|---|
Japanese | ゴールドラッシュ (VIII and Battle Road Victory) ゴールドシャワー (IX onward) |
Rōmaji | Gōrudorasshu (VIII and Battle Road Victory only) Gōrudoshawā (IX onward) |
Type | Skill |
Gold Rush refers to two very different, finance-focused abilities in the Dragon Quest series. The first is a hammer skill that attempts to steal a portion of the enemy's gold when struck. The second skill rains down a cascade of gold coins to damage enemies with a stylish flair and is commonly associated with Luminaries.
Appearances[edit]
Dragon Quest VIII: Journey of the Cursed King[edit]
Gold Rush is an upgrade of Penny Pincher that can be learned by Yangus after allocating 93 skill points into his Club skill. The blow hits for 25% more damage and swipes an extra 20% of the target's dosh, costing 2 MP to use. Like Penny Pincher, there is a chance that no extra gold will be obtained. In the original PS2 version, if the blow finishes off an enemy, then no extra gold would be earned.
- In the Nintendo 3DS version, it is now possible to earn the extra gold even if Gold Rush finishes off an enemy.
Dragon Quest IX: Sentinels of the Starry Skies[edit]
The Luminary version of Gold Rush rains a deluge of gold coins upon all enemies for 530~580 earth damage. It can be used by any character that has the "'Luminary's Lore'" (quest #120) item in their inventory, and costs 1,000 gold each time it is used.
Dragon Quest X[edit]
Gold Rush can be learned by Luminaries by allocating 100 points into their Je Ne Sais Quoi skill. It inflicts around 270~300 non-elemental damage to all enemies in a circular area of effect around the user and once again costs 1,000 gold to use each time instead of costing MP. The skill's damage starts to increase when the user's Style exceeds 300, reaching to its upper limit at 999 Style. If the player equips the Noscar, the gold cost costs doubles to 2,000 gold, but also doubles the amount of damage inflicted. The skill's gold cost can be reduced to 0 if used in conjunction with the Luminary's Luxury Rim skill.
- In the Offline version of the game, the Hero will learn Gold Rush as a Luminary at level 50. It deals 270~300 non-elemental damage to all enemies for a cost of 1,000 gold.
Dragon Quest XI: Echoes of an Elusive Age[edit]
Gold Rush is a secret skill that can be learned by Sylvando through the Showmanship panel in his character builder for 20 skill points, requiring at least four of the surrounding panels to be unlocked first. It deals around 270~300 damage to all enemies at the cost of 1,000 gold per use. It cannot be used if the player has less than 1,000 gold.
Dragon Quest: Monster Battle Road Victory[edit]
In this game, both skills appear as techniques that can be used by a Gem jamboree. When Gold Shower is used, the gem jamboree leaps into the air and rains down a large amount of Gold slimes to damage all enemies.
- Gold Rush is the secret third skill that can be used when teaming up with a Sage and has two outcomes when used. If only three gold coins rain down on enemies, it inflicts a small amount of damage, but it can inflict a large amount of damage if a lot of gold rains down.
Dragon Quest Heroes: The World Tree's Woe and the Blight Below[edit]
Gold Rush is a skill used by Gold golems when summoned with a Monster Medal. It steals gold from all surrounding enemies and then proceeds to protect its position.
Dragon Quest Tact[edit]
Gold Rush can be learned by Gem jamboree at level 34 and costs 60 MP to use. It has a range of three squares in front of it, inflicts moderate martial damage to all enemies in a plus sign-shaped area of effect, and has a chance to lower their AGL for three turns.
Gold Rush | |||
Role * | Type * | Element | MP cost |
Debuff | Martial | 60 | |
Range | Additional effects | ||
Front |
AGL Down |
||
Description | |||
Deals moderate martial damage to all enemies in area of effect, occasionally lowers AGL for 3 turns | |||
Naturally learnt by | |||
Gem jamboree |
Gallery[edit]
Related skills[edit]